Fix bug of Map Start Order
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@ -174,7 +174,6 @@ declare Boolean Map_Skipped;
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UpdateScoresTableFooter(S_PointsLimit, S_RoundsPerMap, S_MapsPerMatch, Map_ValidRoundsNb, S_SegmentsPerRound);
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declare CMapLandmark[] Map_Starts for This;
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declare Integer Map_NextEmptyArmorCheckTime;
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// Find start blocks
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@ -184,6 +183,9 @@ foreach (Start in Starts) {
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SortedStarts[Start.Order] = Start;
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}
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SortedStarts = SortedStarts.sortkey();
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declare CMapLandmark[] Map_Starts for This;
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Map_Starts = [];
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foreach (Start in SortedStarts) {
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Map_Starts.add(Start);
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}
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