add ClimbTheMap Base
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TM_ClimbTheMap.Script.txt
Normal file
452
TM_ClimbTheMap.Script.txt
Normal file
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/**
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* Time Attack mode
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*/
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextBase.Script.txt"
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//#RequireContext CSmMode
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-09-04"
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#Const ScriptName "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/CommonLibs/Common/Task.Script.txt" as Task
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/TimeAttack/StateManager.Script.txt" as StateMgr
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/TrophyRanking.Script.txt" as TrophyRanking
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#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/CommonLibs/Common/Tracking.Script.txt" as Tracking
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// UI from Race
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/UIModules/EndMatchTrophy_Server.Script.txt" as UIModules_EndMatchTrophy
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_AltitudeUpdateFrequency 500 as "Altitude Update Frequency"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "Time Attack"
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//L16N [Time Attack] Description of the mode rules
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#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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#Const C_DisplayRecordMedal False
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#Const C_CelebrateRecordGhost False
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#Const C_CelebrateRecordMedal False
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#Const C_DisplayWorldTop False
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#Const C_MlId_LiveAltitude "ClimbTheMap_Altidude"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Extends
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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***Match_LogVersions***
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***
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Log::RegisterScript(ScriptName, Version);
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Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***Match_LoadLibraries***
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***
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StateMgr::Load();
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***
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***Match_UnloadLibraries***
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***
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StateMgr::Unload();
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***
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***Match_Settings***
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***
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MB_Settings_UseDefaultTimer = False;
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultPodiumSequence = False;
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***
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***Match_Rules***
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***
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ModeInfo::SetName(C_ModeName);
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ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
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ModeInfo::SetRules(Description);
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ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
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***
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***Match_LoadHud***
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***
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if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
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***
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***Match_AfterLoadHud***
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***
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UIManager.UIAll.ScoreTableOnlyManialink = True;
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UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
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ClientManiaAppUrl = C_ManiaAppUrl;
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Race::SortScores(UIModules_ScoresTable::C_Mode_BestTime);
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UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
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UIModules_PauseMenu_Online::SetHelp(Description);
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UIModules_Sign16x9Small::SetScoreMode(UIModules_Sign16x9Small::C_ScoreMode_BestRaceTime);
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UIManager.UIAll.OverlayHideCountdown = True;
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UIManager.UIAll.OverlayHideSpectatorInfos = True;
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UIManager.UIAll.OverlayHideChrono = True;
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SetMl();
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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switch (Event.Type) {
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// Initialize players when they join the server
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case CSmModeEvent::EType::OnPlayerAdded: {
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StateMgr::InitializePlayer(Event.Player);
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CarRank::InitializePlayer(Event.Player);
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}
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}
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}
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StateMgr::Yield();
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***
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***Match_StartServer***
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***
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// Initialize mode
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Clans::SetClansNb(0);
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GiveUpBehaviour_RespawnAfter = True;
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CrudeExtrapolation_AllowDelay = True;
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_GiveUpBeforeFirstCheckpoint);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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Race::SetupRecord(
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MenuConsts::C_ScopeType_Season,
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MenuConsts::C_ScopeType_PersonalBest,
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MenuConsts::C_GameMode_TimeAttack,
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"",
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C_UploadRecord,
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C_DisplayRecordGhost,
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C_DisplayRecordMedal,
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C_CelebrateRecordGhost,
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C_CelebrateRecordMedal,
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C_DisplayWorldTop
