Use different names for included libs to prevent missing libs on parent script

This commit is contained in:
Beu 2024-02-09 17:11:56 +01:00
parent 7843a689b2
commit d22c8c7147
1 changed files with 23 additions and 23 deletions

View File

@ -6,14 +6,14 @@
#Extends "Modes/TrackMania/TM_Rounds_Online.Script.txt"
// #RequireContext CSmMode
#Include "TimeLib" as TiL
#Include "MathLib" as ML
#Include "TextLib" as TL
#Include "TimeLib" as DebugMode_TiL
#Include "MathLib" as DebugMode_ML
#Include "TextLib" as DebugMode_TL
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Constants
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
#Const C_DebugMode_Version "2023-09-01"
#Const C_DebugMode_Version "2024-02-09"
#Const C_DebugMode_MainUI "DebugMode_MainUI"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
@ -29,7 +29,7 @@ log("~~~~~~~~~~~~~ Starting DebugMode v" ^ C_DebugMode_Version ^ " ~~~~~~~~~~~~~
log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
log("~~ Launched at: "^ System.CurrentLocalDateText ^" ("^ System.CurrentTimezone ^")");
log("~~ Server version: "^ System.ExeVersion);
log("~~ TitlePack version: "^ TL::Split(" ", LoadedTitle.TitleVersion)[0]);
log("~~ TitlePack version: "^ DebugMode_TL::Split(" ", LoadedTitle.TitleVersion)[0]);
log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
***
@ -45,7 +45,7 @@ if (S_DebugLib_RestrictUIto == "") {
Layers::Attach(C_DebugMode_MainUI);
} else {
Layers::Detach(C_DebugMode_MainUI);
foreach (Login in TL::Split(",", S_DebugLib_RestrictUIto)) {
foreach (Login in DebugMode_TL::Split(",", S_DebugLib_RestrictUIto)) {
declare CSmPlayer Player = GetPlayer(Login);
if (Player != Null) Layers::Attach(C_DebugMode_MainUI, Player);
}
@ -63,13 +63,13 @@ foreach (Event in UIManager.PendingEvents) {
}
case "DebugMode.Bots.DelBots": {
declare Text Name = Event.CustomEventData[0];
declare Integer NumberOfBots = TL::ToInteger(Event.CustomEventData[1]);
declare Integer NumberOfBots = DebugMode_TL::ToInteger(Event.CustomEventData[1]);
if (NumberOfBots == -1) {
Users_DestroyAllFakes();
} else {
foreach (Player in AllPlayers) {
if (Player.IsFakePlayer) {
if (Name == "" || TL::ToLowerCase(Player.User.Name) == TL::ToLowerCase(Name)) {
if (Name == "" || DebugMode_TL::ToLowerCase(Player.User.Name) == DebugMode_TL::ToLowerCase(Name)) {
Net_DebugMode_Logs = Prefix ^ "Bots: Remove bot \"" ^ Player.User.Name ^ "\"\n" ^ Net_DebugMode_Logs;
Users_DestroyFake(Player.User);
NumberOfBots -= 1;
@ -83,9 +83,9 @@ foreach (Event in UIManager.PendingEvents) {
}
case "DebugMode.Bots.AddBots": {
declare Text Name = Event.CustomEventData[0];
declare Integer TeamId = TL::ToInteger(Event.CustomEventData[1]);
declare Integer TeamId = DebugMode_TL::ToInteger(Event.CustomEventData[1]);
if (TeamId == -1 && Event.CustomEventData[1] == "") TeamId = 0;
declare Integer NumberOfBots = TL::ToInteger(Event.CustomEventData[2]);
declare Integer NumberOfBots = DebugMode_TL::ToInteger(Event.CustomEventData[2]);
if (TeamId != -1 && Teams.existskey(TeamId)) {
for (I, 1, NumberOfBots) {
declare CUser User = Users_CreateFake(Name, TeamId);
@ -114,13 +114,13 @@ foreach (Event in UIManager.PendingEvents) {
}
}
declare Real[] Speed;
