Use different names for included libs to prevent missing libs on parent script
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7843a689b2
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@ -6,14 +6,14 @@
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#Extends "Modes/TrackMania/TM_Rounds_Online.Script.txt"
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#Extends "Modes/TrackMania/TM_Rounds_Online.Script.txt"
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// #RequireContext CSmMode
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// #RequireContext CSmMode
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#Include "TimeLib" as TiL
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#Include "TimeLib" as DebugMode_TiL
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#Include "MathLib" as ML
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#Include "MathLib" as DebugMode_ML
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#Include "TextLib" as TL
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#Include "TextLib" as DebugMode_TL
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_DebugMode_Version "2023-09-01"
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#Const C_DebugMode_Version "2024-02-09"
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#Const C_DebugMode_MainUI "DebugMode_MainUI"
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#Const C_DebugMode_MainUI "DebugMode_MainUI"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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@ -29,7 +29,7 @@ log("~~~~~~~~~~~~~ Starting DebugMode v" ^ C_DebugMode_Version ^ " ~~~~~~~~~~~~~
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log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
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log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
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log("~~ Launched at: "^ System.CurrentLocalDateText ^" ("^ System.CurrentTimezone ^")");
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log("~~ Launched at: "^ System.CurrentLocalDateText ^" ("^ System.CurrentTimezone ^")");
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log("~~ Server version: "^ System.ExeVersion);
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log("~~ Server version: "^ System.ExeVersion);
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log("~~ TitlePack version: "^ TL::Split(" ", LoadedTitle.TitleVersion)[0]);
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log("~~ TitlePack version: "^ DebugMode_TL::Split(" ", LoadedTitle.TitleVersion)[0]);
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log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
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log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
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***
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***
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@ -45,7 +45,7 @@ if (S_DebugLib_RestrictUIto == "") {
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Layers::Attach(C_DebugMode_MainUI);
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Layers::Attach(C_DebugMode_MainUI);
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} else {
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} else {
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Layers::Detach(C_DebugMode_MainUI);
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Layers::Detach(C_DebugMode_MainUI);
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foreach (Login in TL::Split(",", S_DebugLib_RestrictUIto)) {
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foreach (Login in DebugMode_TL::Split(",", S_DebugLib_RestrictUIto)) {
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declare CSmPlayer Player = GetPlayer(Login);
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declare CSmPlayer Player = GetPlayer(Login);
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if (Player != Null) Layers::Attach(C_DebugMode_MainUI, Player);
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if (Player != Null) Layers::Attach(C_DebugMode_MainUI, Player);
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}
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}
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@ -63,13 +63,13 @@ foreach (Event in UIManager.PendingEvents) {
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}
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}
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case "DebugMode.Bots.DelBots": {
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case "DebugMode.Bots.DelBots": {
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declare Text Name = Event.CustomEventData[0];
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declare Text Name = Event.CustomEventData[0];
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declare Integer NumberOfBots = TL::ToInteger(Event.CustomEventData[1]);
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declare Integer NumberOfBots = DebugMode_TL::ToInteger(Event.CustomEventData[1]);
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if (NumberOfBots == -1) {
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if (NumberOfBots == -1) {
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Users_DestroyAllFakes();
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Users_DestroyAllFakes();
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} else {
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} else {
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foreach (Player in AllPlayers) {
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foreach (Player in AllPlayers) {
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if (Player.IsFakePlayer) {
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if (Player.IsFakePlayer) {
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if (Name == "" || TL::ToLowerCase(Player.User.Name) == TL::ToLowerCase(Name)) {
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if (Name == "" || DebugMode_TL::ToLowerCase(Player.User.Name) == DebugMode_TL::ToLowerCase(Name)) {
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Net_DebugMode_Logs = Prefix ^ "Bots: Remove bot \"" ^ Player.User.Name ^ "\"\n" ^ Net_DebugMode_Logs;