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);
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CarRank::Reset();
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***
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***Match_InitMap***
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***
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declare Integer Map_NextUpdate;
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declare netwrite Integer[Text] Net_ClimbTheMap_AltitudePerName for Teams[0];
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declare netwrite Integer Net_ClimbTheMap_AltitudePerName_Update for Teams[0];
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declare netwrite Integer Net_ClimbTheMap_UpdateFrequency for Teams[0] = 500;
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***
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***Match_StartMap***
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***
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// Check if the map is valid or not
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declare CMapLandmark Start = Map::GetStart();
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declare CMapLandmark[] Finishes = Map::GetFinishes();
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if (Start == Null && Finishes.count == 0) {
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RaceStateMgr::ForcePlayersStates([RaceStateMgr::C_State_Waiting]);
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UIModules_BigMessage::SetMessage( _("This map is not valid"));
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MB_Sleep(3000);
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UIModules_BigMessage::SetMessage("");
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MB_StopMap();
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} else {
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declare netwrite Int2 Net_ClimbTheMap_AltitudeOfWaypoints for Teams[0];
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declare netwrite Integer Net_ClimbTheMap_AltitudeOfWaypoints_Update for Teams[0];
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declare Real FinishAltitude;
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foreach (Finish in Finishes) {
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FinishAltitude = ML::Max(Finish.Position.Y, FinishAltitude);
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}
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Net_ClimbTheMap_AltitudeOfWaypoints = <ML::CeilingInteger(Start.Position.Y), ML::CeilingInteger(FinishAltitude)>;
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Net_ClimbTheMap_AltitudeOfWaypoints_Update += 1;
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Net_ClimbTheMap_UpdateFrequency = S_AltitudeUpdateFrequency;
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// Initialize race
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StartTime = Now + Race::C_SpawnDuration;
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EndTime = -1;
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// Spawn players for the race
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foreach (Player in Players) {
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Race::Start(Player, StartTime);
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}
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::EnableIntroDuringMatch(True);
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}
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***
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***Match_PlayLoop***
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***
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// Manage race events
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declare Events::K_RaceEvent[] RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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Race::ValidEvent(Event);
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// Waypoint
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if (Event.Type == Events::C_Type_Waypoint) {
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if (Event.Player != Null) {
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if (Event.IsEndRace) {
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// Change Score
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Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
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Scores::UpdatePlayerBestLapIfBetter(Event.Player);
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Scores::UpdatePlayerPrevRace(Event.Player);
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}
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CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace);
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}
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}
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}
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if (Now > Map_NextUpdate) {
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Map_NextUpdate = Now + S_AltitudeUpdateFrequency;
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declare Integer[Text] AltitudePerName;
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foreach (Player in Players) {
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if (Player.User == Null) continue;
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) continue;
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AltitudePerName[Player.User.Name] = ML::FloorInteger(Player.Position.Y);
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}
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Net_ClimbTheMap_AltitudePerName = AltitudePerName;
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Net_ClimbTheMap_AltitudePerName_Update += 1;
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}
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// Manage mode events
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foreach (Event in PendingEvents) {
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if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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Events::Invalid(Event);
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}
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// Spawn players
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if (PlayersNbDead > 0) { //< Check for unspawned players only if at least one player is unspawned
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foreach (Player in Players) {
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if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && Race::IsReadyToStart(Player)) {
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Race::Start(Player);
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}
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}
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}
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if (Net_ClimbTheMap_UpdateFrequency != S_AltitudeUpdateFrequency) {
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Net_ClimbTheMap_UpdateFrequency = S_AltitudeUpdateFrequency;
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}
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***
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***Match_EndMap***
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***
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// Ensure that we stop the match (after a vote for the next map, ...)
