TM2020-Gamemodes/TM_Alfadream.Script.txt

276 lines
9.8 KiB
Plaintext

#Extends "Modes/TrackMania/TM_Cup_Online.Script.txt"
#Setting S_PointsLimit 50
#Setting S_RoundsPerMap 4
#Setting S_PointsRepartition "10,6,4,3,0"
#Setting S_PlayersPerMatch 12
#Const C_ML_TeamPicker "Custom_TeamPicker"
***Match_StartServer***
***
Clans::SetClansNb(6);
Clans::SetUseForcedClans(True);
WarmUp::SetSpawnInRequestedClan(False); // Must be disabled because Clans are forced
***
***Match_StartMatch***
***
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] ;
Net_Custom_PlayersClan = [];
Teams[2].Name = "Cyan";
Teams[3].Name = "Pink";
Teams[4].Name = "Yellow";
Teams[5].Name = "Green";
***
***Match_InitMap***
***
if (GetPlayersNb() < S_PlayersPerMatch) {
SendPickManialink();
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
foreach (Player in AllPlayers) {
if (Player.IsFakePlayer) {
Net_Custom_PlayersClan[Player.User.WebServicesUserId] = ML::Rand(1,6);
Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
}
}
while (GetPlayersNb() < S_PlayersPerMatch && MB_MapIsRunning()) {
MB_Yield();
foreach (Event in UIManager.PendingEvents) {
if (Event.Type == CUIConfigEvent::EType::OnLayerCustomEvent && Event.CustomEventType == "Custom_Join_Clan") {
declare CSmPlayer Player = GetPlayer(Event.UI);
if (Player != Null) {
Net_Custom_PlayersClan[Player.User.WebServicesUserId] = TL::ToInteger(Event.CustomEventData[0]);
Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
SetPlayerClan(Player, Net_Custom_PlayersClan[Player.User.WebServicesUserId]);
}
}
}
}
Layers::Detach(C_ML_TeamPicker);
}
declare Int2[] Custom_RoundsVersus for This = [];
Custom_RoundsVersus = GenerateRoundVersus();
***
***Match_InitRound***
***
declare Integer Custom_NbOfValidRounds for This = 0;
Custom_NbOfValidRounds = G_NbOfValidRounds;
declare Integer[] ClansThatCanSpawn = GetClansThatCanSpawn();
if (ClansThatCanSpawn.count == 6) {
UIModules_BigMessage::SetMessage("All teams play");
} else {
declare CTeam Team1 <=> Teams[ClansThatCanSpawn[0] - 1];
declare CTeam Team2 <=> Teams[ClansThatCanSpawn[1] - 1];
UIModules_BigMessage::SetMessage(Team1.Name ^ " vs " ^ Team2.Name);
}
MB_Sleep(3000);
UIModules_BigMessage::SetMessage("");
***
***Match_Yield***
***
foreach (Event in PendingEvents) {
if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
if (Net_Custom_PlayersClan.existskey(Event.Player.User.WebServicesUserId)) {
Event.Player.Score.LadderClan = Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId];
SetPlayerClan(Event.Player, Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId]);
}
}
}
***
***Rounds_SpawnPlayer***
***
SetPlayerClan(Player, Player.Score.LadderClan);
Race::Start(Player, StartTime);
***
***Rounds_CheckCanSpawn***
***
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
if (!Net_Custom_PlayersClan.existskey(_Player.Score.User.WebServicesUserId)) return False;
// Copy of GetClansThatCanSpawn() checks
declare Boolean OnePlayerIsFinalist = False;
foreach (Score in Scores) {
if (Scores::GetPlayerMatchPoints(Score) >= S_PointsLimit) {
OnePlayerIsFinalist = True;
break;
}
}
if (!OnePlayerIsFinalist) {
declare Int2[] Custom_RoundsVersus for This = [];
declare Integer Custom_NbOfValidRounds for This = 0;
if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
if (Custom_RoundsVersus[Custom_NbOfValidRounds].X != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]
&& Custom_RoundsVersus[Custom_NbOfValidRounds].Y != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]) {
return False;
}
}
}
***
Integer GetPlayersNb() {
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
return Net_Custom_PlayersClan.count;
}
Int2[] GenerateRoundVersus() {
declare Integer[Integer] SortingTeam;
for (I, 1, 6) {
SortingTeam[I] = ML::Rand(0, 10000);
}
SortingTeam = SortingTeam.sort();
declare Integer[] SortedTeam;
foreach (ClanId => Rand in SortingTeam.sort()) {
SortedTeam.add(ClanId);
}
declare Int2[] RoundOrder;
for (I, 0, 2) {
RoundOrder.add(<SortedTeam[I * 2], SortedTeam[I * 2 + 1]>);
}
