fix comments

This commit is contained in:
Beu 2023-11-30 17:31:20 +01:00
parent 10465dbf12
commit fb05e863b4

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@ -34,17 +34,17 @@
#Setting S_WarmUpDuration 0 as _("Duration of one warm up") #Setting S_WarmUpDuration 0 as _("Duration of one warm up")
#Setting S_WarmUpTimeout -1 as _("Warm up timeout") #Setting S_WarmUpTimeout -1 as _("Warm up timeout")
#Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0" as _("Nb of players above which one extra elim. /CP. Same setting of Knock") #Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0" as "Number of eliminated by checkpoint sorted from the finish to the start"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Constants // Constants
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
#Const C_ModeName "CP Knockout" #Const C_ModeName "CP Knockout"
//L16N [Laps] Description of the mode rules //L16N [Laps] Description of the mode rules
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.") #Const Description "Knockout per checkpoint game mode"
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
#Const C_UploadRecord True #Const C_UploadRecord True
#Const C_DisplayRecordGhost False #Const C_DisplayRecordGhost False