Remove late spawn because not needed anymore (thanks for the Barrier check)

This commit is contained in:
Beu 2023-07-12 13:10:59 +02:00
parent f384157680
commit a97575666a
1 changed files with 4 additions and 51 deletions

View File

@ -169,7 +169,6 @@ CarRank::Reset();
***Match_InitMap***
***
declare Integer Map_ValidRoundsNb;
declare Boolean RankInitialized = False;
declare Integer Map_TimeBeforeMalus;
declare Integer Map_TimeBeforeNightmare;
@ -290,6 +289,9 @@ foreach (Player in Players) {
ShuffledPlayers = ShuffledPlayers.sortkey();
Net_NBPlayers = ShuffledPlayers.count;
Net_PlayersNbAlive = Net_NBPlayers;
foreach (Player in ShuffledPlayers) {
if (Player == Null) continue;
PlayerLM = Null;
@ -303,18 +305,16 @@ foreach (Player in ShuffledPlayers) {
LandmarkIndex = LandmarkIndex + 1 ;
}
Race::Start(Player, PlayerLM , StartTime);
CarRank::SetRank(Player, Net_NBPlayers);
AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset, 1500);
}
Net_NBPlayers = AccountIdsOfPlayers.count;
UpdateCustomRanking(Null, -1);
StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
CarRank::Update(CarRank::C_SortCriteria_BestRace);
Race::EnableIntroDuringMatch(False);
UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
***
/***Match_InitPlayLoop***
@ -324,53 +324,6 @@ MalusQueue = [];
***Match_PlayLoop***
***
// Update CarRank & UI Interface
if (!RankInitialized) {
RankInitialized = True;
Net_PlayersNbAlive = PlayersNbAlive;
Net_NBPlayers = AccountIdsOfPlayers.count;
foreach (Player in Players) {
CarRank::SetRank(Player, PlayersNbAlive);
}
}
// Spawn players who have longloading
if (Now < StartTime + 3000) {
declare Boolean PlayerSpawned = False;
declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
declare CMapLandmark PlayerLM = Null;
if (PlayersNbDead >= 1) {
foreach (Player in Players) {
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && !AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) {
PlayerSpawned = True;
PlayerLM = Null;
while (PlayerLM == Null) {
if (LandmarkIndex > Landmarks.count - 1 ) {
LandmarkIndex = 0;
}
if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
PlayerLM = Landmarks[LandmarkIndex];
}
LandmarkIndex = LandmarkIndex + 1 ;
}
Race::Start(Player, PlayerLM , StartTime);
AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset);
}
}
}
if (PlayerSpawned) {
PlayerSpawned = False;
Net_NBPlayers = AccountIdsOfPlayers.count;
Net_PlayersNbAlive = PlayersNbAlive;
UpdateCustomRanking(Null, -1);
foreach (Player in Players) {
CarRank::SetRank(Player, PlayersNbAlive);
}
}
}
// Manage race events
declare RacePendingEvents = Race::GetPendingEvents();
foreach (Event in RacePendingEvents) {