return RoundOrder;
}
Integer[] GetClansThatCanSpawn() {
declare Boolean OnePlayerIsFinalist = False;
foreach (Score in Scores) {
if (Scores::GetPlayerMatchPoints(Score) >= S_PointsLimit) {
OnePlayerIsFinalist = True;
break;
}
}
if (!OnePlayerIsFinalist) {
declare Int2[] Custom_RoundsVersus for This = [];
declare Integer Custom_NbOfValidRounds for This = 0;
if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
return [Custom_RoundsVersus[Custom_NbOfValidRounds].X, Custom_RoundsVersus[Custom_NbOfValidRounds].Y];
}
}
return [1, 2, 3, 4, 5, 6];
}
Void SendPickManialink() {
declare Text Manialink = """
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<manialink version="3" name="{{{C_ML_TeamPicker}}}">
<stylesheet>
<style class="center" halign="center" valign="center" />
</stylesheet>
<framemodel id="framemodel-team">
<label id="label-team-name" pos="0 -5" class="center" textsize=3 textfont="GameFontExtraBold"/>
<frame id="frame-players" pos="0 -15">
<label pos="0 0" class="center" textsize=2 textfont="GameFontSemiBold"/>
<label pos="0 -5" class="center" textsize=2 textfont="GameFontSemiBold"/>
<label pos="0 -10" class="center" textsize=2 textfont="GameFontSemiBold"/>
<label pos="0 -15" class="center" textsize=2 textfont="GameFontSemiBold"/>
</frame>
<label id="label-join-clan" pos="0 -76" class="center" style="CardButtonSmallS" text="Join" scriptevents=2/>
</framemodel>
<frame id="frame-global">
<quad id="background" class="center" z-index="-1" size="180 80" bgcolor="000" opacity="0.7" />
<frame id="frame-teams">
<frameinstance modelid="framemodel-team" pos="-75 40" data-clanid="1"/>
<frameinstance modelid="framemodel-team" pos="-45 40" data-clanid="2"/>
<frameinstance modelid="framemodel-team" pos="-15 40" data-clanid="3"/>
<frameinstance modelid="framemodel-team" pos="15 40" data-clanid="4"/>
<frameinstance modelid="framemodel-team" pos="45 40" data-clanid="5"/>
<frameinstance modelid="framemodel-team" pos="75 40" data-clanid="6"/>
</frame>
</frame>
<script><!--
#Include "TextLib" as TL
#Include "TimeLib" as TimeLib
#Const C_AttachId {{{dump(C_ML_TeamPicker)}}}
main() {
log("Init");
declare CMlFrame Frame_Teams <=> (Page.GetFirstChild("frame-teams") as CMlFrame);
foreach (Key => Control in Frame_Teams.Controls) {
if (!Teams.existskey(Key)) break;
declare CMlFrame Frame <=> Control as CMlFrame;
declare CMlLabel Label_TeamName <=> (Frame.GetFirstChild("label-team-name") as CMlLabel);
Label_TeamName.Value = Teams[Key].Name;
Label_TeamName.TextColor = Teams[Key].ColorPrimary;
}
// Wait C++ initialize the player
wait (InputPlayer != Null);
declare netread Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
while(True) {
yield;
declare Text[][Integer] PlayerPerTeams = [];
foreach (Player in Players) {
if (!Net_Custom_PlayersClan.existskey(Player.User.WebServicesUserId)) continue;
declare Integer TeamId = Net_Custom_PlayersClan[Player.User.WebServicesUserId] - 1;
if (!PlayerPerTeams.existskey(TeamId)) PlayerPerTeams[TeamId] = [];
PlayerPerTeams[TeamId].add(Player.User.Name);
}
foreach (TeamId => Control in Frame_Teams.Controls) {
declare CMlFrame Frame_Team <=> Control as CMlFrame;
declare CMlFrame Frame_Players <=> (Frame_Team.GetFirstChild("frame-players") as CMlFrame);
foreach (Key => Control in Frame_Players.Controls) {
declare CMlLabel Label <=> Control as CMlLabel ;
//declare CMlLabel Label <=> (Frame_Player.GetFirstChild("") as CMlLabel);
if (PlayerPerTeams.existskey(TeamId) && PlayerPerTeams[TeamId].existskey(Key)) {
Label.Value = PlayerPerTeams[TeamId][Key];
} else {
Label.Value = "";
}
}
}
foreach (Event in PendingEvents) {
if (Event.Type == CMlScriptEvent::Type::MouseClick) {
if (Event.ControlId == "label-join-clan") {
declare Text ClanId = Event.Control.Parent.DataAttributeGet("clanid");
SendCustomEvent("Custom_Join_Clan", [ClanId]);
}
}
}
}
}
--></script>
</manialink>
""";
Layers::Create(C_ML_TeamPicker, Manialink);
Layers::SetType(C_ML_TeamPicker, CUILayer::EUILayerType::Normal);
Layers::Attach(C_ML_TeamPicker);
}