rework to extend RoundBase Script from NADEO #1
@ -119,7 +119,6 @@ ClientManiaAppUrl = C_ManiaAppUrl;
|
||||
Race::SortScores(Race::C_Sort_TotalPoints);
|
||||
UIModules_PauseMenu_Online::SetHelp(Description);
|
||||
UIManager.UIAll.OverlayHideSpectatorControllers = True;
|
||||
UIManager.UIAll.OverlayHideCountdown = True;
|
||||
UIManager.UIAll.OverlayHideSpectatorInfos = True;
|
||||
UIManager.UIAll.OverlayHideChrono = True;
|
||||
UIManager.UIAll.OverlayHideCountdown = True;
|
||||
@ -496,7 +495,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
|
||||
declare Text Message = _("|Match|Draw");
|
||||
declare CSmScore WinnerScore <=> Scores::GetBestPlayer(Race::C_Sort_RoundPoints);
|
||||
if (WinnerScore != Null) {
|
||||
Message = TL::Compose(_("$<%1$> wins the match!"), Tools::GetNameWithClubTag(WinnerScore.User));
|
||||
Message = TL::Compose(_("$<%1$> wins the match!"), Tools::GetNameWithClubTag(WinnerScore.User)); // TODO CHeck why display draw when someone leave
|
||||
}
|
||||
|
||||
UIManager.UIAll.BigMessage = Message;
|
||||
|
@ -1,7 +1,7 @@
|
||||
/**
|
||||
* Royal Rounds mode
|
||||
*/
|
||||
#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextBase.Script.txt"
|
||||
#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
|
||||
|
||||
#Const CompatibleMapTypes "TrackMania\\TM_Royal,TM_Royal"
|
||||
#Const Version "2021-08-21"
|
||||
@ -14,12 +14,6 @@
|
||||
#Include "MathLib" as ML
|
||||
#Include "Libs/Nadeo/CommonLibs/Common/Semver.Script.txt" as Semver
|
||||
|
||||
#Include "Libs/Nadeo/TMxSM/Race/PointsRepartition.Script.txt" as PointsRepartition
|
||||
#Include "Libs/Nadeo/TMxSM/Race/Pause.Script.txt" as RacePause
|
||||
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
|
||||
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenuOnline
|
||||
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/SpectatorBase_Server.Script.txt" as UIModules_SpectatorBase
|
||||
|
||||
#Include "Libs/Nadeo/ModeLibs/Common/Utils.Script.txt" as ModeUtils
|
||||
#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
|
||||
#Include "Libs/Nadeo/TMxSM/Race/StateManager.Script.txt" as StateMgr
|
||||
@ -42,7 +36,6 @@
|
||||
#Setting S_UseTieBreak True as _("Use tie-break") ///< Continue to play the map until the tie is broken
|
||||
#Setting S_SegmentsPerRound 5 as "Number of segment to end the round"
|
||||
#Setting S_RoundWaitingScreenDuration 20 as _("Round waiting screen duration") //< Maximum time spent waiting for players at the beginning of each round
|
||||
#Setting S_PointsRepartition "" as _("Custom points distribution") //< comma separated points distribution. eg: "10,6,4,3,2,1"
|
||||
|
||||
/*#Setting S_WarmUpNb 0 as _("Number of warm up") // (Impossible at the moment https://forum.nadeo.com/viewtopic.php?f=51&p=8745#p8745)
|
||||
#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
|
||||
@ -60,9 +53,6 @@
|
||||
|
||||
#Const C_FakeUsersNb 0
|
||||
|
||||
#Const C_PointsRepartition [10, 6, 4, 3, 2, 1] ///< Default points repartition in rounds based modes. Can be overrided by S_PointsRepartition.
