Fix bug of Map Start Order
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		| @@ -174,7 +174,6 @@ declare Boolean Map_Skipped; | ||||
|  | ||||
| UpdateScoresTableFooter(S_PointsLimit, S_RoundsPerMap, S_MapsPerMatch, Map_ValidRoundsNb, S_SegmentsPerRound); | ||||
|  | ||||
| declare CMapLandmark[] Map_Starts for This; | ||||
| declare Integer Map_NextEmptyArmorCheckTime; | ||||
|  | ||||
| // Find start blocks | ||||
| @@ -184,6 +183,9 @@ foreach (Start in Starts) { | ||||
| 	SortedStarts[Start.Order] = Start; | ||||
| } | ||||
| SortedStarts = SortedStarts.sortkey(); | ||||
|  | ||||
| declare CMapLandmark[] Map_Starts for This; | ||||
| Map_Starts = []; | ||||
| foreach (Start in SortedStarts) { | ||||
| 	Map_Starts.add(Start); | ||||
| } | ||||
|   | ||||
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