2017-04-07 22:30:55 +02:00
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the OnRoyalPlayerSpawn Structure Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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2018-03-27 20:11:40 +02:00
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* @copyright 2014-2018 ManiaControl Team
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2017-04-07 22:30:55 +02:00
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnRoyalPlayerSpawnStructure extends BaseStructure {
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protected $player;
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protected $respawn;
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/**
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* Construct a new On Hit Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
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$this->respawn = $this->getPlainJsonObject()->respawn;
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}
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/**
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* Gets the Player
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*
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* @api
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* @return \ManiaControl\Players\Player Player
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*/
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public function getPlayer() {
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return $this->player;
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}
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/**
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* @api
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* @return boolean < false if it is the initial player spawn in the round. true if it is a respawn.
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*/
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public function getRespawn() {
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return $this->respawn;
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}
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}
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