add a server setting to allow cam 7 during the waiting screen (#4)
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@ -34,6 +34,7 @@
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#Setting S_UseTieBreak True as _("Use tie-break") ///< Continue to play the map until the tie is broken
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#Setting S_SegmentsPerRound 5 as "Number of segment to end the round"
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#Setting S_StrictPointDistribution False as "Give points only to players who complete all segments"
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#Setting S_AllowCam7DuringWaitingScreen False as ""
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#Setting S_RoundWaitingScreenDuration 20 as _("Round waiting screen duration") //< Maximum time spent waiting for players at the beginning of each round
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/*#Setting S_WarmUpNb 0 as _("Number of warm up") // (Impossible at the moment https://forum.nadeo.com/viewtopic.php?f=51&p=8745#p8745)
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@ -193,8 +194,8 @@ if (Map_Starts.count > 0) {
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// the first step without the second.
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declare Integer WaitingScreenDuration = S_RoundWaitingScreenDuration;
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if (WaitingScreenDuration >= 0) {
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//ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::RollingBackgroundIntro); <-- Block Cam 7 during the waiting
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ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::Playing); // <-- Allow Cam 7 during the waiting
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if (S_AllowCam7DuringWaitingScreen) ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::Playing);
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else ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::RollingBackgroundIntro);
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// Wait for the connection of the first valid player to start the countdown
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while (MB_MapIsRunning() && AllPlayers.count <= 0) {
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