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057800e992
Author | SHA1 | Date | |
---|---|---|---|
057800e992 | |||
7e276cac52 | |||
a3c7553f60 | |||
74dc086876 | |||
a641dff430 | |||
a97575666a | |||
f384157680 | |||
38c4e45c5c | |||
d89ee0739e | |||
c59cc3f3d6 |
@ -4,7 +4,7 @@
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-07-10"
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#Const Version "2023-07-12"
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#Const ScriptName "Modes/TM2020-Gamemodes/LastManStanding.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -28,7 +28,7 @@
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#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
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#Setting S_AFKIdleTime 10000 as "Time before being an AFK player will be kicked"
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#Setting S_AFKIdleTime 120000 as "Time before being an AFK player will be kicked"
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#Setting S_IntroTime 5 as "Time of the map intro"
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#Setting S_TimeBeforeMalus 10 as "Time Before Malus"
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@ -164,12 +164,12 @@ UsePvECollisions = True;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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CarRank::Reset();
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ResetNetworkVariables();
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***
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***Match_InitMap***
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***
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declare Integer Map_ValidRoundsNb;
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declare Boolean RankInitialized = False;
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declare Integer Map_TimeBeforeMalus;
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declare Integer Map_TimeBeforeNightmare;
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@ -189,6 +189,7 @@ declare Integer NextStepMalusTime = 0;
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declare Integer MalusIndex;
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declare Integer MalusTime;
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declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
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declare netwrite Integer Net_NBPlayers for Teams[0] = 0;
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declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0;
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declare netwrite Integer Net_NextMalus for Teams[0] = -1;
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@ -196,6 +197,8 @@ declare netwrite Integer Net_TimeBeforeMalus for Teams[0] = -1;
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declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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ResetNetworkVariables();
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// Map Intro
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declare Boolean MapIsCompatible;
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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@ -210,7 +213,7 @@ if (!MapIsCompatible) {
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MB_Sleep(3000);
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MB_StopMap();
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} else if (S_IntroTime > 0) {
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declare netwrite Boolean Net_LMS_IsIntro for Teams[0];
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declare netwrite Boolean Net_LMS_IsIntro for Teams[0] = False;
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Net_LMS_IsIntro = True;
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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if (Map.HasCustomIntro) {
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@ -239,12 +242,20 @@ Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_AlwaysGiveUp);
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CarRank::Reset();
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***
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***Match_InitRound***
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***
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declare Boolean ThrottleUpdate;
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***
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***Match_StartRound***
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***
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Scores::Clear();
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declare netwrite Integer Net_LMS_AFKIdleTime for Teams[0] = 120000;
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Net_LMS_AFKIdleTime = S_AFKIdleTime;
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// WorkAround for longloading
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declare StartMapTime = Now;
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declare Integer StartMapTime = Now;
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while (Players.count < 2 && Now < (StartMapTime + 3000)) {
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MB_Yield();
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}
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@ -259,6 +270,7 @@ Map_MalusDuration = S_MalusDuration;
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Map_RoundsPerMap = S_RoundsPerMap;
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UpdateScoresTableFooter();
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MalusTime = GetTimeBeforeMalus(StartTime, S_TimeBeforeMalus, S_TimeBeforeNightmare);
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Net_DisplayUI = True;
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Net_TimeBeforeMalus = MalusTime;
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Net_NextMalus = -1;
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Net_RoundsPerMap = Map_RoundsPerMap;
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@ -275,22 +287,23 @@ declare Integer LandmarkIndex for This = 0;
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AccountIdsOfPlayers = [];
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// Suffle Players list to randomise spawn
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declare CSmPlayer[] ShuffledPlayers = Players;
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declare Integer i=0;
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while(i<ShuffledPlayers.count) { // this should be enough, you can use arbitrary values, should the need arise
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// find a pair (a,b) of valid indices to swap
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declare a=ML::Rand(0, ShuffledPlayers.count-1);
