Remove old PlaySound logics
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@ -467,7 +467,6 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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ActiveMalus = True;
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NextStepMalusTime = Now + (S_MalusDuration*1000);
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::Silence;
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UIModules_BigMessage::SetMessage("Current Effect: "^C_Malus_Name[MalusIndex]);
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// Players UI update
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@ -488,7 +487,6 @@ if (Players.count > 0 && S_MalusDuration > 0 && MalusTime != -1 && Now > MalusTi
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NextStepMalusTime = Now + (S_MalusEveryNSecs*1000);
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::Silence;
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UIModules_BigMessage::SetMessage("");
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// Players UI update
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@ -549,8 +547,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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}
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Scores::SetPlayerWinner(WinnerScore);
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UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::EndRound;
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UIManager.UIAll.BigMessageSoundVariant = 0;
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ModeUtils::PlaySound(CUIConfig::EUISound::EndRound, 0);
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if (WinnerScore == Null) {
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UIModules_BigMessage::SetMessage(_("|Match|Draw"));
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