change some variables type to remove warning logs
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14378c4b86
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@ -30,7 +30,7 @@ enum ESortColumn {
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bool menu_visibility = false;
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int camerafocusindex = 0;
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uint camerafocusindex = 0;
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bool include_default_objects = false;
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bool refreshobject;
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@ -71,7 +71,7 @@ void RefreshBlocks() {
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// Editor plugin API for GetVec3FromCoord function
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auto pluginmaptype = cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType);
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for(int i = 0; i < blocks.Length; i++) {
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for(uint i = 0; i < blocks.Length; i++) {
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int idifexist = -1;
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string blockname;
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blockname = blocks[i].BlockModel.IdName;
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@ -79,7 +79,7 @@ void RefreshBlocks() {
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if (include_default_objects || blockname.ToLower().SubStr(blockname.Length - 10, 10) == ".block.gbx") {
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vec3 pos;
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if (blocks[i].CoordX != 4294967295 && blocks[i].CoordZ != 4294967295) { // Not placed in free mapping
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if (pluginmaptype != null) { // Editor plugin is available
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if (pluginmaptype !is null) { // Editor plugin is available
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pos = pluginmaptype.GetVec3FromCoord(blocks[i].Coord);
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} else {
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pos.x = blocks[i].CoordX * 32 + 16;
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@ -118,7 +118,7 @@ void RefreshItems() {
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if (map !is null) {
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// Items
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auto items = map.AnchoredObjects;
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for(int i = 0; i < items.Length; i++) {
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for(uint i = 0; i < items.Length; i++) {
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int idifexist = -1;
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string itemname = items[i].ItemModel.IdName;
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if (include_default_objects || itemname.ToLower().SubStr(itemname.Length - 9, 9) == ".item.gbx") {
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@ -209,7 +209,7 @@ void GenerateRow(Objects@ object) {
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if (UI::Button(Icons::Search + "###" + object.name)) {
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FocusCam(object.name);
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}
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if (UI::IsItemHovered() && object.type == "Block" && cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType) == null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise";
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if (UI::IsItemHovered() && object.type == "Block" && cast<CGameEditorPluginMapMapType>(cast<CGameCtnEditorFree>(GetApp().Editor).PluginMapType) is null) infotext = "Editor plugins are disabled, the coordinates of the blocks are estimated and can be imprecise";
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UI::SameLine();
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switch(object.trigger){
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case CGameCtnBlockInfo::EWayPointType::Start:
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@ -326,11 +326,11 @@ void Render() {
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}
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}
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if (sortableobjects.Length > 0 ) {
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for(int i = 0; i < sortableobjects.Length; i++) {
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for(uint i = 0; i < sortableobjects.Length; i++) {
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GenerateRow(sortableobjects[i]);
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}
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} else {
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for(int i = 0; i < objects.Length; i++) {
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for(uint i = 0; i < objects.Length; i++) {
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GenerateRow(objects[i]);
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}
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}
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@ -4,7 +4,7 @@ author = "Beu"
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category = "Map Editor"
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siteid = 97
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version = "1.1"
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version = "1.2"
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blocks = [ "Plugin_Blocks&ItemsCounter" ]
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