Hide UI when not needed
This commit is contained in:
parent
a641dff430
commit
74dc086876
@ -188,6 +188,7 @@ declare Integer NextStepMalusTime = 0;
|
||||
declare Integer MalusIndex;
|
||||
declare Integer MalusTime;
|
||||
|
||||
declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
|
||||
declare netwrite Integer Net_NBPlayers for Teams[0] = 0;
|
||||
declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0;
|
||||
declare netwrite Integer Net_NextMalus for Teams[0] = -1;
|
||||
@ -266,6 +267,7 @@ Map_MalusDuration = S_MalusDuration;
|
||||
Map_RoundsPerMap = S_RoundsPerMap;
|
||||
UpdateScoresTableFooter();
|
||||
MalusTime = GetTimeBeforeMalus(StartTime, S_TimeBeforeMalus, S_TimeBeforeNightmare);
|
||||
Net_DisplayUI = True;
|
||||
Net_TimeBeforeMalus = MalusTime;
|
||||
Net_NextMalus = -1;
|
||||
Net_RoundsPerMap = Map_RoundsPerMap;
|
||||
@ -488,6 +490,7 @@ foreach (Login => Malus in MalusQueue) {
|
||||
***
|
||||
PendingMalus = False;
|
||||
ActiveMalus = False;
|
||||
Net_DisplayUI = False;
|
||||
Net_TimeBeforeMalus = -1;
|
||||
Net_NextMalus = -1;
|
||||
CustomTimes.clear();
|
||||
@ -743,6 +746,7 @@ Void SetML() {
|
||||
{{{C_Malus_GravityCoef25}}} => "25% Gravity", {{{C_Malus_Nightmare}}} => "NightMare"]
|
||||
|
||||
main() {
|
||||
declare netread Boolean Net_DisplayUI for Teams[0];
|
||||
declare netread Integer Net_NBPlayers for Teams[0];
|
||||
declare netread Integer Net_PlayersNbAlive for Teams[0];
|
||||
declare netread Integer Net_NextMalus for Teams[0];
|
||||
@ -750,6 +754,7 @@ Void SetML() {
|
||||
declare netread Integer Net_RoundsPerMap for Teams[0];
|
||||
declare netread Integer Net_CurrentRoundNb for Teams[0];
|
||||
|
||||
declare Boolean Last_DisplayUI;
|
||||
declare Integer Last_PlayersNbAlive;
|
||||
declare Integer Last_NextMalus;
|
||||
declare Integer Last_TimeBeforeMalus;
|
||||
@ -758,15 +763,28 @@ Void SetML() {
|
||||
|
||||
declare Boolean NeedUpdateChrono = False;
|
||||
|
||||
declare Label_PlayersAlive <=> (Page.GetFirstChild("label-playersalive") as CMlLabel);
|
||||
declare Label_NextMalus <=> (Page.GetFirstChild("label-nextmalus") as CMlLabel);
|
||||
declare Label_TimeBeforeMalus <=> (Page.GetFirstChild("label-timebeforemalus") as CMlLabel);
|
||||
declare Label_Info_RoundsPerMap <=> (Page.GetFirstChild("label-info-roundspermap") as CMlLabel);
|
||||
declare Label_RoundsPerMap <=> (Page.GetFirstChild("label-roundspermap") as CMlLabel);
|
||||
declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
|
||||
declare CMlLabel Label_PlayersAlive <=> (Frame_Global.GetFirstChild("label-playersalive") as CMlLabel);
|
||||
declare CMlLabel Label_NextMalus <=> (Frame_Global.GetFirstChild("label-nextmalus") as CMlLabel);
|
||||
declare CMlLabel Label_TimeBeforeMalus <=> (Frame_Global.GetFirstChild("label-timebeforemalus") as CMlLabel);
|
||||
declare CMlLabel Label_Info_RoundsPerMap <=> (Frame_Global.GetFirstChild("label-info-roundspermap") as CMlLabel);
|
||||
declare CMlLabel Label_RoundsPerMap <=> (Frame_Global.GetFirstChild("label-roundspermap") as CMlLabel);
|
||||
|
||||
while(True) {
|
||||
yield;
|
||||
|
||||
if (Last_DisplayUI != Net_DisplayUI) {
|
||||
Last_DisplayUI = Net_DisplayUI;
|
||||
|
||||
AnimMgr.Flush(Frame_Global);
|
||||
if (Last_DisplayUI) {
|
||||
Frame_Global.Visible = True;
|
||||
AnimMgr.Add(Frame_Global, "<a pos=\"-160 0\"/>", 300, CAnimManager::EAnimManagerEasing::Linear);
|
||||
} else {
|
||||
AnimMgr.Add(Frame_Global, "<a hidden=1 pos=\"-225 0\"/>", 300, CAnimManager::EAnimManagerEasing::Linear);
|
||||
}
|
||||
}
|
||||
|
||||
if (Last_CurrentRoundNb != Net_CurrentRoundNb) {
|
||||
Last_CurrentRoundNb = Net_CurrentRoundNb;
|
||||
if (Last_RoundsPerMap > 0) {
|
||||
@ -818,7 +836,7 @@ Void SetML() {
|
||||
<style class="text-ingame-number" textfont="GameFontBlack" textcolor="ffffff" textsize="1.25" valign="center2" textprefix="$i"/>
|
||||
</stylesheet>
|
||||
|
||||
<frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-160 0" valign="center">
|
||||
<frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-225 0" valign="center" hidden=1>
|
||||
<quad id="quad-info-bg" pos="0 7.75" size="{{{TotalWidth + 4}}} 21" valign="center" z-index="-3" bgcolor="000" opacity="0.5"/>
|
||||
<label id="label-info-roundspermap" pos="1 15" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Rounds" halign="left"/>
|
||||
<label pos="1 10" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Players Alive" halign="left" />
|
||||
|
Loading…
Reference in New Issue
Block a user