|
||||
#Const C_Method_ForceEndRound "Trackmania.ForceEndRound"
|
||||
|
||||
#Const C_PointsLimit_NotReached 0
|
||||
#Const C_PointsLimit_Reached 1
|
||||
#Const C_PointsLimit_Tie 2
|
||||
@ -75,8 +65,6 @@
|
||||
|
||||
#Const C_DisableSkipOutro True //< Prevent the players from pressing respawn/give up to cut the finish outro and respawn faster
|
||||
|
||||
declare Boolean Rounds_Settings_CanSpawnDefault;
|
||||
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||
// Extends
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||
@ -86,48 +74,14 @@ Log::RegisterScript(ScriptName, Version);
|
||||
Log::RegisterScript(Semver::ScriptName, Semver::Version);
|
||||
Log::RegisterScript(ModeUtils::ScriptName, ModeUtils::Version);
|
||||
Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
|
||||
Log::RegisterScript(PointsRepartition::ScriptName, PointsRepartition::Version);
|
||||
Log::RegisterScript(RacePause::ScriptName, RacePause::Version);
|
||||
Log::RegisterScript(UIModules_Checkpoint::ScriptName, UIModules_Checkpoint::Version);
|
||||
***
|
||||
|
||||
***Match_LoadLibraries***
|
||||
***
|
||||
XmlRpc::RegisterMethod(C_Method_ForceEndRound, """
|
||||
* Name: {{{C_Method_ForceEndRound}}}
|
||||
* Type: TriggerModeScriptEventArray
|
||||
* Description: Stop the current round. Only available in Cup, Rounds and Team modes.
|
||||
* Data:
|
||||
- Version >=2.0.0:
|
||||
```
|
||||
[]
|
||||
```
|
||||
""");
|
||||
|
||||
StateMgr::Load();
|
||||
PointsRepartition::Load();
|
||||
RacePause::Load();
|
||||
***
|
||||
|
||||
***Match_UnloadLibraries***
|
||||
***
|
||||
StateMgr::Unload();
|
||||
RacePause::Unload();
|
||||
PointsRepartition::Unload();
|
||||
|
||||
XmlRpc::UnregisterMethod(C_Method_ForceEndRound);
|
||||
***
|
||||
|
||||
***Match_Settings***
|
||||
***
|
||||
MB_Settings_UseDefaultHud = (C_HudModulePath == "");
|
||||
MB_Settings_UseDefaultPodiumSequence = False;
|
||||
MB_Settings_UseDefaultIntroSequence = False;
|
||||
|
||||
MB_Settings_UseDefaultTimer = False;
|
||||
Race_Settings_ResetPlayerRaceBetweenRounds = True;
|
||||
|
||||
Rounds_Settings_CanSpawnDefault = True;
|
||||
***
|
||||
|
||||
***Match_Rules***
|
||||
@ -145,15 +99,13 @@ if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
|
||||
|
||||
***Match_AfterLoadHud***
|
||||
***
|
||||
UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_Hidden);
|
||||
UIModules_PauseMenuOnline::SetAllowPrevReplay(True);
|
||||
|
||||
ClientManiaAppUrl = C_ManiaAppUrl;
|
||||
Race::SortScores(Race::C_Sort_TotalPoints);
|
||||
UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Points);
|
||||
UIModules_Checkpoint::SetVisibilityTimeDiff(False);
|
||||
UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_CurrentRace);
|
||||
UIModules_Checkpoint::SetAutoUISequenceFinish(False);
|
||||
UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_Hidden);
|
||||
UIModules_PauseMenu_Online::SetHelp(Description);
|
||||
// Hide SM Overlay
|
||||
UIManager.UIAll.OverlayHideSpectatorControllers = True;
|
||||
@ -166,33 +118,6 @@ SetML(Null);
|
||||
|
||||
***Match_Yield***
|
||||
***
|
||||
foreach (Event in XmlRpc.PendingEvents) {
|
||||
if (Event.Type == CXmlRpcEvent::EType::CallbackArray) {
|
||||
switch (Event.ParamArray1) {
|
||||
case PointsRepartition::C_Method_SetPointsRepartition: {
|
||||
declare Integer[] Rounds_PointsRepartitionBackUp for This;
|
||||
