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@ -4,7 +4,7 @@
#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt" #Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextRoundsBase.Script.txt"
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race" #Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
#Const Version "2023-07-10" #Const Version "2023-07-12"
#Const ScriptName "Modes/TM2020-Gamemodes/LastManStanding.Script.txt" #Const ScriptName "Modes/TM2020-Gamemodes/LastManStanding.Script.txt"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
@ -28,7 +28,7 @@
#Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one #Setting S_RoundsPerMap 1 as _("Number of rounds per map") ///< Number of round to play on one map before going to the next one
#Setting S_AFKIdleTime 10000 as "Time before being an AFK player will be kicked" #Setting S_AFKIdleTime 120000 as "Time before being an AFK player will be kicked"
#Setting S_IntroTime 5 as "Time of the map intro" #Setting S_IntroTime 5 as "Time of the map intro"
#Setting S_TimeBeforeMalus 10 as "Time Before Malus" #Setting S_TimeBeforeMalus 10 as "Time Before Malus"
@ -164,12 +164,12 @@ UsePvECollisions = True;
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]); StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
WarmUp::SetAvailability(True); WarmUp::SetAvailability(True);
CarRank::Reset(); CarRank::Reset();
ResetNetworkVariables();
*** ***
***Match_InitMap*** ***Match_InitMap***
*** ***
declare Integer Map_ValidRoundsNb; declare Integer Map_ValidRoundsNb;
declare Boolean RankInitialized = False;
declare Integer Map_TimeBeforeMalus; declare Integer Map_TimeBeforeMalus;
declare Integer Map_TimeBeforeNightmare; declare Integer Map_TimeBeforeNightmare;
@ -189,6 +189,7 @@ declare Integer NextStepMalusTime = 0;
declare Integer MalusIndex; declare Integer MalusIndex;
declare Integer MalusTime; declare Integer MalusTime;
declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
declare netwrite Integer Net_NBPlayers for Teams[0] = 0; declare netwrite Integer Net_NBPlayers for Teams[0] = 0;
declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0; declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0;
declare netwrite Integer Net_NextMalus for Teams[0] = -1; declare netwrite Integer Net_NextMalus for Teams[0] = -1;
@ -196,6 +197,8 @@ declare netwrite Integer Net_TimeBeforeMalus for Teams[0] = -1;
declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0; declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0; declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
ResetNetworkVariables();
// Map Intro // Map Intro
declare Boolean MapIsCompatible; declare Boolean MapIsCompatible;
declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps(); declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
@ -210,7 +213,7 @@ if (!MapIsCompatible) {
MB_Sleep(3000); MB_Sleep(3000);
MB_StopMap(); MB_StopMap();
} else if (S_IntroTime > 0) { } else if (S_IntroTime > 0) {
declare netwrite Boolean Net_LMS_IsIntro for Teams[0]; declare netwrite Boolean Net_LMS_IsIntro for Teams[0] = False;
Net_LMS_IsIntro = True; Net_LMS_IsIntro = True;
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]); StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
if (Map.HasCustomIntro) { if (Map.HasCustomIntro) {
@ -239,12 +242,20 @@ Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_AlwaysGiveUp);
CarRank::Reset(); CarRank::Reset();
*** ***
***Match_InitRound***
***
declare Boolean ThrottleUpdate;
***
***Match_StartRound*** ***Match_StartRound***
*** ***
Scores::Clear(); Scores::Clear();
declare netwrite Integer Net_LMS_AFKIdleTime for Teams[0] = 120000;
Net_LMS_AFKIdleTime = S_AFKIdleTime;
// WorkAround for longloading // WorkAround for longloading
