add ClimbTheMap Base
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										452
									
								
								TM_ClimbTheMap.Script.txt
									
									
									
									
									
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										452
									
								
								TM_ClimbTheMap.Script.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,452 @@
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/**
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*	Time Attack mode
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*/
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextBase.Script.txt"
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//#RequireContext CSmMode
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#Const	CompatibleMapTypes	"TrackMania\\TM_Race,TM_Race"
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#Const	Version							"2023-09-04"
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#Const	ScriptName					"Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/CommonLibs/Common/Task.Script.txt" as Task
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/TimeAttack/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/TrophyRanking.Script.txt" as TrophyRanking
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#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/CommonLibs/Common/Tracking.Script.txt" as Tracking
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// UI from Race
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/UIModules/EndMatchTrophy_Server.Script.txt" as UIModules_EndMatchTrophy
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_AltitudeUpdateFrequency 500 as "Altitude Update Frequency"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "Time Attack"
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//L16N [Time Attack] Description of the mode rules
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#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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#Const C_DisplayRecordMedal False
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#Const C_CelebrateRecordGhost False
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#Const C_CelebrateRecordMedal False
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#Const C_DisplayWorldTop False
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#Const C_MlId_LiveAltitude "ClimbTheMap_Altidude"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Extends
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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***Match_LogVersions***
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***
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Log::RegisterScript(ScriptName, Version);
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Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***Match_LoadLibraries***
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***
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StateMgr::Load();
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***
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***Match_UnloadLibraries***
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***
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StateMgr::Unload();
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***
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***Match_Settings***
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***
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MB_Settings_UseDefaultTimer = False;
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultPodiumSequence = False;
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***
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***Match_Rules***
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***
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ModeInfo::SetName(C_ModeName);
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ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
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ModeInfo::SetRules(Description);
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ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
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***
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***Match_LoadHud***
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***
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if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
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***
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***Match_AfterLoadHud***
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***
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UIManager.UIAll.ScoreTableOnlyManialink = True;
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UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
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ClientManiaAppUrl = C_ManiaAppUrl;
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Race::SortScores(UIModules_ScoresTable::C_Mode_BestTime);
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UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
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UIModules_PauseMenu_Online::SetHelp(Description);
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UIModules_Sign16x9Small::SetScoreMode(UIModules_Sign16x9Small::C_ScoreMode_BestRaceTime);
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UIManager.UIAll.OverlayHideCountdown = True;
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UIManager.UIAll.OverlayHideSpectatorInfos = True;
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UIManager.UIAll.OverlayHideChrono = True;
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SetMl();
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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	switch (Event.Type) {
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		// Initialize players when they join the server
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		case CSmModeEvent::EType::OnPlayerAdded: {
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			StateMgr::InitializePlayer(Event.Player);
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			CarRank::InitializePlayer(Event.Player);
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		}
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	}
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}
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StateMgr::Yield();
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***
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***Match_StartServer***
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***
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// Initialize mode
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Clans::SetClansNb(0);
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GiveUpBehaviour_RespawnAfter = True;
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CrudeExtrapolation_AllowDelay = True;
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_GiveUpBeforeFirstCheckpoint);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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Race::SetupRecord(
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	MenuConsts::C_ScopeType_Season,
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	MenuConsts::C_ScopeType_PersonalBest,
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	MenuConsts::C_GameMode_TimeAttack,
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	"",
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	C_UploadRecord,
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	C_DisplayRecordGhost,
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	C_DisplayRecordMedal,
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	C_CelebrateRecordGhost,
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	C_CelebrateRecordMedal,
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	C_DisplayWorldTop
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);
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CarRank::Reset();
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***
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***Match_InitMap***
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***
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declare Integer Map_NextUpdate;
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declare netwrite Integer[Text] Net_ClimbTheMap_AltitudePerName for Teams[0];
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declare netwrite Integer Net_ClimbTheMap_AltitudePerName_Update for Teams[0];