Rounds_PointsRepartitionBackUp = PointsRepartition::GetPointsRepartition();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
declare Rounds_PointsRepartitionSetting for This = S_PointsRepartition;
|
||||
if (Rounds_PointsRepartitionSetting != S_PointsRepartition) {
|
||||
Rounds_PointsRepartitionSetting = S_PointsRepartition;
|
||||
|
||||
declare PointsRepartition = C_PointsRepartition;
|
||||
if (S_PointsRepartition != "") {
|
||||
declare NewPointsRepartition = PointsRepartition::ConvertPointsRepartition(S_PointsRepartition);
|
||||
if (NewPointsRepartition.count > 0) {
|
||||
PointsRepartition = NewPointsRepartition;
|
||||
}
|
||||
}
|
||||
PointsRepartition::SetPointsRepartition(PointsRepartition);
|
||||
declare Integer[] Rounds_PointsRepartitionBackUp for This;
|
||||
Rounds_PointsRepartitionBackUp = PointsRepartition::GetPointsRepartition();
|
||||
}
|
||||
|
||||
foreach (Event in PendingEvents) {
|
||||
switch (Event.Type) {
|
||||
// Initialize players when they join the server
|
||||
@ -203,7 +128,6 @@ foreach (Event in PendingEvents) {
|
||||
}
|
||||
}
|
||||
|
||||
PointsRepartition::Yield();
|
||||
StateMgr::Yield();
|
||||
***
|
||||
|
||||
@ -217,25 +141,6 @@ declare Integer Server_SegmentsPerRound;
|
||||
|
||||
***Match_StartServer***
|
||||
***
|
||||
declare Integer[] Rounds_PointsRepartitionBackUp for This;
|
||||
// Reload XmlRpc or load default values
|
||||
if (Rounds_PointsRepartitionBackUp.count > 0) {
|
||||
PointsRepartition::SetPointsRepartition(Rounds_PointsRepartitionBackUp);
|
||||
} else {
|
||||
declare PointsRepartition = C_PointsRepartition;
|
||||
if (S_PointsRepartition != "") {
|
||||
declare NewPointsRepartition = PointsRepartition::ConvertPointsRepartition(S_PointsRepartition);
|
||||
if (NewPointsRepartition.count > 0) {
|
||||
PointsRepartition = NewPointsRepartition;
|
||||
}
|
||||
}
|
||||
PointsRepartition::SetPointsRepartition(PointsRepartition);
|
||||
Rounds_PointsRepartitionBackUp = PointsRepartition::GetPointsRepartition();
|
||||
}
|
||||
|
||||
// Enable the pause system
|
||||
Pause::SetAvailability(True);
|
||||
|
||||
// Initialize mode
|
||||
Clans::SetClansNb(0);
|
||||
Scores::SaveInScore(Scores::C_Points_Match);
|
||||
@ -325,68 +230,50 @@ MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);
|
||||
*/
|
||||
***
|
||||
|
||||
***Rounds_SpawnPlayer***
|
||||
***
|
||||
declare Integer CurrentSegment for Player.Score = 1;
|
||||
declare Integer Index;
|
||||
if (CurrentSegment > Map_Starts.count) {
|
||||
Index = Map_Starts.count - 1;
|
||||
} else {
|
||||
Index = CurrentSegment - 1;
|
||||
}
|
||||
Player.LandmarkOrderSelector_Race = Index + 1;
|
||||
declare Integer SpecificStartTime = Now + Race::C_SpawnDuration;
|
||||
if (IsStartRound) SpecificStartTime = StartTime;
|
||||
Race::Start(Player, Map_Starts[Index] , SpecificStartTime);
|
||||
***
|
||||
|
||||
***Rounds_PlayerSpawned***
|
||||
***
|
||||
declare Integer SpecificOffset = Player.StartTime - StartTime;
|
||||
if (IsStartRound) SpecificOffset = 0;
|
||||
UIModules_Chrono::SetTimeOffset(Player, SpecificOffset);
|
||||
***
|
||||
|
||||
***Match_InitRound***
|
||||
***
|
||||
declare Boolean Round_ForceEndRound = False;
|
||||
declare Boolean Round_SkipPauseRound = False; //< Skip the current round after the pause
|
||||
declare Boolean Round_Skipped = True; //< Round skipped for another reason
|
||||
|
||||
