Beu
2533e1a8e9
* Add a filter bar * Fix 0 byte size for blocks in Items directory * Fix sort when opening the plugin * Start to using multiple file to make the dev easier * Remove the deprecated function "Get_Length()" * Change a deprecated Icon
195 lines
6.1 KiB
ActionScript
195 lines
6.1 KiB
ActionScript
class Objects { //Items or Blocks
|
|
string name;
|
|
int trigger; // CGameItemModel::EnumWaypointType or CGameCtnBlockInfo::EWayPointType
|
|
string type;
|
|
string source;
|
|
int size;
|
|
int count;
|
|
bool icon;
|
|
array<vec3> positions;
|
|
|
|
Objects(const string &in name, int trigger, bool icon, const string &in type, const string &in source, int size, vec3 pos ) {
|
|
this.name = name;
|
|
this.trigger = trigger;
|
|
this.count = 1;
|
|
this.type = type;
|
|
this.icon = icon;
|
|
this.source = source;
|
|
this.size = size;
|
|
this.positions = {pos};
|
|
}
|
|
}
|
|
|
|
// Force to split the refresh functions to bypass the script execution delay on heavy maps
|
|
void RefreshBlocks() {
|
|
auto map = GetApp().RootMap;
|
|
|
|
if (map !is null) {
|
|
// Blocks
|
|
auto blocks = map.Blocks;
|
|
|
|
// Editor plugin API for GetVec3FromCoord function
|
|
auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
|
|
|
|
for(uint i = 0; i < blocks.Length; i++) {
|
|
int idifexist = -1;
|
|
string blockname;
|
|
bool isofficial = true;
|
|
blockname = blocks[i].BlockModel.IdName;
|
|
if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") {
|
|
isofficial = false;
|
|
blockname = blockname.SubStr(0, blockname.Length - 12);
|
|
}
|
|
|
|
if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
|
|
vec3 pos;
|
|
if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
|
|
if (pluginmaptype !is null) { // Editor plugin is available
|
|
pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
|
|
} else {
|
|
pos.x = blocks[i].CoordX * 32 + 16;
|
|
pos.y = (blocks[i].CoordY - 8) * 8 + 4;
|
|
pos.z = blocks[i].CoordZ * 32 + 16;
|
|
}
|
|
} else {
|
|
pos = Dev::GetOffsetVec3(blocks[i], 0x6c);
|
|
// center the coordinates in the middle of the block
|
|
pos.x += 16;
|
|
pos.y += 4;
|
|
pos.z += 16;
|
|
}
|
|
|
|
int index = objectsindex.Find(blockname);
|
|
|
|
if (index >= 0) {
|
|
objects[index].count++;
|
|
objects[index].positions.InsertLast(pos);
|
|
} else {
|
|
int trigger = blocks[i].BlockModel.EdWaypointType;
|
|
AddNewObject(blockname, trigger, "Block", pos, 0, isofficial);
|
|
objectsindex.InsertLast(blockname);
|
|
}
|
|
}
|
|
if (i % 100 == 0) yield(); // to avoid timeout
|
|
}
|
|
}
|
|
}
|
|
|
|
// Force to split the refresh functions to bypass the script execution delay on heavy maps
|
|
void RefreshItems() {
|
|
auto map = GetApp().RootMap;
|
|
|
|
if (map !is null) {
|
|
// Items
|
|
auto items = map.AnchoredObjects;
|
|
for(uint i = 0; i < items.Length; i++) {
|
|
int idifexist = -1;
|
|
string itemname = items[i].ItemModel.IdName;
|
|
int fallbacksize = 0;
|
|
bool isofficial = true;
|
|
|
|
if (itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
|
|
isofficial = false;
|
|
auto article = cast<CGameCtnArticle>(items[i].ItemModel.ArticlePtr);
|
|
if (article !is null) {
|
|
itemname = string(article.PageName) + string(article.Name) + ".Item.Gbx";
|
|
} else {
|
|
auto fid = cast<CSystemFidFile@>(GetFidFromNod(items[i].ItemModel));
|
|
fallbacksize = fid.ByteSize;
|
|
}
|
|
}
|
|
|
|
if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
|
|
int index = objectsindex.Find(itemname);
|
|
if (index >= 0) {
|
|
objects[index].count++;
|
|
objects[index].positions.InsertLast(items[i].AbsolutePositionInMap);
|
|
} else {
|
|
int trigger = items[i].ItemModel.WaypointType;
|
|
AddNewObject(itemname, trigger, "Item", items[i].AbsolutePositionInMap, fallbacksize, isofficial);
|
|
objectsindex.InsertLast(itemname);
|
|
}
|
|
}
|
|
if (i % 100 == 0) yield(); // to avoid timeout
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddNewObject(const string &in objectname, int trigger, const string &in type, vec3 pos, int fallbacksize, bool isofficial) {
|
|
bool icon = false;
|
|
int size;
|
|
string source;
|
|
CSystemFidFile@ file;
|
|
CGameCtnCollector@ collector;
|
|
CSystemFidFile@ tempfile;
|
|
|
|
if (type == "Item" && Regex::IsMatch(objectname, "^[0-9]*/.*.zip/.*", Regex::Flags::None)) {// ItemCollections
|
|
source = "Club";
|
|
@file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname);
|
|
@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
|
|
if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
|
|
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname);
|
|
}
|
|
} else { // Blocks and Items
|
|
source = "Local";
|
|
@file = Fids::GetUser(type + 's\\' + objectname);
|
|
@collector = cast<CGameCtnCollector>(cast<CGameItemModel>(file.Nod));
|
|
if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) {
|
|
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname);
|
|
|
|
if (type == "Block" && tempfile.ByteSize == 0) { // Block is in Items dir
|
|
@tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\Items\\' + objectname);
|
|
}
|
|
}
|
|
}
|
|
if (tempfile !is null) {
|
|
if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) {
|
|
icon = true;
|
|
size = file.ByteSize;
|
|
} else {
|
|
size = tempfile.ByteSize;
|
|
}
|
|
if (isofficial) {
|
|
source = "In-Game";
|
|
} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize == 0) {
|
|
#if TMNEXT
|
|
source = "Local";
|
|
#else
|
|
source = "In TP";
|
|
#endif
|
|
} else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize > 0 ) {
|
|
source = "Embedded";
|
|
size = fallbacksize;
|
|
} else if (file.ByteSize == 0 && tempfile.ByteSize > 0) {
|
|
source = "Embedded";
|
|
}
|
|
} else {
|
|
size = file.ByteSize;
|
|
}
|
|
|
|
objects.InsertLast(Objects(objectname, trigger, icon, type, source, size, pos));
|
|
}
|
|
|
|
bool FocusCam(const string &in objectname) {
|
|
auto editor = cast<CGameCtnEditorFree>(GetApp().Editor);
|
|
auto camera = editor.OrbitalCameraControl;
|
|
auto map = GetApp().RootMap;
|
|
|
|
|
|
if (camera !is null) {
|
|
int index = objectsindex.Find(objectname);
|
|
|
|
camerafocusindex++;
|
|
|
|
if (camerafocusindex > objects[index].positions.Length - 1 ) {
|
|
camerafocusindex = 0;
|
|
}
|
|
|
|
camera.m_TargetedPosition = objects[index].positions[camerafocusindex];
|
|
// Workaround to update camera TargetedPosition
|
|
editor.ButtonZoomInOnClick();
|
|
editor.ButtonZoomOutOnClick();
|
|
return true;
|
|
}
|
|
return false;
|
|
} |