declare StartMapTime = Now; declare Integer StartMapTime = Now;
while (Players.count < 2 && Now < (StartMapTime + 3000)) { while (Players.count < 2 && Now < (StartMapTime + 3000)) {
MB_Yield(); MB_Yield();
} }
@ -259,6 +270,7 @@ Map_MalusDuration = S_MalusDuration;
Map_RoundsPerMap = S_RoundsPerMap; Map_RoundsPerMap = S_RoundsPerMap;
UpdateScoresTableFooter(); UpdateScoresTableFooter();
MalusTime = GetTimeBeforeMalus(StartTime, S_TimeBeforeMalus, S_TimeBeforeNightmare); MalusTime = GetTimeBeforeMalus(StartTime, S_TimeBeforeMalus, S_TimeBeforeNightmare);
Net_DisplayUI = True;
Net_TimeBeforeMalus = MalusTime; Net_TimeBeforeMalus = MalusTime;
Net_NextMalus = -1; Net_NextMalus = -1;
Net_RoundsPerMap = Map_RoundsPerMap; Net_RoundsPerMap = Map_RoundsPerMap;
@ -275,22 +287,23 @@ declare Integer LandmarkIndex for This = 0;
AccountIdsOfPlayers = []; AccountIdsOfPlayers = [];
// Suffle Players list to randomise spawn // Suffle Players list to randomise spawn
declare CSmPlayer[] ShuffledPlayers = Players; declare CSmPlayer[Integer] ShuffledPlayers;
declare Integer i=0;
while(i<ShuffledPlayers.count) { // this should be enough, you can use arbitrary values, should the need arise foreach (Player in Players) {
// find a pair (a,b) of valid indices to swap declare Integer RandomIndex = 0;
declare a=ML::Rand(0, ShuffledPlayers.count-1); while (RandomIndex == 0 || ShuffledPlayers.existskey(RandomIndex)) {
declare b=ML::Rand(0, ShuffledPlayers.count-1); RandomIndex = ML::Rand(1, 10000);
}
// now swap them ShuffledPlayers[RandomIndex] = Player;
declare tmp=ShuffledPlayers[b];
ShuffledPlayers[b]=ShuffledPlayers[a];
ShuffledPlayers[a]=tmp;
i=i+1;
} }
ShuffledPlayers = ShuffledPlayers.sortkey();
Net_NBPlayers = ShuffledPlayers.count;
Net_PlayersNbAlive = Net_NBPlayers;
foreach (Player in ShuffledPlayers) { foreach (Player in ShuffledPlayers) {
if (Player == Null) continue;
PlayerLM = Null; PlayerLM = Null;
while (PlayerLM == Null) { while (PlayerLM == Null) {
if (LandmarkIndex > Landmarks.count - 1 ) { if (LandmarkIndex > Landmarks.count - 1 ) {
@ -302,102 +315,45 @@ foreach (Player in ShuffledPlayers) {
LandmarkIndex = LandmarkIndex + 1 ; LandmarkIndex = LandmarkIndex + 1 ;
} }
Race::Start(Player, PlayerLM , StartTime); Race::Start(Player, PlayerLM , StartTime);
CarRank::SetRank(Player, Net_NBPlayers);
AccountIdsOfPlayers.add(Player.User.WebServicesUserId); AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset, 1500); MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset, 1500);
} }
Net_NBPlayers = AccountIdsOfPlayers.count; UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
UpdateCustomRanking(Null, -1);
StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]); StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
CarRank::Update(CarRank::C_SortCriteria_BestRace);
Race::EnableIntroDuringMatch(False); Race::EnableIntroDuringMatch(False);
UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>"); UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
*** ***
/***Match_InitPlayLoop***
***
MalusQueue = [];
***/
***Match_PlayLoop*** ***Match_PlayLoop***
*** ***
// Update CarRank & UI Interface
if (!RankInitialized) {
RankInitialized = True;
Net_PlayersNbAlive = PlayersNbAlive;
Net_NBPlayers = AccountIdsOfPlayers.count;
foreach (Player in Players) {
CarRank::SetRank(Player, PlayersNbAlive);
}
}
// Spawn players who have longloading
if (Now < StartTime + 3000) {
declare Boolean PlayerSpawned = False;
declare CMapLandmark[] Landmarks = Map::GetFinishesAndMultilaps();
declare CMapLandmark PlayerLM = Null;
if (PlayersNbDead >= 1) {
foreach (Player in Players) {
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && !AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) {
PlayerSpawned = True;
PlayerLM = Null;
while (PlayerLM == Null) {