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Net_DebugMode_Logs = Prefix ^ "Bots: Remove bot \"" ^ Player.User.Name ^ "\"\n" ^ Net_DebugMode_Logs;
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Users_DestroyFake(Player.User);
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Users_DestroyFake(Player.User);
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NumberOfBots -= 1;
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NumberOfBots -= 1;
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@ -83,9 +83,9 @@ foreach (Event in UIManager.PendingEvents) {
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}
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}
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case "DebugMode.Bots.AddBots": {
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case "DebugMode.Bots.AddBots": {
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declare Text Name = Event.CustomEventData[0];
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declare Text Name = Event.CustomEventData[0];
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declare Integer TeamId = TL::ToInteger(Event.CustomEventData[1]);
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declare Integer TeamId = DebugMode_TL::ToInteger(Event.CustomEventData[1]);
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if (TeamId == -1 && Event.CustomEventData[1] == "") TeamId = 0;
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if (TeamId == -1 && Event.CustomEventData[1] == "") TeamId = 0;
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declare Integer NumberOfBots = TL::ToInteger(Event.CustomEventData[2]);
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declare Integer NumberOfBots = DebugMode_TL::ToInteger(Event.CustomEventData[2]);
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if (TeamId != -1 && Teams.existskey(TeamId)) {
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if (TeamId != -1 && Teams.existskey(TeamId)) {
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for (I, 1, NumberOfBots) {
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for (I, 1, NumberOfBots) {
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declare CUser User = Users_CreateFake(Name, TeamId);
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declare CUser User = Users_CreateFake(Name, TeamId);
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@ -114,13 +114,13 @@ foreach (Event in UIManager.PendingEvents) {
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}
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}
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}
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}
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declare Real[] Speed;
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declare Real[] Speed;
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foreach (SpeedText in TL::Split(",", Event.CustomEventData[0])) {
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foreach (SpeedText in DebugMode_TL::Split(",", Event.CustomEventData[0])) {
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Speed.add(ML::Clamp(TL::ToReal(SpeedText), -999., 999.));
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Speed.add(DebugMode_ML::Clamp(DebugMode_TL::ToReal(SpeedText), -999., 999.));
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}
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}
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if (Speed.count > 0) {
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if (Speed.count > 0) {
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declare Real[] Steer;
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declare Real[] Steer;
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foreach (SteerText in TL::Split(",", Event.CustomEventData[1])) {
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foreach (SteerText in DebugMode_TL::Split(",", Event.CustomEventData[1])) {
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Steer.add(ML::Clamp(TL::ToReal(SteerText), -1., 1.));
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Steer.add(DebugMode_ML::Clamp(DebugMode_TL::ToReal(SteerText), -1., 1.));
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}
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}
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foreach (Target in Targets) {
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foreach (Target in Targets) {
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@ -131,7 +131,7 @@ foreach (Event in UIManager.PendingEvents) {
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declare Real SteerValue;
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declare Real SteerValue;
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if (Steer.count == 2) {
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if (Steer.count == 2) {
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SteerValue = ML::Rand(Steer[0] , Steer[1]);
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SteerValue = DebugMode_ML::Rand(Steer[0] , Steer[1]);
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} else if (Steer.count == 1) {
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} else if (Steer.count == 1) {
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SteerValue = Steer[0];
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SteerValue = Steer[0];
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} else {
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} else {
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@ -143,7 +143,7 @@ foreach (Event in UIManager.PendingEvents) {
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if (Speed.count == 1) {
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if (Speed.count == 1) {
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SpeedValue = Speed[0];
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SpeedValue = Speed[0];
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} else {
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} else {
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SpeedValue = ML::Rand(Speed[0], Speed[1]);
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SpeedValue = DebugMode_ML::Rand(Speed[0], Speed[1]);
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}
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}