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declare netwrite Integer Net_ClimbTheMap_UpdateFrequency for Teams[0] = 500;
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***
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***Match_StartMap***
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***
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// Check if the map is valid or not
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declare CMapLandmark Start = Map::GetStart();
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declare CMapLandmark[] Finishes = Map::GetFinishes();
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if (Start == Null && Finishes.count == 0) {
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	RaceStateMgr::ForcePlayersStates([RaceStateMgr::C_State_Waiting]);
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	UIModules_BigMessage::SetMessage( _("This map is not valid"));
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	MB_Sleep(3000);
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	UIModules_BigMessage::SetMessage("");
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	MB_StopMap();
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} else {
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	declare netwrite Int2 Net_ClimbTheMap_AltitudeOfWaypoints for Teams[0];
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	declare netwrite Integer Net_ClimbTheMap_AltitudeOfWaypoints_Update for Teams[0];
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	declare Real FinishAltitude;
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	foreach (Finish in Finishes) {
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		FinishAltitude = ML::Max(Finish.Position.Y, FinishAltitude);
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	}
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	Net_ClimbTheMap_AltitudeOfWaypoints = <ML::CeilingInteger(Start.Position.Y), ML::CeilingInteger(FinishAltitude)>;
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	Net_ClimbTheMap_AltitudeOfWaypoints_Update += 1;
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	Net_ClimbTheMap_UpdateFrequency = S_AltitudeUpdateFrequency;
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	// Initialize race
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	StartTime = Now + Race::C_SpawnDuration;
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	EndTime = -1;
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	// Spawn players for the race
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	foreach (Player in Players) {
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		Race::Start(Player, StartTime);
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	}
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	StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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	CarRank::Update(CarRank::C_SortCriteria_BestRace);
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	Race::EnableIntroDuringMatch(True);
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}
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***
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***Match_PlayLoop***
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***
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// Manage race events
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declare Events::K_RaceEvent[] RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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	Race::ValidEvent(Event);
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	// Waypoint
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	if (Event.Type == Events::C_Type_Waypoint) {
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		if (Event.Player != Null) {
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			if (Event.IsEndRace) {
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				// Change Score
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				Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
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				Scores::UpdatePlayerBestLapIfBetter(Event.Player);
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				Scores::UpdatePlayerPrevRace(Event.Player);
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			}
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			CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace);
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		}
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	}
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}
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if (Now > Map_NextUpdate) {
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	Map_NextUpdate = Now + S_AltitudeUpdateFrequency;
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	declare Integer[Text] AltitudePerName;
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	foreach (Player in Players) {
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		if (Player.User == Null) continue;
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		if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) continue;
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		AltitudePerName[Player.User.Name] = ML::FloorInteger(Player.Position.Y);
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	}
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	Net_ClimbTheMap_AltitudePerName = AltitudePerName;
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	Net_ClimbTheMap_AltitudePerName_Update += 1;
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}
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// Manage mode events
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foreach (Event in PendingEvents) {
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	if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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	Events::Invalid(Event);
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}
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// Spawn players
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if (PlayersNbDead > 0) { //< Check for unspawned players only if at least one player is unspawned
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	foreach (Player in Players) {
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		if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && Race::IsReadyToStart(Player)) {
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			Race::Start(Player);
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		}
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	}
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}
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if (Net_ClimbTheMap_UpdateFrequency != S_AltitudeUpdateFrequency) {
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	Net_ClimbTheMap_UpdateFrequency = S_AltitudeUpdateFrequency;
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}
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***
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***Match_EndMap***
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***
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// Ensure that we stop the match (after a vote for the next map, ...)
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MB_StopMatch();
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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Race::EnableIntroDuringMatch(False);
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TrophyRanking::UpdateUsersRank();
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::StopSkipOutroAll();
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***
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***Match_BeforePodiumSequence***
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***
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ModeUtils::PlaySound(CUIConfig::EUISound::EndRound, 0);
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UIModules_BigMessage::SetMessage("Changing Map");
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***
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***Match_AfterPodiumSequence***
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***
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UIModules_BigMessage::SetMessage("");
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***
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Void SetMl() {
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	declare Text FrameInstances;
 | 
			
