TrackManiaControl/application/core/maniaControl.php

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2013-11-10 17:29:21 +01:00
<?php
namespace ManiaControl;
/**
* Needed includes
*/
require_once __DIR__ . '/authentication.php';
require_once __DIR__ . '/callbacks.php';
require_once __DIR__ . '/chat.php';
require_once __DIR__ . '/commands.php';
require_once __DIR__ . '/database.php';
require_once __DIR__ . '/fileUtil.php';
require_once __DIR__ . '/manialinkIdHandler.php';
require_once __DIR__ . '/playerHandler.php';
require_once __DIR__ . '/pluginHandler.php';
require_once __DIR__ . '/server.php';
require_once __DIR__ . '/settingManager.php';
require_once __DIR__ . '/settingConfigurator.php';
require_once __DIR__ . '/mapHandler.php';
require_once __DIR__ . '/GbxDataFetcher/gbxdatafetcher.inc.php';
list($endiantest) = array_values(unpack('L1L', pack('V', 1)));
if ($endiantest == 1) {
require_once __DIR__ . '/PhpRemote/GbxRemote.inc.php';
}
else {
require_once __DIR__ . '/PhpRemote/GbxRemote.bem.php';
}
/**
* ManiaControl Server Controller for ManiaPlanet Server
*
* @author steeffeen and Lukas
*/
class ManiaControl {
/**
* Constants
*/
const VERSION = '0.1';
const API_VERSION = '2013-04-16';
const DATE = 'd-m-y h:i:sa T';
/**
* Public properties
*/
public $authentication = null;
public $callbacks = null;
public $chat = null;
public $client = null;
public $commands = null;
public $database = null;
public $manialinkIdHandler = null;
public $playerHandler = null;
public $pluginHandler = null;
public $server = null;
public $settingConfigurator = null;
public $settingManager = null;
/**
* Private properties
*/
private $shutdownRequested = false;
/**
* Construct ManiaControl
*/
public function __construct() {
$this->database = new Database($this);
$this->settingManager = new SettingManager($this);
$this->chat = new Chat($this);
$this->callbacks = new Callbacks($this);
$this->server = new Server($this);
$this->authentication = new Authentication($this);
$this->playerHandler = new PlayerHandler($this);
$this->manialinkIdHandler = new ManialinkIdHandler();
$this->commands = new Commands($this);
$this->pluginHandler = new PluginHandler($this);
$this->settingConfigurator = new SettingConfigurator($this);
}
/**
* Return message composed of client error message and error code
*
* @param object $client
* @return string
*/
public function getClientErrorText($client = null) {
if (is_object($client)) {
return $client->getErrorMessage() . ' (' . $client->getErrorCode() . ')';
}
return $this->client->getErrorMessage() . ' (' . $this->client->getErrorCode() . ')';
}
/**
* Quit ManiaControl and log the given message
*/
public function quit($message = false) {
if ($this->client) {
// Announce quit
$this->chat->sendInformation('ManiaControl shutting down.');
// Hide manialinks
$this->client->query('SendHideManialinkPage');
}
// Log quit reason
if ($message) {
error_log($message);
}
// Shutdown
if ($this->client) {
$this->client->Terminate();
}
error_log("Quitting ManiaControl!");
exit();
}
/**
* Run ManiaControl
*/
public function run() {
error_log('Starting ManiaControl v' . self::VERSION . '!');
// Load plugins
$this->pluginHandler->loadPlugins();
// Connect to server
$this->connect();
// Loading finished
error_log("Loading completed!");
// Announce ManiaControl
$this->chat->sendInformation('ManiaControl v' . self::VERSION . ' successfully started!');
// OnInit
$this->callbacks->onInit();
// Main loop
while (!$this->shutdownRequested) {
$loopStart = microtime(true);
// Disable script timeout
set_time_limit(30);
// Handle server callbacks
$this->callbacks->handleCallbacks();
// Yield for next tick
$loopEnd = microtime(true);
$sleepTime = 300000 - $loopEnd + $loopStart;
if ($sleepTime > 0) {
usleep($sleepTime);
}
}
// Shutdown
$this->client->Terminate();
}
/**
* Connect to ManiaPlanet server
*/
private function connect() {
// Load remote client
$this->client = new \IXR_ClientMulticall_Gbx();
$host = $this->server->config->xpath('host');
if (!$host) trigger_error("Invalid server configuration (host).", E_USER_ERROR);
$host = (string) $host[0];
$port = $this->server->config->xpath('port');
if (!$host) trigger_error("Invalid server configuration (port).", E_USER_ERROR);
$port = (string) $port[0];
error_log("Connecting to server at {$host}:{$port}...");
// Connect
if (!$this->client->InitWithIp($host, $port, 20)) {
trigger_error("Couldn't connect to server! " . $this->getClientErrorText(), E_USER_ERROR);
}
$login = $this->server->config->xpath('login');
if (!$login) trigger_error("Invalid server configuration (login).", E_USER_ERROR);
$login = (string) $login[0];
$pass = $this->server->config->xpath('pass');
if (!$pass) trigger_error("Invalid server configuration (password).", E_USER_ERROR);
$pass = (string) $pass[0];
// Authenticate
if (!$this->client->query('Authenticate', $login, $pass)) {
trigger_error("Couldn't authenticate on server with user '{$login}'! " . $this->getClientErrorText(), E_USER_ERROR);
}
// Enable callback system
if (!$this->client->query('EnableCallbacks', true)) {
trigger_error("Couldn't enable callbacks! " . $this->getClientErrorText(), E_USER_ERROR);
}
// Wait for server to be ready
if (!$this->server->waitForStatus($this->client, 4)) {
trigger_error("Server couldn't get ready!", E_USER_ERROR);
}
// Set api version
if (!$this->client->query('SetApiVersion', self::API_VERSION)) {
trigger_error(
"Couldn't set API version '" . self::API_VERSION . "'! This might cause problems. " . $this->getClientErrorText());
}
// Connect finished
error_log("Server connection succesfully established!");
// Enable script callbacks if needed
if ($this->server->getGameMode() === 0) {
if (!$this->client->query('GetModeScriptSettings')) {
trigger_error("Couldn't get mode script settings. " . $this->getClientErrorText());
}
else {
$scriptSettings = $this->client->getResponse();
if (array_key_exists('S_UseScriptCallbacks', $scriptSettings)) {
$scriptSettings['S_UseScriptCallbacks'] = true;
if (!$this->client->query('SetModeScriptSettings', $scriptSettings)) {
trigger_error("Couldn't set mode script settings to enable script callbacks. " . $this->getClientErrorText());
}
else {
error_log("Script callbacks successfully enabled.");
}
}
}
}
}
}
?>