foreach (SpeedText in TL::Split(",", Event.CustomEventData[0])) {
Speed.add(ML::Clamp(TL::ToReal(SpeedText), -999., 999.));
foreach (SpeedText in DebugMode_TL::Split(",", Event.CustomEventData[0])) {
Speed.add(DebugMode_ML::Clamp(DebugMode_TL::ToReal(SpeedText), -999., 999.));
}
if (Speed.count > 0) {
declare Real[] Steer;
foreach (SteerText in TL::Split(",", Event.CustomEventData[1])) {
Steer.add(ML::Clamp(TL::ToReal(SteerText), -1., 1.));
foreach (SteerText in DebugMode_TL::Split(",", Event.CustomEventData[1])) {
Steer.add(DebugMode_ML::Clamp(DebugMode_TL::ToReal(SteerText), -1., 1.));
}
foreach (Target in Targets) {
@ -131,7 +131,7 @@ foreach (Event in UIManager.PendingEvents) {
declare Real SteerValue;
if (Steer.count == 2) {
SteerValue = ML::Rand(Steer[0] , Steer[1]);
SteerValue = DebugMode_ML::Rand(Steer[0] , Steer[1]);
} else if (Steer.count == 1) {
SteerValue = Steer[0];
} else {
@ -143,7 +143,7 @@ foreach (Event in UIManager.PendingEvents) {
if (Speed.count == 1) {
SpeedValue = Speed[0];
} else {
SpeedValue = ML::Rand(Speed[0], Speed[1]);
SpeedValue = DebugMode_ML::Rand(Speed[0], Speed[1]);
}
SetPlayerVehicle_TargetSpeedValue(Target, SpeedValue);
@ -219,13 +219,13 @@ foreach (Event in UIManager.PendingEvents) {
***DebugMode_FindPlayer***
***
if (TL::Length(Event.CustomEventData[0]) == 36) {
if (DebugMode_TL::Length(Event.CustomEventData[0]) == 36) {
Player <=> ModeUtils::GetPlayerFromAccountId(Event.CustomEventData[0]);
} else if (TL::Length(Event.CustomEventData[0]) == 22) {
} else if (DebugMode_TL::Length(Event.CustomEventData[0]) == 22) {
Player <=> GetPlayer(Event.CustomEventData[0]);
} else {
foreach (TmpPlayer in AllPlayers) {
if (TL::ToLowerCase(Event.CustomEventData[0]) == TL::ToLowerCase(TmpPlayer.User.Name)) {
if (DebugMode_TL::ToLowerCase(Event.CustomEventData[0]) == DebugMode_TL::ToLowerCase(TmpPlayer.User.Name)) {
Player <=> TmpPlayer;
break;
}
@ -254,7 +254,7 @@ foreach (Event in RacePendingEvents) {
+++DebugMode_LogFormat+++
Net_DebugMode_Logs = Prefix ^ "CSmMode PendingEvent: " ^ Event.Type ^"\n" ^ Net_DebugMode_Logs;
if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
if (Event.Player != Null && TL::Split(",", S_DebugLib_RestrictUIto).exists(Event.Player.User.Login)) {
if (Event.Player != Null && DebugMode_TL::Split(",", S_DebugLib_RestrictUIto).exists(Event.Player.User.Login)) {
Layers::Attach(C_DebugMode_MainUI, Event.Player);
}
}
@ -287,7 +287,7 @@ Net_DebugMode_Logs = Prefix ^ "Race Pending Event: " ^ Type ^"\n" ^ Net_DebugMod
***DebugMode_LogFormat***
***
declare Integer CurrentTimeStamp = TL::ToInteger(TiL::GetCurrent());
declare Integer CurrentTimeStamp = DebugMode_TL::ToInteger(DebugMode_TiL::GetCurrent());
declare Integer Hours = (CurrentTimeStamp / 3600) % 24;
declare Integer Minutes = (CurrentTimeStamp / 60) % 60;
@ -303,8 +303,8 @@ else Prefix ^= Seconds;
Prefix ^= "] ";
declare netwrite Text Net_DebugMode_Logs for Teams[0];
if (TL::Length(Net_DebugMode_Logs) > 1000000) {
Net_DebugMode_Logs = TL::SubString(Net_DebugMode_Logs, 0, 1000000);
if (DebugMode_TL::Length(Net_DebugMode_Logs) > 1000000) {
Net_DebugMode_Logs = DebugMode_TL::SubString(Net_DebugMode_Logs, 0, 1000000);
}
declare netwrite Integer Net_DebugMode_Logs_Serial for Teams[0];