TrackManiaControl/core/Callbacks/Structures/ShootMania/OnPlayerObjectStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\ManiaControl;
/**
* Structure Class for the OnPlayerTouchesObject Structure Callback
*
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* @api
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnPlayerObjectStructure extends BaseStructure {
private $time;
private $player;
private $objectId;
private $modelId;
private $modelName;
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/**
* OnPlayerObjectStructure constructor.
*
* @param \ManiaControl\ManiaControl $maniaControl
* @param $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->objectId = $this->getPlainJsonObject()->objectid;
$this->modelId = $this->getPlainJsonObject()->modelid;
$this->modelName = $this->getPlainJsonObject()->modelname;
$this->player = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->login);
}
/**
* Returns Server time when the event occured
*
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* @api
* @return int
*/
public function getTime() {
return $this->time;
}
/**
* < Login of the player who touched the object
*
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* @api
* @return \ManiaControl\Players\Player
*/
public function getPlayer() {
return $this->player;
}
/**
* < The id of the object
*
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* @api
* @return string
*/
public function getObjectId() {
return $this->objectId;
}
/**
* < The id of the object model
*
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* @api
* @return string
*/
public function getModelId() {
return $this->modelId;
}
/**
* < The name of the object model
*
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* @api
* @return string
*/
public function getModelName() {
return $this->modelName;
}
}