declare Integer[Text] CustomTimes for This = [];
|
||||
***
|
||||
declare Boolean IsStartRound = True;
|
||||
|
||||
***Match_StartRound***
|
||||
***
|
||||
// Initialize round
|
||||
StartTime = Now + Race::C_SpawnDuration;
|
||||
EndTime = -1;
|
||||
Round_ForceEndRound = False;
|
||||
Round_SkipPauseRound = False;
|
||||
|
||||
// Initialize scores
|
||||
foreach (Score in Scores) {
|
||||
if (Score.PrevRaceTimes.count > 0) {
|
||||
Score_ClearPrevRace(Score);
|
||||
}
|
||||
Scores::SetPlayerRoundPoints(Score, 0);
|
||||
}
|
||||
|
||||
// Setup pause
|
||||
if (Pause::IsActive()) {
|
||||
StartTime = Now;
|
||||
+++Rounds_StartPause+++
|
||||
while (RacePause::Loop(Pause::IsActive())) {
|
||||
MB_Yield();
|
||||
+++Rounds_PauseLoop+++
|
||||
}
|
||||
StartTime = -1;
|
||||
+++Rounds_EndPause+++
|
||||
|
||||
Round_SkipPauseRound = True;
|
||||
MB_StopRound();
|
||||
}
|
||||
|
||||
+++Rounds_WaitForPlayers+++
|
||||
|
||||
MB_Yield(); //< Yield to wait for everyone to be ready
|
||||
StartTime = Now + Race::C_SpawnDuration;
|
||||
|
||||
UpdateScoresTableFooter(S_PointsLimit, S_RoundsPerMap, S_MapsPerMatch, Map_ValidRoundsNb, S_SegmentsPerRound);
|
||||
StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
|
||||
|
||||
// Spawn players for the race
|
||||
// Reset players for the race
|
||||
foreach (Player in Players) {
|
||||
declare Integer CurrentSegment for Player.Score = 1;
|
||||
CurrentSegment = 1;
|
||||
declare Integer RealTime for Player.Score = 0;
|
||||
RealTime = 0;
|
||||
Player.LandmarkOrderSelector_Race = CurrentSegment;
|
||||
declare Boolean ModeRounds_CanSpawn for Player.Score = Rounds_Settings_CanSpawnDefault;
|
||||
ModeRounds_CanSpawn = False;
|
||||
Race::Start(Player, Map_Starts[0] , StartTime);
|
||||
UIModules_Chrono::SetTimeOffset(Player, 0);
|
||||
}
|
||||
***
|
||||
|
||||
***Match_StartRound***
|
||||
***
|
||||
UpdateScoresTableFooter(S_PointsLimit, S_RoundsPerMap, S_MapsPerMatch, Map_ValidRoundsNb, S_SegmentsPerRound);
|
||||
StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
|
||||
|
||||
IsStartRound = False;
|
||||
***
|
||||
|
||||
***Rounds_PlayerSpawned***
|
||||
***
|
||||
CarRank::ThrottleUpdate(CarRank::C_SortCriteria_CurrentRace);
|
||||
@ -394,52 +281,28 @@ CarRank::ThrottleUpdate(CarRank::C_SortCriteria_CurrentRace);
|
||||
|
||||
***Match_PlayLoop***
|
||||
***
|
||||
// Manage XmlRpc events
|
||||
foreach (Event in XmlRpc.PendingEvents) {
|
||||
if (Event.Type == CXmlRpcEvent::EType::CallbackArray) {
|
||||
switch (Event.ParamArray1) {
|
||||
case C_Method_ForceEndRound: {
|
||||
Round_ForceEndRound = True;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Pause activation
|
||||
if (Pause::IsActive()) {
|
||||
Round_ForceEndRound = True;
|
||||
}
|
||||
|
||||
// If time limit is reached
|
||||
if (EndTime > 0 && Now >= EndTime) {
|
||||
MB_StopRound();
|
||||
Round_Skipped = False;
|
||||
}
|
||||
// If forced end round or round skipped after pause
|
||||
if (Round_ForceEndRound || Round_SkipPauseRound) {
|
||||
MB_StopRound();
|
||||
Round_Skipped = False;
|
||||
}
|
||||
|
||||
// Manage race events
|
||||
declare RacePendingEvents = Race::GetPendingEvents();
|
||||
foreach (Event in RacePendingEvents) {
|
||||
Log::Log("""[RacePendingEvents] Event.Type: {{{Event.Type}}} / """);
|
||||
|
||||
if (Event.Type == Events::C_Type_SkipOutro && C_DisableSkipOutro) {
|
||||