if (LandmarkIndex > Landmarks.count - 1 ) {
LandmarkIndex = 0;
}
if (Map::IsMultilap(Landmarks[LandmarkIndex])) {
PlayerLM = Landmarks[LandmarkIndex];
}
LandmarkIndex = LandmarkIndex + 1 ;
}
Race::Start(Player, PlayerLM , StartTime);
AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset);
}
}
}
if (PlayerSpawned) {
PlayerSpawned = False;
Net_NBPlayers = AccountIdsOfPlayers.count;
Net_PlayersNbAlive = PlayersNbAlive;
UpdateCustomRanking(Null, -1);
foreach (Player in Players) {
CarRank::SetRank(Player, PlayersNbAlive);
}
}
}
// Manage race events // Manage race events
declare RacePendingEvents = Race::GetPendingEvents(); declare Events::K_RaceEvent[] RacePendingEvents = Race::GetPendingEvents();
foreach (Event in RacePendingEvents) { foreach (Event in RacePendingEvents) {
Race::ValidEvent(Event); Race::ValidEvent(Event);
if (Event.Player == Null) continue;
// Waypoint // Waypoint
if (Event.Type == Events::C_Type_Waypoint) { switch (Event.Type) {
if (Event.IsEndLap) { case Events::C_Type_Waypoint: {
ThrottleUpdate = True;
Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
Race::StopSkipOutro(Event.Player); Race::StopSkipOutro(Event.Player);
foreach (Player in Players) { UpdateCustomRanking(Event.Player.User, False);
CarRank::SetRank(Player, PlayersNbAlive);
Net_PlayersNbAlive = PlayersNbAlive;
}
UpdateCustomRanking(Event.Player, Event.Type);
} }
} else if (Event.Type == Events::C_Type_GiveUp) { case Events::C_Type_GiveUp: {
foreach (Player in Players) { ThrottleUpdate = True;
CarRank::SetRank(Player, PlayersNbAlive); UpdateCustomRanking(Event.Player.User, True);
Net_PlayersNbAlive = PlayersNbAlive;
} }
UpdateCustomRanking(Event.Player, Event.Type); case Events::C_Type_Eliminated: {
} else if (Event.Type == Events::C_Type_Eliminated) { ThrottleUpdate = True;
Race::StopSkipOutro(Event.Player); UpdateCustomRanking(Event.Player.User, True);
foreach (Player in Players) {
CarRank::SetRank(Player, PlayersNbAlive);
Net_PlayersNbAlive = PlayersNbAlive;
} }
UpdateCustomRanking(Event.Player, Event.Type);
} }
} }
@ -405,6 +361,13 @@ foreach (Event in RacePendingEvents) {
foreach (Event in PendingEvents) { foreach (Event in PendingEvents) {
if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue; if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
Events::Invalid(Event); Events::Invalid(Event);
if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) {
if (Event.User == Null ) continue;
if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue;
ThrottleUpdate = True;
UpdateCustomRanking(Event.User, True);
}
} }
if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
@ -412,6 +375,18 @@ if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn
MB_StopRound(); MB_StopRound();
} }
if (ThrottleUpdate) {
ThrottleUpdate = False;
Net_PlayersNbAlive = PlayersNbAlive;
declare Integer Points = Net_NBPlayers - Net_PlayersNbAlive;
foreach (Player in Players) {
CarRank::SetRank(Player, PlayersNbAlive);
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned) {
Scores::SetPlayerRoundPoints(Player.Score, Points);
}
}
}
// Update the map duration setting // Update the map duration setting
if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) { if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) {
@ -476,7 +451,12 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
Net_NextMalus = 0; Net_NextMalus = 0;
Net_TimeBeforeMalus = NextStepMalusTime; Net_TimeBeforeMalus = NextStepMalusTime;
} else if (!PendingMalus && ActiveMalus) { } else if (!PendingMalus && ActiveMalus) {
if (MalusIndex != 99) { if (MalusIndex == 99) {
foreach (Player in Players) {
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Nightmare);
}
NextStepMalusTime = Now + (S_MalusDuration*1000);
} else {
foreach (Player in Players) { foreach (Player in Players) {
