Fix wrong use of the Login
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@ -186,7 +186,7 @@ declare Integer Map_NextMalusPreparationTime;
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declare Integer Map_MalusDuration;
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declare Integer Map_RoundsPerMap;
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declare Text[] LoginsOfPlayers for This = [];
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declare Text[] AccountIdsOfPlayers for This = [];
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declare Integer LandmarkIndex for This = 0;
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declare Integer[Text] CustomTimes for This = [];
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declare K_Malus[Text] MalusQueue;
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@ -276,11 +276,11 @@ MalusQueue = [];
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// Spawn players for the race
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---Rounds_CanSpawn---
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declare Text[] LoginsOfPlayers for This = [];
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declare Text[] AccountIdsOfPlayers for This = [];
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declare CMapLandmark PlayerLM;
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declare Integer LandmarkIndex for This = 0;
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LoginsOfPlayers = [];
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AccountIdsOfPlayers = [];
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// Suffle Players list to randomise spawn
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declare CSmPlayer[] ShuffledPlayers = Players;
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@ -310,11 +310,11 @@ foreach (Player in ShuffledPlayers) {
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Race::Start(Player, PlayerLM , StartTime);
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LoginsOfPlayers.add(Player.User.Login);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset, 1500);
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}
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Net_NBPlayers = LoginsOfPlayers.count;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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UpdateCustomRanking(Null, -1);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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@ -335,7 +335,7 @@ MalusQueue = [];
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if (!RankInitialized) {
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RankInitialized = True;
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Net_PlayersNbAlive = PlayersNbAlive;
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Net_NBPlayers = LoginsOfPlayers.count;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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foreach (Player in Players) {
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CarRank::SetRank(Player, PlayersNbAlive);
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}
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@ -348,7 +348,7 @@ if (Now < StartTime + 3000) {
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declare CMapLandmark PlayerLM = Null;
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if (PlayersNbDead >= 1) {
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foreach (Player in Players) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && !LoginsOfPlayers.exists(Player.User.Login)) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && !AccountIdsOfPlayers.exists(Player.User.WebServicesUserId)) {
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PlayerSpawned = True;
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PlayerLM = Null;
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while (PlayerLM == Null) {
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@ -361,7 +361,7 @@ if (Now < StartTime + 3000) {
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LandmarkIndex = LandmarkIndex + 1 ;
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}
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Race::Start(Player, PlayerLM , StartTime);
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LoginsOfPlayers.add(Player.User.Login);
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AccountIdsOfPlayers.add(Player.User.WebServicesUserId);
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MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset);
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}
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@ -369,7 +369,7 @@ if (Now < StartTime + 3000) {
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}
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if (PlayerSpawned) {
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PlayerSpawned = False;
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Net_NBPlayers = LoginsOfPlayers.count;
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Net_NBPlayers = AccountIdsOfPlayers.count;
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Net_PlayersNbAlive = PlayersNbAlive;
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UpdateCustomRanking(Null, -1);
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foreach (Player in Players) {
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@ -415,7 +415,7 @@ foreach (Event in PendingEvents) {
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Events::Invalid(Event);
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}
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if (PlayersNbAlive <= 1 && LoginsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
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if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
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Net_TimeBeforeMalus = -1;
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MB_StopRound();
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}
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@ -549,7 +549,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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declare CSmScore WinnerScore <=> Scores::GetBestPlayer(Scores::C_Sort_RoundPoints);
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if (WinnerScore == Null) {
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foreach (Score in Scores) {
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if (Score.BestRaceTimes.count <= 0 && Score.User != Null && LoginsOfPlayers.exists(Score.User.Login)) {
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if (Score.BestRaceTimes.count <= 0 && Score.User != Null && AccountIdsOfPlayers.exists(Score.User.WebServicesUserId)) {
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declare CSmPlayer Player = GetPlayer(Score.User.Login);
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if (Player != Null && !Player.RequestsSpectate) {
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WinnerScore <=> Score;
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@ -617,7 +617,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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*/
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Void UpdateCustomRanking(CSmPlayer _EliminatedPlayer, Integer _EventType) {
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declare Integer[Text] CustomTimes for This;
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declare Text[] LoginsOfPlayers for This;
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declare Text[] AccountIdsOfPlayers for This;
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foreach (Score in Scores) {
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if (Score == Null) continue;
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declare CSmPlayer Player = GetPlayer(Score.User.Login);
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@ -635,7 +635,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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Scores::SetPlayerRoundPoints(Score,PlayersNbDead);
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}
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}
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UIModules_ScoresTable::DisplayOnly(LoginsOfPlayers);
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UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
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UIModules_ScoresTable::SetCustomTimes(CustomTimes);
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}
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