Add ControllerBenchmark script

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Beu 2024-01-22 12:06:33 +01:00
parent 7ae7e3f277
commit 7843a689b2
1 changed files with 97 additions and 0 deletions

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#Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
#Setting S_RandomizedFakePlayersTimeMax 120000 as "Max time to connect or disconnect a player (0 = disabled)"
#Setting S_RandomizedFakePlayersTimeMin 1000 as "Min time to connect or disconnect a player (0 = disabled)"
#Setting S_RandomizedSpeedMax 100.
#Setting S_RandomizedSpeedMin 30.
#Const C_CheckSpawnedTime 1000
***Match_InitMap***
***
declare Integer Map_CheckSpawnedPlayers;
declare Integer Map_CheckConnectPlayer;
***
***Match_StartMap***
***
if (ServerAdmin != Null) {
MB_Sleep(500); // Wait a bit before if bot already exits
log("Spawning " ^ServerAdmin.ServerInfo.MaxPlayerCount - 5 - Players.count ^ " bots");
Users_SetNbFakeUsers(ML::Max(0, ServerAdmin.ServerInfo.MaxPlayerCount - 5 - Players.count) , 0);
}
if (RandomizedFakePlayersEnabled()) Map_CheckConnectPlayer = Now + ML::Rand(1000,120000);
***
***Match_PlayLoop***
***
foreach (Event in Race::GetPendingEvents()) {
if (Event.Type == Events::C_Type_StartLine) {
ApplyRandomSpeed(Event.Player);
}
}
// check if a player joined the server or if spectator became player
if (Map_CheckSpawnedPlayers < Now) {
Map_CheckSpawnedPlayers = Now + C_CheckSpawnedTime;
foreach (Player in Players) {
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned && Player.TrustClientSimu) {
ApplyRandomSpeed(Player);
}
}
}
if (RandomizedFakePlayersEnabled() && Map_CheckConnectPlayer < Now && ServerAdmin != Null) {
Map_CheckConnectPlayer = Now + ML::Rand(1000,120000);
if (Players.count >= ServerAdmin.ServerInfo.MaxPlayerCount) {
log("Removing randomly FakePlayer");
DisconnectRandomBot();
} else if (ML::Rand(0, 1) == 1) {
log("Removing randomly FakePlayer");
DisconnectRandomBot();
} else {
log("Adding Fakeplayer");
Users_CreateFake("", 0);
}
}
***
Void ApplyRandomSpeed(CSmPlayer _Player) {
if (_Player == Null) return;
if (_Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) return;
declare Integer Race_RaceState for _Player = Race::C_RaceState_Waiting;
if (Race_RaceState == 3 && _Player.IsFakePlayer) {
Race::EndIntro(_Player);
return;
}
if (Race_RaceState != Race::C_RaceState_Racing) return;
_Player.TrustClientSimu = False;
SetPlayerVehicle_ControlledByMode(_Player, True);
SetPlayerVehicle_TargetSpeedValue(_Player, ML::Rand(S_RandomizedSpeedMin, S_RandomizedSpeedMax));
}
Void DisconnectRandomBot() {
if (Players.count <= 0) return;
declare Integer Index = ML::Rand(0, Players.count - 1);
declare Integer Iteration = 0;
while (Players.count > 0 && Iteration < Players.count) {
if (!Players.existskey(Index)) {
Index = 0;
}
if (Players[Index].IsFakePlayer) {
Users_DestroyFake(Players[Index].User);
return;
}
Iteration += 1;
}
}
Boolean RandomizedFakePlayersEnabled() {
return (S_RandomizedFakePlayersTimeMin > 0 && S_RandomizedFakePlayersTimeMax > 0);
}