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset); MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset);
} }
@ -491,11 +471,6 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
// Players UI update // Players UI update
Net_NextMalus = -1; Net_NextMalus = -1;
Net_TimeBeforeMalus = NextStepMalusTime; Net_TimeBeforeMalus = NextStepMalusTime;
} else {
foreach (Player in Players) {
MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Nightmare);
}
NextStepMalusTime = Now + (S_MalusDuration*1000);
} }
} }
} }
@ -518,9 +493,9 @@ foreach (Login => Malus in MalusQueue) {
*** ***
PendingMalus = False; PendingMalus = False;
ActiveMalus = False; ActiveMalus = False;
Net_DisplayUI = False;
Net_TimeBeforeMalus = -1; Net_TimeBeforeMalus = -1;
Net_NextMalus = -1; Net_NextMalus = -1;
RankInitialized = False;
CustomTimes.clear(); CustomTimes.clear();
Race::StopSkipOutroAll(); Race::StopSkipOutroAll();
@ -555,11 +530,10 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound; UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
UIManager.UIAll.BigMessageSoundVariant = 0; UIManager.UIAll.BigMessageSoundVariant = 0;
declare Text Message = _("|Match|Draw"); if (WinnerScore == Null) {
if (WinnerScore != Null) {
UIModules_BigMessage::SetMessage("$<%1$> wins the match!", WinnerScore.User.WebServicesUserId);
} else {
UIModules_BigMessage::SetMessage(_("|Match|Draw")); UIModules_BigMessage::SetMessage(_("|Match|Draw"));
} else {
UIModules_BigMessage::SetMessage(_("$<%1$> wins the match!"), WinnerScore.User.WebServicesUserId);
} }
Scores::EndRound(); Scores::EndRound();
@ -581,6 +555,23 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
// Functions // Functions
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
Void ResetNetworkVariables() {
declare netwrite Boolean Net_DisplayUI for Teams[0] = False;
Net_DisplayUI = False;
declare netwrite Integer Net_NBPlayers for Teams[0] = 0;
Net_NBPlayers = 0;
declare netwrite Integer Net_PlayersNbAlive for Teams[0] = 0;
Net_PlayersNbAlive = 0;
declare netwrite Integer Net_NextMalus for Teams[0] = -1;
Net_NextMalus = 0;
declare netwrite Integer Net_TimeBeforeMalus for Teams[0] = -1;
Net_TimeBeforeMalus = 0;
declare netwrite Integer Net_RoundsPerMap for Teams[0] = 0;
Net_RoundsPerMap = 0;
declare netwrite Integer Net_CurrentRoundNb for Teams[0] = 0;
Net_CurrentRoundNb = 0;
}
/** Get the Time Before the first Malus or NightMare Mode /** Get the Time Before the first Malus or NightMare Mode
* *
* @param _StartTime The starting time of the map * @param _StartTime The starting time of the map
@ -604,31 +595,18 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
/** Update the Scores Table with hidden custom points /** Update the Scores Table with hidden custom points
* *
* @param _EliminatedPlayer The Player who is eliminated * @param _User The User who is eliminated
* @param _EventType Type of event that led to the update (EndRace or GiveUp) * @param _OverrideTime Compute time because it not ended the Map
*/ */
Void UpdateCustomRanking(CSmPlayer _EliminatedPlayer, Integer _EventType) { Void UpdateCustomRanking(CUser _User, Boolean _OverrideTime) {
declare Integer[Text] CustomTimes for This; if (_User == Null) return;
declare Text[] AccountIdsOfPlayers for This;
foreach (Score in Scores) { if (_OverrideTime) {
if (Score == Null) continue; declare Integer[Text] CustomTimes for This = [];
declare CSmPlayer Player = GetPlayer(Score.User.Login); CustomTimes[_User.WebServicesUserId] = Now - StartTime;
if (Player == Null) continue; UIModules_ScoresTable::SetCustomTimes(CustomTimes);
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) {
Scores::UpdatePlayerBestRaceIfBetter(Player);
if (_EliminatedPlayer != Null && _EliminatedPlayer == Player) {
if (_EventType == Events::C_Type_GiveUp || _EventType == Events::C_Type_Eliminated) {
