From fb05e863b4f5bb8442c9a9084c4f017bc5fcb01e Mon Sep 17 00:00:00 2001 From: Beu Date: Thu, 30 Nov 2023 17:31:20 +0100 Subject: [PATCH] fix comments --- TM_CPKnockout_V2.Script.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TM_CPKnockout_V2.Script.txt b/TM_CPKnockout_V2.Script.txt index d62c597..32416eb 100644 --- a/TM_CPKnockout_V2.Script.txt +++ b/TM_CPKnockout_V2.Script.txt @@ -34,17 +34,17 @@ #Setting S_WarmUpDuration 0 as _("Duration of one warm up") #Setting S_WarmUpTimeout -1 as _("Warm up timeout") -#Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0" as _("Nb of players above which one extra elim. /CP. Same setting of Knock") +#Setting S_EliminatedPlayersNbRanks "2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,2,0,0,0,0" as "Number of eliminated by checkpoint sorted from the finish to the start" // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Constants // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // #Const C_ModeName "CP Knockout" //L16N [Laps] Description of the mode rules -#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.") +#Const Description "Knockout per checkpoint game mode" #Const C_HudModulePath "" //< Path to the hud module -#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app +#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app #Const C_UploadRecord True #Const C_DisplayRecordGhost False