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declare b=ML::Rand(0, ShuffledPlayers.count-1);
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declare CSmPlayer[Integer] ShuffledPlayers;
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// now swap them
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declare tmp=ShuffledPlayers[b];
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ShuffledPlayers[b]=ShuffledPlayers[a];
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ShuffledPlayers[a]=tmp;
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i=i+1;
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foreach (Player in Players) {
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declare Integer RandomIndex = 0;
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while (RandomIndex == 0 || ShuffledPlayers.existskey(RandomIndex)) {
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RandomIndex = ML::Rand(1, 10000);
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}
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ShuffledPlayers[RandomIndex] = Player;
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}
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ShuffledPlayers = ShuffledPlayers.sortkey();
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Net_NBPlayers = ShuffledPlayers.count;
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Net_PlayersNbAlive = Net_NBPlayers;
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foreach (Player in ShuffledPlayers) {
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if (Player == Null) continue;
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PlayerLM = Null;
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while (PlayerLM == Null) {
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if (LandmarkIndex > Landmarks.count - 1 ) {
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@ -302,102 +315,45 @@ foreach (Player in ShuffledPlayers) {
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Race::Start(Player, PlayerLM , StartTime);
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CarRank::SetRank(Player, Net_NBPlayers);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset, 1500);
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}
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Net_NBPlayers = AccountIdsOfPlayers.count;
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UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
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UpdateCustomRanking(Null, -1);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(False);
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UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
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***
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/***Match_InitPlayLoop***
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***
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MalusQueue = [];
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***/
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***Match_PlayLoop***
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***
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// Update CarRank & UI Interface
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if (!RankInitialized) {
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RankInitialized = True;
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Net_PlayersNbAlive = PlayersNbAlive;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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}
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}
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// Spawn players who have longloading
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if (Now < StartTime + 3000) {
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declare Boolean PlayerSpawned = False;
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declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
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declare CMapLandmark PlayerLM = Null;
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if (PlayersNbDead >= 1) {
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foreach (Player in Players) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && !AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) {
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PlayerSpawned = True;
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PlayerLM = Null;
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while (PlayerLM == Null) {
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if (LandmarkIndex > Landmarks.count - 1 ) {
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LandmarkIndex = 0;
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}
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if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
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PlayerLM = Landmarks[LandmarkIndex];
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}
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Race::Start(Player, PlayerLM , StartTime);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset);
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}
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}
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}
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if (PlayerSpawned) {
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PlayerSpawned = False;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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Net_PlayersNbAlive = PlayersNbAlive;
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UpdateCustomRanking(Null, -1);
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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}
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}
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}
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// Manage race events
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declare RacePendingEvents = Race::GetPendingEvents();
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declare Events::K_RaceEvent[] RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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Race::ValidEvent(Event);
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if (Event.Player == Null) continue;
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// Waypoint
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if (Event.Type == Events::C_Type_Waypoint) {
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if (Event.IsEndLap) {
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switch (Event.Type) {
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case Events::C_Type_Waypoint: {
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ThrottleUpdate = True;
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Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
