TrackManiaControl/core/Communication/CommunicationMethods.php

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<?php
namespace ManiaControl\Communication;
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/**
* Communication Methods Interface
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2015 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
interface CommunicationMethods {
/** Restarts Mania Control
* Optional Params
* - message
*/
const RESTART_MANIA_CONTROL = "ManiaControl.Restart";
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/** Gets Mania Control PlayerList
* no Parameters
*/
const GET_PLAYER_LIST = "PlayerManager.GetPlayerList";
/** Warns a Player
* Required Params
* - login
*/
const WARN_PLAYER = "PlayerActions.WarnPlayer";
/** Mutes a Player
* Required Params
* - login
*/
const MUTE_PLAYER = "PlayerActions.MutePlayer";
/** UnMutes a Player
* Required Params
* - login
*/
const UNMUTE_PLAYER = "PlayerActions.UnMutePlayer";
/** UnMutes a Player
* Required Params
* - login
* Optional Params
* - message
*/
const KICK_PLAYER = "PlayerActions.KickPlayer";
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/** Forces a player to Spectator
* Required Params
* - login
*/
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const FORCE_PLAYER_TO_SPEC = "PlayerActions.ForcePlayerToSpec";
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/** Forces a player to Spectator
* Required Params
* - login
* Optional Params
* - teamId (id of the team the player shoudl get forced into it)
*/
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const FORCE_PLAYER_TO_PLAY = "PlayerActions.ForcePlayerToPlay";
/** Returns the last 200 lines of the chat (inclusive player logins and nicknames)
* No Params
*/
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const GET_SERVER_CHAT = "Chat.GetServerChat";
/** Sends a ChatMessage to the Server
* Required Params:
* - message
* Optional Params
* - prefix (use custom prefix or false for no prefix)
* - login (login of a receiver if the message don't get sent to all)
* - adminLevel (minimum Admin Level if the Message should get sent to an Admin)
* - type (type of the message (information, error, success or usage)
*/
const SEND_CHAT_MESSAGE = "Chat.SendChatMessage";
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}