add main logic

This commit is contained in:
Beu
2024-12-18 16:57:45 +01:00
parent e0f72cc6ce
commit ab3463fa16
6 changed files with 378 additions and 137 deletions

51
Classes/LayerConfig.as Normal file
View File

@@ -0,0 +1,51 @@
class LayerConfig {
string Name;
string Path;
CGameUILayer::EUILayerType LayerType = CGameUILayer::EUILayerType::Normal;
string AttachId = '';
LayerConfig() {}
LayerConfig(const string &in _ParentPath, const Json::Value &in _Data) {
Path = Path::Join(_ParentPath, _Data['Path']);
const string Manialink = GetManialink();
Name = InterfacesManager::GetLayerName(Manialink);
if (_Data.HasKey('LayerType') && _Data['LayerType'].GetType() == Json::Type::String) {
LayerType = CastEUILayerType(_Data['LayerType']);
}
if (_Data.HasKey('AttachId') && _Data['AttachId'].GetType() == Json::Type::String) {
AttachId = _Data['AttachId'];
}
}
string GetManialink() const {
if (!IO::FileExists(Path)) {
throw('Invalid Layer: Can\'t find "' + Path + '"');
}
IO::File File(Path, IO::FileMode::Read);
const string Manialink = File.ReadToEnd();
return Manialink;
}
CGameUILayer::EUILayerType CastEUILayerType(const string &in _LayerType) {
if (_LayerType == 'Normal') return CGameUILayer::EUILayerType::Normal;
if (_LayerType == 'ScoresTable') return CGameUILayer::EUILayerType::ScoresTable;
if (_LayerType == 'ScreenIn3d') return CGameUILayer::EUILayerType::ScreenIn3d;
if (_LayerType == 'AltMenu') return CGameUILayer::EUILayerType::AltMenu;
if (_LayerType == 'Markers') return CGameUILayer::EUILayerType::Markers;
if (_LayerType == 'CutScene') return CGameUILayer::EUILayerType::CutScene;
if (_LayerType == 'InGameMenu') return CGameUILayer::EUILayerType::InGameMenu;
if (_LayerType == 'EditorPlugin') return CGameUILayer::EUILayerType::EditorPlugin;
if (_LayerType == 'ManiaplanetPlugin') return CGameUILayer::EUILayerType::ManiaplanetPlugin;
if (_LayerType == 'ManiaplanetMenu') return CGameUILayer::EUILayerType::ManiaplanetMenu;
if (_LayerType == 'LoadingScreen') return CGameUILayer::EUILayerType::LoadingScreen;
throw('Invalid EUILayerType: '+ _LayerType);
return CGameUILayer::EUILayerType::Normal;
}
}