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Race::StopSkipOutro(Event.Player);
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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Net_PlayersNbAlive = PlayersNbAlive;
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UpdateCustomRanking(Event.Player.User, False);
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}
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UpdateCustomRanking(Event.Player, Event.Type);
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case Events::C_Type_GiveUp: {
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ThrottleUpdate = True;
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UpdateCustomRanking(Event.Player.User, True);
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}
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} else if (Event.Type == Events::C_Type_GiveUp) {
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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Net_PlayersNbAlive = PlayersNbAlive;
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case Events::C_Type_Eliminated: {
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ThrottleUpdate = True;
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UpdateCustomRanking(Event.Player.User, True);
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}
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UpdateCustomRanking(Event.Player, Event.Type);
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} else if (Event.Type == Events::C_Type_Eliminated) {
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Race::StopSkipOutro(Event.Player);
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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Net_PlayersNbAlive = PlayersNbAlive;
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}
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UpdateCustomRanking(Event.Player, Event.Type);
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}
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}
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@ -405,6 +361,13 @@ foreach (Event in RacePendingEvents) {
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foreach (Event in PendingEvents) {
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if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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Events::Invalid(Event);
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if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) {
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if (Event.User == Null ) continue;
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if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue;
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ThrottleUpdate = True;
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UpdateCustomRanking(Event.User, True);
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}
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}
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if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
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@ -412,6 +375,18 @@ if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn
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MB_StopRound();
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}
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if (ThrottleUpdate) {
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ThrottleUpdate = False;
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Net_PlayersNbAlive = PlayersNbAlive;
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declare Integer Points = Net_NBPlayers - Net_PlayersNbAlive;
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned) {
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Scores::SetPlayerRoundPoints(Player.Score, Points);
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}
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}
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}
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// Update the map duration setting
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if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) {
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@ -476,7 +451,12 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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Net_NextMalus = 0;
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Net_TimeBeforeMalus = NextStepMalusTime;
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} else if (!PendingMalus && ActiveMalus) {
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if (MalusIndex != 99) {
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if (MalusIndex == 99) {
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foreach (Player in Players) {
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Nightmare);
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}
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NextStepMalusTime = Now + (S_MalusDuration*1000);
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} else {
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foreach (Player in Players) {
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset);
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}
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@ -491,11 +471,6 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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// Players UI update
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Net_NextMalus = -1;
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Net_TimeBeforeMalus = NextStepMalusTime;
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} else {
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foreach (Player in Players) {
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Nightmare);
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}
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NextStepMalusTime = Now + (S_MalusDuration*1000);
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}
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}
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}
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@ -518,9 +493,9 @@ foreach (Login => Malus in MalusQueue) {
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***
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PendingMalus = False;
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ActiveMalus = False;
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Net_DisplayUI = False;
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Net_TimeBeforeMalus = -1;
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Net_NextMalus = -1;
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RankInitialized = False;
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CustomTimes.clear();
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Race::StopSkipOutroAll();
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@ -555,11 +530,10 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
