namespace RenderLib { bool InMapEditor() { CGameCtnEditorFree@ editor = cast(GetApp().Editor); CGameCtnChallenge@ map = cast(GetApp().RootMap); if (map !is null && editor !is null) { return true; } return false; } void LoadingButton() { if (Time::get_Now() % 3000 > 2000) { UI::Button("Loading..."); } else if (Time::get_Now() % 3000 > 1000) { UI::Button("Loading.. "); } else { UI::Button("Loading. "); } if (UI::IsItemHovered()) infotext = "Parsing all blocks and items to generate the table. Please wait..."; } void GenerateRow(Objects@ object) { UI::TableNextRow(); UI::TableNextColumn(); if (UI::Button(Icons::Search + "###" + object.name)) { FocusCam(object.name); } if (UI::IsItemHovered() && object.type == "Block" && cast(cast(GetApp().Editor).PluginMapType) is null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise"; UI::SameLine(); switch(object.trigger){ case CGameCtnBlockInfo::EWayPointType::Start: UI::Text("\\$9f9" + object.name); if (UI::IsItemHovered()) infotext = "It's a start block/item"; break; case CGameCtnBlockInfo::EWayPointType::Finish: UI::Text("\\$f66" + object.name); if (UI::IsItemHovered()) infotext = "It's a finish block/item"; break; case CGameCtnBlockInfo::EWayPointType::Checkpoint: UI::Text("\\$99f" + object.name); if (UI::IsItemHovered()) infotext = "It's a checkpoint block/item"; break; case CGameCtnBlockInfo::EWayPointType::StartFinish: UI::Text("\\$ff6" + object.name); if (UI::IsItemHovered()) infotext = "It's a multilap block/item"; break; default: UI::Text(object.name); break; } UI::TableNextColumn(); UI::Text(object.type); UI::TableNextColumn(); UI::Text(object.source); UI::TableNextColumn(); if (object.size == 0 && object.source != "In-Game" && object.source != "In TP") { UI::Text("\\$555" + Text::Format("%lld",object.size)); if (UI::IsItemHovered()) infotext = "Impossible to get the size of this block/item"; } else { if (object.icon) { UI::Text("\\$fc0" + Text::Format("%lld",object.size)); if (UI::IsItemHovered()) infotext = "All items with size in orange contains the icon. You must re-open the map to have the real size."; } else { UI::Text(Text::Format("%lld",object.size)); } } UI::TableNextColumn(); UI::Text(Text::Format("%lld",object.count)); } }