Beu
2533e1a8e9
* Add a filter bar * Fix 0 byte size for blocks in Items directory * Fix sort when opening the plugin * Start to using multiple file to make the dev easier * Remove the deprecated function "Get_Length()" * Change a deprecated Icon
75 lines
2.6 KiB
ActionScript
75 lines
2.6 KiB
ActionScript
namespace RenderLib
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{
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bool InMapEditor() {
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CGameCtnEditorFree@ editor = cast<CGameCtnEditorFree>(GetApp().Editor);
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CGameCtnChallenge@ map = cast<CGameCtnChallenge>(GetApp().RootMap);
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if (map !is null && editor !is null) {
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return true;
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}
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return false;
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}
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void LoadingButton() {
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if (Time::get_Now() % 3000 > 2000) {
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UI::Button("Loading...");
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} else if (Time::get_Now() % 3000 > 1000) {
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UI::Button("Loading.. ");
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} else {
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UI::Button("Loading. ");
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}
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if (UI::IsItemHovered()) infotext = "Parsing all blocks and items to generate the table. Please wait...";
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}
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void GenerateRow(Objects@ object) {
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UI::TableNextRow();
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UI::TableNextColumn();
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if (UI::Button(Icons::Search + "###" + object.name)) {
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FocusCam(object.name);
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}
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if (UI::IsItemHovered() && object.type == "Block" && cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType) is null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise";
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UI::SameLine();
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switch(object.trigger){
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case CGameCtnBlockInfo::EWayPointType::Start:
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UI::Text("\\$9f9" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a start block/item";
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break;
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case CGameCtnBlockInfo::EWayPointType::Finish:
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UI::Text("\\$f66" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a finish block/item";
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break;
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case CGameCtnBlockInfo::EWayPointType::Checkpoint:
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UI::Text("\\$99f" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a checkpoint block/item";
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break;
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case CGameCtnBlockInfo::EWayPointType::StartFinish:
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UI::Text("\\$ff6" + object.name);
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if (UI::IsItemHovered()) infotext = "It's a multilap block/item";
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break;
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default:
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UI::Text(object.name);
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break;
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}
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UI::TableNextColumn();
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UI::Text(object.type);
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UI::TableNextColumn();
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UI::Text(object.source);
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UI::TableNextColumn();
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if (object.size == 0 && object.source != "In-Game" && object.source != "In TP") {
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UI::Text("\\$555" + Text::Format("%lld",object.size));
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if (UI::IsItemHovered()) infotext = "Impossible to get the size of this block/item";
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} else {
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if (object.icon) {
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UI::Text("\\$fc0" + Text::Format("%lld",object.size));
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if (UI::IsItemHovered()) infotext = "All items with size in orange contains the icon. You must re-open the map to have the real size.";
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} else {
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UI::Text(Text::Format("%lld",object.size));
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}
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}
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UI::TableNextColumn();
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UI::Text(Text::Format("%lld",object.count));
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}
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}
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