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UIManager.UIAll.BigMessageSoundVariant = 0;
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declare Text Message = _("|Match|Draw");
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if (WinnerScore != Null) {
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UIModules_BigMessage::SetMessage("$<%1$> wins the match!", WinnerScore.User.WebServicesUserId);
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} else {
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if (WinnerScore == Null) {
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UIModules_BigMessage::SetMessage(_("|Match|Draw"));
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} else {
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UIModules_BigMessage::SetMessage(_("$<%1$> wins the match!"), WinnerScore.User.WebServicesUserId);
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}
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Scores::EndRound();
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@ -581,6 +555,23 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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// Functions
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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Void ResetNetworkVariables() {
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declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
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Net_DisplayUI = False;
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declare netwrite Integer Net_NBPlayers for Teams[0] = 0;
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Net_NBPlayers = 0;
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declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0;
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Net_PlayersNbAlive = 0;
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declare netwrite Integer Net_NextMalus for Teams[0] = -1;
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Net_NextMalus = 0;
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declare netwrite Integer Net_TimeBeforeMalus for Teams[0] = -1;
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Net_TimeBeforeMalus = 0;
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declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
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Net_RoundsPerMap = 0;
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declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
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Net_CurrentRoundNb = 0;
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}
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/** Get the Time Before the first Malus or NightMare Mode
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*
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* @param _StartTime The starting time of the map
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@ -604,32 +595,19 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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/** Update the Scores Table with hidden custom points
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*
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* @param _EliminatedPlayer The Player who is eliminated
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* @param _EventType Type of event that led to the update (EndRace or GiveUp)
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* @param _User The User who is eliminated
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* @param _OverrideTime Compute time because it not ended the Map
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*/
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Void UpdateCustomRanking(CSmPlayer _EliminatedPlayer, Integer _EventType) {
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declare Integer[Text] CustomTimes for This;
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declare Text[] AccountIdsOfPlayers for This;
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foreach (Score in Scores) {
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if (Score == Null) continue;
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declare CSmPlayer Player = GetPlayer(Score.User.Login);
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if (Player == Null) continue;
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) {
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Void UpdateCustomRanking(CUser _User, Boolean _OverrideTime) {
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if (_User == Null) return;
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Scores::UpdatePlayerBestRaceIfBetter(Player);
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if (_EliminatedPlayer != Null && _EliminatedPlayer == Player) {
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if (_EventType == Events::C_Type_GiveUp || _EventType == Events::C_Type_Eliminated) {
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CustomTimes[Score.User.WebServicesUserId] = Now - StartTime;
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}
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UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{Player.User.Name}}}$> is eliminated""");
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}
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} else {
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Scores::SetPlayerRoundPoints(Score,PlayersNbDead);
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}
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}
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UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
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if (_OverrideTime) {
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declare Integer[Text] CustomTimes for This = [];
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CustomTimes[_User.WebServicesUserId] = Now - StartTime;
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UIModules_ScoresTable::SetCustomTimes(CustomTimes);
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}
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UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{_User.Name}}}$> is eliminated""");
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}
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/** Update the scores table footer text
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*
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@ -640,7 +618,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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Footer ^= "Malus disabled";
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} else {
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declare Text[] Parts;
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declare Message = "";
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declare Text Message = "";
