2017-06-21 19:25:58 +02:00
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the AFK Properties Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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2020-01-22 10:39:35 +01:00
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* @copyright 2014-2020 ManiaControl Team
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2017-06-21 19:25:58 +02:00
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnAFKPropertiesStructure extends BaseResponseStructure {
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protected $idleTimeLimit;
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protected $spawnTimeLimit;
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protected $checkInterval;
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protected $forceSpec;
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/**
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* Construct a new On Hit Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$jsonObj = $this->getPlainJsonObject();
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$this->idleTimeLimit = $jsonObj->idletimelimit;
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$this->spawnTimelimit = $jsonObj->spawntimelimit;
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$this->checkInterval = $jsonObj->checkinterval;
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$this->forceSpec = $jsonObj->forcespec;
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}
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/**
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* Time after which a player is considered to be AFK (ms)
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*
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* @api
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* @return int
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*/
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public function getIdleTimeLimit() {
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return (int) $this->idleTimeLimit;
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}
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/**
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* Time after spawn before which a player can't be considered to be
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*
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* @return int
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*/
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public function getSpawnTimeLimit() {
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return (int) $this->spawnTimeLimit;
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}
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/**
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* Time between each AFK check (ms)
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*
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* @return int
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*/
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public function getCheckInterval() {
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return (int) $this->checkInterval;
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}
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/**
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* Let the library force the AFK player into spectator mode
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*
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* @return bool
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*/
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public function getForceSpec() {
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return $this->forceSpec;
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}
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}
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