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	for (I, 0, 100) {
 | 
			
		||||
		FrameInstances ^= """<frameinstance modelid="framemodel-marker"/>""";
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	}
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	declare Text MLText = """
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<manialink version="3" name="{{{C_MlId_LiveAltitude}}}">
 | 
			
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	<stylesheet>
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		<style class="background" bgcolor="000" opacity="0.8" textcolor="000"/>
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	</stylesheet>
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	<framemodel id="framemodel-dot">
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		<quad class="background" size="1 1"/>
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		<label id="label-dotaltitude" class="background" pos="2 0" valign="center" textsize="1" textfont="GameFontExtraBold"/>
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	</framemodel>
 | 
			
		||||
	<framemodel id="framemodel-marker">
 | 
			
		||||
		<quad class="background" size="2 3.5" valign="center" image="https://cdn.discordapp.com/attachments/767738540687228948/1148961256334688387/triangle.png"/>
 | 
			
		||||
		<quad id="quad-background" class="background" pos="2 0" size="0 3.5" valign="center"/>
 | 
			
		||||
		<label id="label-playername"  pos="3 -0.2" valign="center2" textsize="1" textfont="GameFontExtraBold"/>
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		||||
	</framemodel>
 | 
			
		||||
	<frame id="frame-global" hidden="1" pos="-150 75">
 | 
			
		||||
		<frame z-index="-10">
 | 
			
		||||
			<quad class="background" size="1 121"/>
 | 
			
		||||
			<frame id="frame-dots" pos="1 -120">
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 0"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 15"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 30"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 45"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 60"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 75"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 90"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 105"/>
 | 
			
		||||
				<frameinstance modelid="framemodel-dot" pos="0 120"/>
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		||||
			</frame>
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		||||
		</frame>
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		||||
		<frame id="frame-markers" pos="2 -120">
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		||||
			{{{FrameInstances}}}
 | 
			
		||||
		</frame>
 | 
			
		||||
	</frame>
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		||||
<script><!--
 | 
			
		||||
 | 
			
		||||
#Include "TextLib" as TL
 | 
			
		||||
#Include "MathLib" as ML
 | 
			
		||||
 | 
			
		||||
Real GetPosition(Int2 _AltitudeOfWaypoints, Integer _Altitude) {
 | 
			
		||||
	return (120. * (_Altitude - _AltitudeOfWaypoints.X)) / (_AltitudeOfWaypoints.Y - _AltitudeOfWaypoints.X);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
main() {
 | 
			
		||||
	declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame) ;
 | 
			
		||||
 | 
			
		||||
	declare CMlFrame Frame_Dots <=> (Frame_Global.GetFirstChild("frame-dots") as CMlFrame);
 | 
			
		||||
	declare CMlFrame Frame_Markers <=> (Frame_Global.GetFirstChild("frame-markers") as CMlFrame);
 | 
			
		||||
 | 
			
		||||
	declare CMlFrame[] Markers;
 | 
			
		||||
	foreach (Control in Frame_Markers.Controls) {
 | 
			
		||||
		Markers.add(Control as CMlFrame);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	wait(InputPlayer != Null);
 | 
			
		||||
	Frame_Global.Visible = True;
 | 
			
		||||
 | 
			
		||||
	declare netread Integer Net_ClimbTheMap_UpdateFrequency for Teams[0] = 500;
 | 
			
		||||
 | 
			
		||||
	declare netread Int2 Net_ClimbTheMap_AltitudeOfWaypoints for Teams[0];
 | 
			
		||||
	declare netread Integer Net_ClimbTheMap_AltitudeOfWaypoints_Update for Teams[0];
 | 
			
		||||
 | 
			
		||||
	declare Integer Last_AltitudeOfWaypoints = -1;
 | 
			
		||||
 | 
			
		||||
	declare netread Integer[Text] Net_ClimbTheMap_AltitudePerName for Teams[0];
 | 
			
		||||
	declare netread Integer Net_ClimbTheMap_AltitudePerName_Update for Teams[0];
 | 
			
		||||
	
 | 
			
		||||
	declare Integer Last_AltitudePerName = -1;
 | 
			
		||||
	declare Integer[Text] Previous_AltitudePerName;
 | 
			
		||||
 | 
			
		||||
	declare Boolean Last_PageWasVisible;
 | 
			
		||||
 | 
			
		||||
	declare Ident Last_GUIPlayerId;
 | 
			
		||||
	
 | 
			
		||||
	while (True) {
 | 
			
		||||
		yield;
 | 
			
		||||
		
 | 
			
		||||
		if (PageIsVisible) {
 | 
			
		||||
			if (Last_AltitudeOfWaypoints != Net_ClimbTheMap_AltitudeOfWaypoints_Update) {
 | 
			
		||||
				Last_AltitudeOfWaypoints = Net_ClimbTheMap_AltitudeOfWaypoints_Update;
 | 
			
		||||
				
 | 
			
		||||
				foreach (Key => Control in Frame_Dots.Controls) {
 | 
			
		||||
					declare CMlFrame Frame <=> (Control as CMlFrame);
 | 
			
		||||
					declare CMlLabel Label_DotAltidude <=> (Frame.GetFirstChild("label-dotaltitude") as CMlLabel);
 | 
			