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if (S_TimeBeforeMalus >= 0) {
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if (Parts.count > 0) Message ^= "\n";
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Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(S_TimeBeforeMalus*1000)}}}""";
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@ -754,7 +732,7 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
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* @param _Player Malus Index
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*/
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Void SetML() {
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declare TotalWidth = 44.5;
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declare Real TotalWidth = 44.5;
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||||
|
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declare Text MLText = """
|
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<manialink name="LMS_InfoPanel" version="3">
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@ -788,6 +766,7 @@ Void SetML() {
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{{{C_Malus_GravityCoef25}}} => "25% Gravity", {{{C_Malus_Nightmare}}} => "NightMare"]
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|
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main() {
|
||||
declare netread Boolean Net_DisplayUI for Teams[0];
|
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declare netread Integer Net_NBPlayers for Teams[0];
|
||||
declare netread Integer Net_PlayersNbAlive for Teams[0];
|
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declare netread Integer Net_NextMalus for Teams[0];
|
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@ -795,6 +774,7 @@ Void SetML() {
|
||||
declare netread Integer Net_RoundsPerMap for Teams[0];
|
||||
declare netread Integer Net_CurrentRoundNb for Teams[0];
|
||||
|
||||
declare Boolean Last_DisplayUI;
|
||||
declare Integer Last_PlayersNbAlive;
|
||||
declare Integer Last_NextMalus;
|
||||
declare Integer Last_TimeBeforeMalus;
|
||||
@ -803,15 +783,28 @@ Void SetML() {
|
||||
|
||||
declare Boolean NeedUpdateChrono = False;
|
||||
|
||||
declare Label_PlayersAlive <=> (Page.GetFirstChild("label-playersalive") as CMlLabel);
|
||||
declare Label_NextMalus <=> (Page.GetFirstChild("label-nextmalus") as CMlLabel);
|
||||
declare Label_TimeBeforeMalus <=> (Page.GetFirstChild("label-timebeforemalus") as CMlLabel);
|
||||
declare Label_Info_RoundsPerMap <=> (Page.GetFirstChild("label-info-roundspermap") as CMlLabel);
|
||||
declare Label_RoundsPerMap <=> (Page.GetFirstChild("label-roundspermap") as CMlLabel);
|
||||
declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
|
||||
declare CMlLabel Label_PlayersAlive <=> (Frame_Global.GetFirstChild("label-playersalive") as CMlLabel);
|
||||
declare CMlLabel Label_NextMalus <=> (Frame_Global.GetFirstChild("label-nextmalus") as CMlLabel);
|
||||
declare CMlLabel Label_TimeBeforeMalus <=> (Frame_Global.GetFirstChild("label-timebeforemalus") as CMlLabel);
|
||||
declare CMlLabel Label_Info_RoundsPerMap <=> (Frame_Global.GetFirstChild("label-info-roundspermap") as CMlLabel);
|
||||
declare CMlLabel Label_RoundsPerMap <=> (Frame_Global.GetFirstChild("label-roundspermap") as CMlLabel);
|
||||
|
||||
while(True) {
|
||||
yield;
|
||||
|
||||
if (Last_DisplayUI != Net_DisplayUI) {
|
||||
Last_DisplayUI = Net_DisplayUI;
|
||||
|
||||
AnimMgr.Flush(Frame_Global);
|
||||
if (Last_DisplayUI) {
|
||||
Frame_Global.Visible = True;
|
||||
AnimMgr.Add(Frame_Global, "<a pos=\"-160 0\"/>", 300, CAnimManager::EAnimManagerEasing::Linear);
|
||||
} else {
|
||||
AnimMgr.Add(Frame_Global, "<a hidden=1 pos=\"-225 0\"/>", 300, CAnimManager::EAnimManagerEasing::Linear);
|
||||
}
|
||||
}
|
||||
|
||||
if (Last_CurrentRoundNb != Net_CurrentRoundNb) {
|
||||
Last_CurrentRoundNb = Net_CurrentRoundNb;
|
||||
if (Last_RoundsPerMap > 0) {
|
||||
@ -863,7 +856,7 @@ Void SetML() {
|
||||
<style class="text-ingame-number" textfont="GameFontBlack" textcolor="ffffff" textsize="1.25" valign="center2" textprefix="$i"/>
|
||||
</stylesheet>
|
||||
|
||||
<frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-160 0" valign="center">
|
||||
<frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-225 0" valign="center" hidden=1>
|
||||
<quad id="quad-info-bg" pos="0 7.75" size="{{{TotalWidth + 4}}} 21" valign="center" z-index="-3" bgcolor="000" opacity="0.5"/>
|
||||
<label id="label-info-roundspermap" pos="1 15" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Rounds" halign="left"/>
|
||||
<label pos="1 10" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Players Alive" halign="left" />
|
||||
@ -929,6 +922,62 @@ Void SetML() {
|
||||
Layers::Create("LMS_MapInfo", MLText);
|
||||
Layers::SetType("LMS_MapInfo", CUILayer::EUILayerType::Normal);
|
||||
Layers::Attach("LMS_MapInfo");
|
||||
|
||||
MLText = """
|
||||
<manialink name="LMS_AFKManager" version="3">
|
||||
<script><!--
|
||||
#Include "MathLib" as ML
|
||||
|
||||
main() {
|
||||
declare CMlFrame Frame_Global = (Page.GetFirstChild("frame-global") as CMlFrame);
|
||||
|
||||
wait(InputPlayer != Null);
|
||||
|
||||
declare netread Integer Net_LMS_AFKIdleTime for Teams[0] = 120000;
|
||||
declare Integer Last_AFKIdleTime;
|
||||
declare Integer Last_AFKDisplayTime;
|
||||
|
||||
declare Integer Last_NextCheck;
|
||||
|
||||
while(True) {
|
||||
yield;
|
||||
|
||||
if (Now > Last_NextCheck) {
|
||||
Last_NextCheck = Now + 500;
|
||||
|
||||
if (Last_AFKIdleTime != Net_LMS_AFKIdleTime) {
|
||||
Last_AFKIdleTime = Net_LMS_AFKIdleTime;
|
||||
Last_AFKDisplayTime = Last_AFKIdleTime - ML::Clamp(ML::FloorInteger(Net_LMS_AFKIdleTime * 0.33), 3000, 20000);
|
||||
}
|
||||
|
||||
// Check if player is AFK or not
|
||||
if (Last_AFKIdleTime > 0 && Input.TimeSinceLatestActivity > Last_AFKIdleTime) {
|
||||
log("Player is AFK");
|
||||
Playground.QuitServer(False);
|
||||
} else if (Last_AFKIdleTime > 0 && Input.TimeSinceLatestActivity > Last_AFKDisplayTime) {
|
||||
Frame_Global.Visible = True;
|
||||
} else {
|
||||
Frame_Global.Visible = False;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
--></script>
|
||||
<stylesheet>
|
||||
<style class="text" textfont="GameFontBlack" textcolor="ffffffff" textsize="8" valign="center2" halign="center"/>
|
||||
</stylesheet>
|
||||
|
||||
<frame id="frame-global" pos="0 40" hidden="1">
|
||||
<quad size="150 35" halign="center" z-index="-1" bgcolor="000" opacity="0.7"/>
|
||||
<label class="text" pos="0 -8" size="140 10" text="AFK Warning"/>
|
||||
<label class="text" pos="0 -21.5" size="140 20" autonewline=1 textsize="4" text="Move your mouse or press a key on your keyboard or gamepad to prevent to be kicked"/>
|
||||
</frame>
|
||||
|
||||
</manialink>
|
||||
""";
|
||||
Layers::Create("LMS_AFKManager", MLText);
|
||||
Layers::SetType("LMS_AFKManager", CUILayer::EUILayerType::Normal);
|
||||
Layers::Attach("LMS_AFKManager");
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user