CustomTimes[Score.User.WebServicesUserId] = Now - StartTime;
}
UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{Player.User.Name}}}$> is eliminated""");
}
} else {
Scores::SetPlayerRoundPoints(Score,PlayersNbDead);
}
} }
UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers); UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{_User.Name}}}$> is eliminated""");
UIModules_ScoresTable::SetCustomTimes(CustomTimes);
} }
/** Update the scores table footer text /** Update the scores table footer text
@ -640,7 +618,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
Footer ^= "Malus disabled"; Footer ^= "Malus disabled";
} else { } else {
declare Text[] Parts; declare Text[] Parts;
declare Message = ""; declare Text Message = "";
if (S_TimeBeforeMalus >= 0) { if (S_TimeBeforeMalus >= 0) {
if (Parts.count > 0) Message ^= "\n"; if (Parts.count > 0) Message ^= "\n";
Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(S_TimeBeforeMalus*1000)}}}"""; Message ^= """%{{{Parts.count + 1}}}{{{TL::TimeToText(S_TimeBeforeMalus*1000)}}}""";
@ -754,7 +732,7 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
* @param _Player Malus Index * @param _Player Malus Index
*/ */
Void SetML() { Void SetML() {
declare TotalWidth = 44.5; declare Real TotalWidth = 44.5;
declare Text MLText = """ declare Text MLText = """
<manialink name="LMS_InfoPanel" version="3"> <manialink name="LMS_InfoPanel" version="3">
@ -788,6 +766,7 @@ Void SetML() {
{{{C_Malus_GravityCoef25}}} => "25% Gravity", {{{C_Malus_Nightmare}}} => "NightMare"] {{{C_Malus_GravityCoef25}}} => "25% Gravity", {{{C_Malus_Nightmare}}} => "NightMare"]
main() { main() {
declare netread Boolean Net_DisplayUI for Teams[0];
declare netread Integer Net_NBPlayers for Teams[0]; declare netread Integer Net_NBPlayers for Teams[0];
declare netread Integer Net_PlayersNbAlive for Teams[0]; declare netread Integer Net_PlayersNbAlive for Teams[0];
declare netread Integer Net_NextMalus for Teams[0]; declare netread Integer Net_NextMalus for Teams[0];
@ -795,6 +774,7 @@ Void SetML() {
declare netread Integer Net_RoundsPerMap for Teams[0]; declare netread Integer Net_RoundsPerMap for Teams[0];
declare netread Integer Net_CurrentRoundNb for Teams[0]; declare netread Integer Net_CurrentRoundNb for Teams[0];
declare Boolean Last_DisplayUI;
declare Integer Last_PlayersNbAlive; declare Integer Last_PlayersNbAlive;
declare Integer Last_NextMalus; declare Integer Last_NextMalus;
declare Integer Last_TimeBeforeMalus; declare Integer Last_TimeBeforeMalus;
@ -803,15 +783,28 @@ Void SetML() {
declare Boolean NeedUpdateChrono = False; declare Boolean NeedUpdateChrono = False;
declare Label_PlayersAlive <=> (Page.GetFirstChild("label-playersalive") as CMlLabel); declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame);
declare Label_NextMalus <=> (Page.GetFirstChild("label-nextmalus") as CMlLabel); declare CMlLabel Label_PlayersAlive <=> (Frame_Global.GetFirstChild("label-playersalive") as CMlLabel);
declare Label_TimeBeforeMalus <=> (Page.GetFirstChild("label-timebeforemalus") as CMlLabel); declare CMlLabel Label_NextMalus <=> (Frame_Global.GetFirstChild("label-nextmalus") as CMlLabel);
declare Label_Info_RoundsPerMap <=> (Page.GetFirstChild("label-info-roundspermap") as CMlLabel); declare CMlLabel Label_TimeBeforeMalus <=> (Frame_Global.GetFirstChild("label-timebeforemalus") as CMlLabel);
declare Label_RoundsPerMap <=> (Page.GetFirstChild("label-roundspermap") as CMlLabel); declare CMlLabel Label_Info_RoundsPerMap <=> (Frame_Global.GetFirstChild("label-info-roundspermap") as CMlLabel);
declare CMlLabel Label_RoundsPerMap <=> (Frame_Global.GetFirstChild("label-roundspermap") as CMlLabel);
while(True) { while(True) {
yield; yield;
if (Last_DisplayUI != Net_DisplayUI) {
