class Objects { //Items or Blocks string name; int trigger; // CGameItemModel::EnumWaypointType or CGameCtnBlockInfo::EWayPointType string type; string source; int size; int count; bool icon; array positions; Objects(const string &in name, int trigger, bool icon, const string &in type, const string &in source, int size, vec3 pos ) { this.name = name; this.trigger = trigger; this.count = 1; this.type = type; this.icon = icon; this.source = source; this.size = size; this.positions = {pos}; } } // Force to split the refresh functions to bypass the script execution delay on heavy maps void RefreshBlocks() { auto map = GetApp().RootMap; if (map !is null) { // Blocks auto blocks = map.Blocks; // Editor plugin API for GetVec3FromCoord function auto pluginmaptype = cast(cast(GetApp().Editor).PluginMapType); for(uint i = 0; i < blocks.Length; i++) { int idifexist = -1; string blockname; bool isofficial = true; blockname = blocks[i].BlockModel.IdName; if (blockname.ToLower().SubStr(blockname.Length - 22, 22) == ".block.gbx_customblock") { isofficial = false; blockname = blockname.SubStr(0, blockname.Length - 12); } if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") { vec3 pos; if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping if (pluginmaptype !is null) { // Editor plugin is available pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord); } else { pos.x = blocks[i].CoordX * 32 + 16; pos.y = (blocks[i].CoordY - 8) * 8 + 4; pos.z = blocks[i].CoordZ * 32 + 16; } } else { pos = Dev::GetOffsetVec3(blocks[i], 0x6c); // center the coordinates in the middle of the block pos.x += 16; pos.y += 4; pos.z += 16; } int index = objectsindex.Find(blockname); if (index >= 0) { objects[index].count++; objects[index].positions.InsertLast(pos); } else { int trigger = blocks[i].BlockModel.EdWaypointType; AddNewObject(blockname, trigger, "Block", pos, 0, isofficial); objectsindex.InsertLast(blockname); } } if (i % 100 == 0) yield(); // to avoid timeout } } } // Force to split the refresh functions to bypass the script execution delay on heavy maps void RefreshItems() { auto map = GetApp().RootMap; if (map !is null) { // Items auto items = map.AnchoredObjects; for(uint i = 0; i < items.Length; i++) { int idifexist = -1; string itemname = items[i].ItemModel.IdName; int fallbacksize = 0; bool isofficial = true; if (itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") { isofficial = false; auto article = cast(items[i].ItemModel.ArticlePtr); if (article !is null) { itemname = string(article.PageName) + string(article.Name) + ".Item.Gbx"; } else { auto fid = cast(GetFidFromNod(items[i].ItemModel)); fallbacksize = fid.ByteSize; } } if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") { int index = objectsindex.Find(itemname); if (index >= 0) { objects[index].count++; objects[index].positions.InsertLast(items[i].AbsolutePositionInMap); } else { int trigger = items[i].ItemModel.WaypointType; AddNewObject(itemname, trigger, "Item", items[i].AbsolutePositionInMap, fallbacksize, isofficial); objectsindex.InsertLast(itemname); } } if (i % 100 == 0) yield(); // to avoid timeout } } } void AddNewObject(const string &in objectname, int trigger, const string &in type, vec3 pos, int fallbacksize, bool isofficial) { bool icon = false; int size; string source; CSystemFidFile@ file; CGameCtnCollector@ collector; CSystemFidFile@ tempfile; if (type == "Item" && Regex::IsMatch(objectname, "^[0-9]*/.*.zip/.*", Regex::Flags::None)) {// ItemCollections source = "Club"; @file = Fids::GetFake('MemoryTemp\\FavoriteClubItems\\' + objectname); @collector = cast(cast(file.Nod)); if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) { @tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\ClubItems\\' + objectname); } } else { // Blocks and Items source = "Local"; @file = Fids::GetUser(type + 's\\' + objectname); @collector = cast(cast(file.Nod)); if (collector is null || (collector.Icon !is null || file.ByteSize == 0)) { @tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\' + type + 's\\' + objectname); if (type == "Block" && tempfile.ByteSize == 0) { // Block is in Items dir @tempfile = Fids::GetFake('MemoryTemp\\CurrentMap_EmbeddedFiles\\ContentLoaded\\Items\\' + objectname); } } } if (tempfile !is null) { if (collector !is null && collector.Icon !is null && tempfile.ByteSize == 0) { icon = true; size = file.ByteSize; } else { size = tempfile.ByteSize; } if (isofficial) { source = "In-Game"; } else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize == 0) { #if TMNEXT source = "Local"; #else source = "In TP"; #endif } else if (file.ByteSize == 0 && tempfile.ByteSize == 0 && fallbacksize > 0 ) { source = "Embedded"; size = fallbacksize; } else if (file.ByteSize == 0 && tempfile.ByteSize > 0) { source = "Embedded"; } } else { size = file.ByteSize; } objects.InsertLast(Objects(objectname, trigger, icon, type, source, size, pos)); } bool FocusCam(const string &in objectname) { auto editor = cast(GetApp().Editor); auto camera = editor.OrbitalCameraControl; auto map = GetApp().RootMap; if (camera !is null) { int index = objectsindex.Find(objectname); camerafocusindex++; if (camerafocusindex > objects[index].positions.Length - 1 ) { camerafocusindex = 0; } camera.m_TargetedPosition = objects[index].positions[camerafocusindex]; // Workaround to update camera TargetedPosition editor.ButtonZoomInOnClick(); editor.ButtonZoomOutOnClick(); return true; } return false; }