		||||
	
 | 
			
		||||
					if (Key == 0) {
 | 
			
		||||
						Label_DotAltidude.Value = "Start";
 | 
			
		||||
					} else if (Key == Frame_Dots.Controls.count - 1) {
 | 
			
		||||
						Label_DotAltidude.Value = "Finish";
 | 
			
		||||
					} else {
 | 
			
		||||
						Label_DotAltidude.Value = TL::ToText(Net_ClimbTheMap_AltitudeOfWaypoints.Y / Frame_Dots.Controls.count * Key);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
	
 | 
			
		||||
			if (Last_AltitudePerName != Net_ClimbTheMap_AltitudePerName_Update) {
 | 
			
		||||
				Last_AltitudePerName = Net_ClimbTheMap_AltitudePerName_Update;
 | 
			
		||||
 | 
			
		||||
				declare Integer I;
 | 
			
		||||
	
 | 
			
		||||
				foreach (Name => Altitude in Net_ClimbTheMap_AltitudePerName) {
 | 
			
		||||
					if (!Markers.existskey(I)) break;
 | 
			
		||||
 | 
			
		||||
					Markers[I].Visible = True;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
					declare Text PlayerName for Markers[I];
 | 
			
		||||
 | 
			
		||||
					// Change Label only if name changed
 | 
			
		||||
					declare Boolean ChangeLabel = (PlayerName != Name);
 | 
			
		||||
					PlayerName = Name;
 | 
			
		||||
 | 
			
		||||
					declare CMlLabel Label_PlayerName <=> (Markers[I].GetFirstChild("label-playername") as CMlLabel);
 | 
			
		||||
					if (ChangeLabel) {
 | 
			
		||||
						Label_PlayerName.Value = Name; 
 | 
			
		||||
						declare CMlQuad Quad_Background <=> (Markers[I].GetFirstChild("quad-background") as CMlQuad);
 | 
			
		||||
						Quad_Background.Size.X = Label_PlayerName.ComputeWidth(Label_PlayerName.Value) + 2.5; 
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					if (Last_PageWasVisible) {
 | 
			
		||||
						if (ChangeLabel) {
 | 
			
		||||
							log("ChangeLabel");
 | 
			
		||||
							Markers[I].RelativePosition_V3.Y = GetPosition(Net_ClimbTheMap_AltitudeOfWaypoints, Previous_AltitudePerName.get(Name, Altitude));
 | 
			
		||||
						}
 | 
			
		||||
						
 | 
			
		||||
						AnimMgr.Flush(Markers[I]);
 | 
			
		||||
						AnimMgr.Add(Markers[I], "<a pos=\"0 " ^ GetPosition(Net_ClimbTheMap_AltitudeOfWaypoints, Altitude) ^ "\"/>", Net_ClimbTheMap_UpdateFrequency, CAnimManager::EAnimManagerEasing::Linear);
 | 
			
		||||
					} else {
 | 
			
		||||
						Markers[I].RelativePosition_V3.Y = GetPosition(Net_ClimbTheMap_AltitudeOfWaypoints, Altitude);
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					Previous_AltitudePerName = Net_ClimbTheMap_AltitudePerName;
 | 
			
		||||
 | 
			
		||||
					if (GUIPlayer == Null || GUIPlayer.User == Null || GUIPlayer.User.Name != Name) {
 | 
			
		||||
						Label_PlayerName.TextColor = <.5, .5, .5>;
 | 
			
		||||
						Label_PlayerName.TextFont = "GameFontSemiBold";
 | 
			
		||||
						Markers[I].ZIndex = 0.;
 | 
			
		||||
					} else {
 | 
			
		||||
						Label_PlayerName.TextColor = <1., 1., 1.>;
 | 
			
		||||
						Label_PlayerName.TextFont = "GameFontExtraBold";
 | 
			
		||||
						Markers[I].ZIndex = 5.;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					I += 1;
 | 
			
		||||
				}
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
				while (Markers.existskey(I) && Markers[I].Visible) {
 | 
			
		||||
					Markers[I].Visible = False;
 | 
			
		||||
					I += 1;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			Last_PageWasVisible = True;
 | 
			
		||||
		} else {
 | 
			
		||||
			Last_PageWasVisible = False;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
--></script>
 | 
			
		||||
</manialink>
 | 
			
		||||
	""";
 | 
			
		||||
	Layers::Create(C_MlId_LiveAltitude, MLText);
 | 
			
		||||
	Layers::SetType(C_MlId_LiveAltitude, CUILayer::EUILayerType::Normal);
 | 
			
		||||
	Layers::Attach(C_MlId_LiveAltitude);
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user