Log::Log("""[RacePendingEvents] Event invalid """);
|
||||
Race::InvalidEvent(Event);
|
||||
} else {
|
||||
Log::Log("""[RacePendingEvents] Event valid """);
|
||||
Race::ValidEvent(Event);
|
||||
|
||||
// Waypoint
|
||||
if (Event.Type == Events::C_Type_Waypoint) {
|
||||
if (Event.Type == Events::C_Type_Waypoint) {
|
||||
CarRank::ThrottleUpdate(CarRank::C_SortCriteria_CurrentRace);
|
||||
if (Event.Player != Null) {
|
||||
if (Event.IsEndRace) {
|
||||
if (Event.Player != Null) {
|
||||
if (Event.IsEndRace) {
|
||||
declare Integer CurrentSegment for Event.Player.Score = 1;
|
||||
if (CurrentSegment < S_SegmentsPerRound) { // TODO Try to keep CP diff a the bottom of the screen
|
||||
CurrentSegment = CurrentSegment + 1;
|
||||
Race::StopSkipScoresTable(Event.Player);
|
||||
declare Boolean ModeRounds_CanSpawn for Event.Player.Score = Rounds_Settings_CanSpawnDefault;
|
||||
ModeRounds_CanSpawn = True;
|
||||
---Rounds_CanSpawn---
|
||||
} else {
|
||||
declare Integer RealTime for Event.Player.Score = 0;
|
||||
RealTime = Event.Player.StartTime - StartTime + Event.RaceTime;
|
||||
@ -452,12 +315,8 @@ foreach (Event in RacePendingEvents) {
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (Event.Type == Events::C_Type_GiveUp) {
|
||||
if (Event.Player != Null) {
|
||||
UIModules_SpectatorBase::SetCamModeAndFocus(Event.Player, UIModules_SpectatorBase::C_CamModes_Follow);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Manage mode events
|
||||
@ -467,7 +326,7 @@ foreach (Event in PendingEvents) {
|
||||
}
|
||||
|
||||
// Spawn players
|
||||
if (Players.count > 0 && PlayersNbDead >= 1) { //< Check for unspawned players only if at least one player is unspawned
|
||||
/*if (Players.count > 0 && PlayersNbDead >= 1) { //< Check for unspawned players only if at least one player is unspawned
|
||||
declare Boolean NoOneCanPlay = True;
|
||||
foreach (Player in Players) {
|
||||
declare Boolean ModeRounds_CanSpawn for Player.Score = Rounds_Settings_CanSpawnDefault;
|
||||
@ -492,7 +351,7 @@ if (Players.count > 0 && PlayersNbDead >= 1) { //< Check for unspawned players o
|
||||
MB_StopRound();
|
||||
Round_Skipped = False;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// Server info change
|
||||
if (
|
||||
@ -759,23 +618,6 @@ Boolean MapIsOver(Boolean _UseTieBreak, Integer _PointsLimit, Integer _ValidRoun
|
||||
return False;
|
||||
}
|
||||
|
||||
// Display a message if the round was skipped
|
||||
Void ForcedEndRoundSequence() {
|
||||
declare PrevUISequence = UIManager.UIAll.UISequence;
|
||||
declare PrevBigMessage = UIManager.UIAll.BigMessage;
|
||||
declare PrevBigMessageSound = UIManager.UIAll.BigMessageSound;
|
||||
declare PrevBigMessageSoundVariant = UIManager.UIAll.BigMessageSoundVariant;
|
||||
UIManager.UIAll.UISequence = CUIConfig::EUISequence::EndRound;
|
||||
UIManager.UIAll.BigMessage = _("Round skipped");
|
||||
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
|
||||
UIManager.UIAll.BigMessageSoundVariant = 0;
|
||||
MB_Sleep(3000);
|
||||
UIManager.UIAll.BigMessageSoundVariant = PrevBigMessageSoundVariant;
|
||||
UIManager.UIAll.BigMessageSound = PrevBigMessageSound;
|
||||
UIManager.UIAll.BigMessage = PrevBigMessage;
|
||||
UIManager.UIAll.UISequence = PrevUISequence;
|
||||
}
|
||||
|
||||
/** Set the UI
|
||||
*
|
||||
* @param _Player Malus Index
|
||||
|
Loading…
Reference in New Issue
Block a user