Last_DisplayUI = Net_DisplayUI;
AnimMgr.Flush(Frame_Global);
if (Last_DisplayUI) {
Frame_Global.Visible = True;
AnimMgr.Add(Frame_Global, "<a pos=\"-160 0\"/>", 300, CAnimManager::EAnimManagerEasing::Linear);
} else {
AnimMgr.Add(Frame_Global, "<a hidden=1 pos=\"-225 0\"/>", 300, CAnimManager::EAnimManagerEasing::Linear);
}
}
if (Last_CurrentRoundNb != Net_CurrentRoundNb) { if (Last_CurrentRoundNb != Net_CurrentRoundNb) {
Last_CurrentRoundNb = Net_CurrentRoundNb; Last_CurrentRoundNb = Net_CurrentRoundNb;
if (Last_RoundsPerMap > 0) { if (Last_RoundsPerMap > 0) {
@ -863,7 +856,7 @@ Void SetML() {
<style class="text-ingame-number" textfont="GameFontBlack" textcolor="ffffff" textsize="1.25" valign="center2" textprefix="$i"/> <style class="text-ingame-number" textfont="GameFontBlack" textcolor="ffffff" textsize="1.25" valign="center2" textprefix="$i"/>
</stylesheet> </stylesheet>
<frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-160 0" valign="center"> <frame z-index="-2" id="frame-global" size="{{{TotalWidth + 20}}} 180" pos="-225 0" valign="center" hidden=1>
<quad id="quad-info-bg" pos="0 7.75" size="{{{TotalWidth + 4}}} 21" valign="center" z-index="-3" bgcolor="000" opacity="0.5"/> <quad id="quad-info-bg" pos="0 7.75" size="{{{TotalWidth + 4}}} 21" valign="center" z-index="-3" bgcolor="000" opacity="0.5"/>
<label id="label-info-roundspermap" pos="1 15" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Rounds" halign="left"/> <label id="label-info-roundspermap" pos="1 15" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Rounds" halign="left"/>
<label pos="1 10" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Players Alive" halign="left" /> <label pos="1 10" size="{{{TotalWidth/1.75}}} 10" class="text-ingame-text" text="Players Alive" halign="left" />
@ -929,6 +922,62 @@ Void SetML() {
Layers::Create("LMS_MapInfo", MLText); Layers::Create("LMS_MapInfo", MLText);
Layers::SetType("LMS_MapInfo", CUILayer::EUILayerType::Normal); Layers::SetType("LMS_MapInfo", CUILayer::EUILayerType::Normal);
Layers::Attach("LMS_MapInfo"); Layers::Attach("LMS_MapInfo");
MLText = """
<manialink name="LMS_AFKManager" version="3">
<script><!--
#Include "MathLib" as ML
main() {
declare CMlFrame Frame_Global = (Page.GetFirstChild("frame-global") as CMlFrame);
wait(InputPlayer != Null);
declare netread Integer Net_LMS_AFKIdleTime for Teams[0] = 120000;
declare Integer Last_AFKIdleTime;
declare Integer Last_AFKDisplayTime;
declare Integer Last_NextCheck;
while(True) {
yield;
if (Now > Last_NextCheck) {
Last_NextCheck = Now + 500;
if (Last_AFKIdleTime != Net_LMS_AFKIdleTime) {
Last_AFKIdleTime = Net_LMS_AFKIdleTime;
Last_AFKDisplayTime = Last_AFKIdleTime - ML::Clamp(ML::FloorInteger(Net_LMS_AFKIdleTime * 0.33), 3000, 20000);
}
// Check if player is AFK or not
if (Last_AFKIdleTime > 0 && Input.TimeSinceLatestActivity > Last_AFKIdleTime) {
log("Player is AFK");
Playground.QuitServer(False);
} else if (Last_AFKIdleTime > 0 && Input.TimeSinceLatestActivity > Last_AFKDisplayTime) {
Frame_Global.Visible = True;
} else {
Frame_Global.Visible = False;
}
}
}
}
--></script>
<stylesheet>
<style class="text" textfont="GameFontBlack" textcolor="ffffffff" textsize="8" valign="center2" halign="center"/>
</stylesheet>
<frame id="frame-global" pos="0 40" hidden="1">
<quad size="150 35" halign="center" z-index="-1" bgcolor="000" opacity="0.7"/>
<label class="text" pos="0 -8" size="140 10" text="AFK Warning"/>
<label class="text" pos="0 -21.5" size="140 20" autonewline=1 textsize="4" text="Move your mouse or press a key on your keyboard or gamepad to prevent to be kicked"/>
</frame>
</manialink>
""";
Layers::Create("LMS_AFKManager", MLText);
Layers::SetType("LMS_AFKManager", CUILayer::EUILayerType::Normal);
Layers::Attach("LMS_AFKManager");
} }