diff --git a/TM_RoyalRounds_Online.Script.txt b/TM_RoyalRounds_Online.Script.txt index b66a80d..f293fcb 100644 --- a/TM_RoyalRounds_Online.Script.txt +++ b/TM_RoyalRounds_Online.Script.txt @@ -34,6 +34,7 @@ #Setting S_UseTieBreak True as _("Use tie-break") ///< Continue to play the map until the tie is broken #Setting S_SegmentsPerRound 5 as "Number of segment to end the round" #Setting S_StrictPointDistribution False as "Give points only to players who complete all segments" +#Setting S_AllowCam7DuringWaitingScreen False as "" #Setting S_RoundWaitingScreenDuration 20 as _("Round waiting screen duration") //< Maximum time spent waiting for players at the beginning of each round /*#Setting S_WarmUpNb 0 as _("Number of warm up") // (Impossible at the moment https://forum.nadeo.com/viewtopic.php?f=51&p=8745#p8745) @@ -193,8 +194,8 @@ if (Map_Starts.count > 0) { // the first step without the second. declare Integer WaitingScreenDuration = S_RoundWaitingScreenDuration; if (WaitingScreenDuration >= 0) { - //ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::RollingBackgroundIntro); <-- Block Cam 7 during the waiting - ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::Playing); // <-- Allow Cam 7 during the waiting + if (S_AllowCam7DuringWaitingScreen) ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::Playing); + else ModeUtils::PushAndApplyUISequence(UIManager.UIAll, CUIConfig::EUISequence::RollingBackgroundIntro); // Wait for the connection of the first valid player to start the countdown while (MB_MapIsRunning() && AllPlayers.count <= 0) {