TrackManiaControl/application/core/Callbacks/ShootManiaCallbacks.php

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<?php
namespace ManiaControl\Callbacks;
use ManiaControl\Callbacks\Models\RecordCallback;
use ManiaControl\ManiaControl;
/**
* Class handling and parsing ShootMania Callbacks
*
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* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class ShootManiaCallbacks implements CallbackListener {
/*
* Constants
*/
const CB_TIMEATTACK_ONSTART = 'TimeAttack_OnStart';
const CB_TIMEATTACK_ONRESTART = 'TimeAttack_OnRestart';
const CB_TIMEATTACK_ONCHECKPOINT = 'TimeAttack_OnCheckpoint';
const CB_TIMEATTACK_ONFINISH = 'TimeAttack_OnFinish';
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/*
* Private Properties
*/
private $maniaControl = null;
/**
* Create a new ShootMania Callbacks Instance
*
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* @param ManiaControl $maniaControl
* @param CallbackManager $callbackManager
*/
public function __construct(ManiaControl $maniaControl, CallbackManager $callbackManager) {
$this->maniaControl = $maniaControl;
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// Register for script callbacks
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$callbackManager->registerCallbackListener(Callbacks::SCRIPTCALLBACK, $this, 'handleScriptCallbacks');
}
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/**
* Handle Script Callbacks
*
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* @param string $name
* @param mixed $data
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*/
public function handleScriptCallbacks($name, $data) {
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switch ($name) {
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case 'LibXmlRpc_Rankings':
$this->maniaControl->server->rankingManager->updateRankings($data[0]);
break;
case 'LibXmlRpc_Scores':
$this->maniaControl->callbackManager->triggerCallback(Callbacks::SCORES, $data[0]);
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break;
case 'LibAFK_IsAFK':
$this->triggerAfkStatus($data[0]);
break;
case 'WarmUp_Status':
$this->maniaControl->callbackManager->triggerCallback(Callbacks::WARMUPSTATUS, $data[0]);
break;
case self::CB_TIMEATTACK_ONCHECKPOINT:
$this->handleTimeAttackOnCheckpoint($name, $data);
break;
case self::CB_TIMEATTACK_ONFINISH:
$this->handleTimeAttackOnFinish($name, $data);
break;
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}
}
/**
* Triggers the AFK Status of an Player
*
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* @param string $login
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*/
private function triggerAfkStatus($login) {
$player = $this->maniaControl->playerManager->getPlayer($login);
$this->maniaControl->callbackManager->triggerCallback(Callbacks::AFKSTATUS, $player);
}
/**
* Handle TimeAttack OnCheckpoint Callback
*
* @param string $name
* @param array $data
*/
public function handleTimeAttackOnCheckpoint($name, array $data) {
$login = $data[0];
$player = $this->maniaControl->playerManager->getPlayer($login);
if (!$player) {
return;
}
// Trigger checkpoint callback
$checkpointCallback = new RecordCallback();
$checkpointCallback->rawCallback = array($name, $data);
$checkpointCallback->name = $checkpointCallback::CHECKPOINT;
$checkpointCallback->setPlayer($player);
$checkpointCallback->time = (int)$data[1];
$this->maniaControl->callbackManager->triggerCallback($checkpointCallback);
}
/**
* Handle TimeAttack OnFinish Callback
*
* @param string $name
* @param array $data
*/
public function handleTimeAttackOnFinish($name, array $data) {
$login = $data[0];
$player = $this->maniaControl->playerManager->getPlayer($login);
if (!$player) {
return;
}
// Trigger finish callback
$finishCallback = new RecordCallback();
$finishCallback->rawCallback = array($name, $data);
$finishCallback->name = $finishCallback::FINISH;
$finishCallback->setPlayer($player);
$finishCallback->time = (int)$data[1];
$this->maniaControl->callbackManager->triggerCallback($finishCallback);
}
}