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SetPlayerVehicle_TargetSpeedValue(Target, SpeedValue);
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SetPlayerVehicle_TargetSpeedValue(Target, SpeedValue);
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@ -219,13 +219,13 @@ foreach (Event in UIManager.PendingEvents) {
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***DebugMode_FindPlayer***
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***DebugMode_FindPlayer***
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***
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***
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if (TL::Length(Event.CustomEventData[0]) == 36) {
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if (DebugMode_TL::Length(Event.CustomEventData[0]) == 36) {
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Player <=> ModeUtils::GetPlayerFromAccountId(Event.CustomEventData[0]);
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Player <=> ModeUtils::GetPlayerFromAccountId(Event.CustomEventData[0]);
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} else if (TL::Length(Event.CustomEventData[0]) == 22) {
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} else if (DebugMode_TL::Length(Event.CustomEventData[0]) == 22) {
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Player <=> GetPlayer(Event.CustomEventData[0]);
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Player <=> GetPlayer(Event.CustomEventData[0]);
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} else {
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} else {
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foreach (TmpPlayer in AllPlayers) {
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foreach (TmpPlayer in AllPlayers) {
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if (TL::ToLowerCase(Event.CustomEventData[0]) == TL::ToLowerCase(TmpPlayer.User.Name)) {
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if (DebugMode_TL::ToLowerCase(Event.CustomEventData[0]) == DebugMode_TL::ToLowerCase(TmpPlayer.User.Name)) {
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Player <=> TmpPlayer;
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Player <=> TmpPlayer;
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break;
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break;
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}
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}
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@ -254,7 +254,7 @@ foreach (Event in RacePendingEvents) {
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+++DebugMode_LogFormat+++
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+++DebugMode_LogFormat+++
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Net_DebugMode_Logs = Prefix ^ "CSmMode PendingEvent: " ^ Event.Type ^"\n" ^ Net_DebugMode_Logs;
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Net_DebugMode_Logs = Prefix ^ "CSmMode PendingEvent: " ^ Event.Type ^"\n" ^ Net_DebugMode_Logs;
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if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
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if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
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if (Event.Player != Null && TL::Split(",", S_DebugLib_RestrictUIto).exists(Event.Player.User.Login)) {
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if (Event.Player != Null && DebugMode_TL::Split(",", S_DebugLib_RestrictUIto).exists(Event.Player.User.Login)) {
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Layers::Attach(C_DebugMode_MainUI, Event.Player);
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Layers::Attach(C_DebugMode_MainUI, Event.Player);
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}
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}
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}
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}
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@ -287,7 +287,7 @@ Net_DebugMode_Logs = Prefix ^ "Race Pending Event: " ^ Type ^"\n" ^ Net_DebugMod
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***DebugMode_LogFormat***
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***DebugMode_LogFormat***
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***
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***
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declare Integer CurrentTimeStamp = TL::ToInteger(TiL::GetCurrent());
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declare Integer CurrentTimeStamp = DebugMode_TL::ToInteger(DebugMode_TiL::GetCurrent());
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declare Integer Hours = (CurrentTimeStamp / 3600) % 24;
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declare Integer Hours = (CurrentTimeStamp / 3600) % 24;
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declare Integer Minutes = (CurrentTimeStamp / 60) % 60;
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declare Integer Minutes = (CurrentTimeStamp / 60) % 60;
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@ -303,8 +303,8 @@ else Prefix ^= Seconds;
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Prefix ^= "] ";
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Prefix ^= "] ";
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declare netwrite Text Net_DebugMode_Logs for Teams[0];
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declare netwrite Text Net_DebugMode_Logs for Teams[0];
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if (TL::Length(Net_DebugMode_Logs) > 1000000) {
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if (DebugMode_TL::Length(Net_DebugMode_Logs) > 1000000) {
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Net_DebugMode_Logs = TL::SubString(Net_DebugMode_Logs, 0, 1000000);
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Net_DebugMode_Logs = DebugMode_TL::SubString(Net_DebugMode_Logs, 0, 1000000);
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}
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}
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declare netwrite Integer Net_DebugMode_Logs_Serial for Teams[0];
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declare netwrite Integer Net_DebugMode_Logs_Serial for Teams[0];
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