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MB_StopMatch();
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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Race::EnableIntroDuringMatch(False);
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TrophyRanking::UpdateUsersRank();
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::StopSkipOutroAll();
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***
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***Match_BeforePodiumSequence***
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***
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ModeUtils::PlaySound(CUIConfig::EUISound::EndRound, 0);
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UIModules_BigMessage::SetMessage("Changing Map");
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***
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***Match_AfterPodiumSequence***
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***
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UIModules_BigMessage::SetMessage("");
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***
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Void SetMl() {
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declare Text FrameInstances;
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for (I, 0, 100) {
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FrameInstances ^= """<frameinstance modelid="framemodel-marker"/>""";
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}
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declare Text MLText = """
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<manialink version="3" name="{{{C_MlId_LiveAltitude}}}">
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<stylesheet>
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<style class="background" bgcolor="000" opacity="0.8" textcolor="000"/>
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</stylesheet>
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<framemodel id="framemodel-dot">
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<quad class="background" size="1 1"/>
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<label id="label-dotaltitude" class="background" pos="2 0" valign="center" textsize="1" textfont="GameFontExtraBold"/>
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</framemodel>
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<framemodel id="framemodel-marker">
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<quad class="background" size="2 3.5" valign="center" image="https://cdn.discordapp.com/attachments/767738540687228948/1148961256334688387/triangle.png"/>
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<quad id="quad-background" class="background" pos="2 0" size="0 3.5" valign="center"/>
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<label id="label-playername" pos="3 -0.2" valign="center2" textsize="1" textfont="GameFontExtraBold"/>
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</framemodel>
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<frame id="frame-global" hidden="1" pos="-150 75">
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<frame z-index="-10">
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<quad class="background" size="1 121"/>
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<frame id="frame-dots" pos="1 -120">
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<frameinstance modelid="framemodel-dot" pos="0 0"/>
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<frameinstance modelid="framemodel-dot" pos="0 15"/>
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<frameinstance modelid="framemodel-dot" pos="0 30"/>
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<frameinstance modelid="framemodel-dot" pos="0 45"/>
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<frameinstance modelid="framemodel-dot" pos="0 60"/>
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<frameinstance modelid="framemodel-dot" pos="0 75"/>
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<frameinstance modelid="framemodel-dot" pos="0 90"/>
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<frameinstance modelid="framemodel-dot" pos="0 105"/>
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<frameinstance modelid="framemodel-dot" pos="0 120"/>
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</frame>
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</frame>
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<frame id="frame-markers" pos="2 -120">
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{{{FrameInstances}}}
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</frame>
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</frame>
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<script><!--
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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Real GetPosition(Int2 _AltitudeOfWaypoints, Integer _Altitude) {
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return (120. * (_Altitude - _AltitudeOfWaypoints.X)) / (_AltitudeOfWaypoints.Y - _AltitudeOfWaypoints.X);
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}
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main() {
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declare CMlFrame Frame_Global <=> (Page.GetFirstChild("frame-global") as CMlFrame) ;
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declare CMlFrame Frame_Dots <=> (Frame_Global.GetFirstChild("frame-dots") as CMlFrame);
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declare CMlFrame Frame_Markers <=> (Frame_Global.GetFirstChild("frame-markers") as CMlFrame);
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declare CMlFrame[] Markers;
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foreach (Control in Frame_Markers.Controls) {
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Markers.add(Control as CMlFrame);
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}
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wait(InputPlayer != Null);
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Frame_Global.Visible = True;
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declare netread Integer Net_ClimbTheMap_UpdateFrequency for Teams[0] = 500;
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declare netread Int2 Net_ClimbTheMap_AltitudeOfWaypoints for Teams[0];
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declare netread Integer Net_ClimbTheMap_AltitudeOfWaypoints_Update for Teams[0];
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declare Integer Last_AltitudeOfWaypoints = -1;
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declare netread Integer[Text] Net_ClimbTheMap_AltitudePerName for Teams[0];
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declare netread Integer Net_ClimbTheMap_AltitudePerName_Update for Teams[0];
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declare Integer Last_AltitudePerName = -1;
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declare Integer[Text] Previous_AltitudePerName;
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declare Boolean Last_PageWasVisible;
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declare Ident Last_GUIPlayerId;
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while (True) {
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yield;
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if (PageIsVisible) {
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if (Last_AltitudeOfWaypoints != Net_ClimbTheMap_AltitudeOfWaypoints_Update) {
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Last_AltitudeOfWaypoints = Net_ClimbTheMap_AltitudeOfWaypoints_Update;
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foreach (Key => Control in Frame_Dots.Controls) {
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declare CMlFrame Frame <=> (Control as CMlFrame);
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declare CMlLabel Label_DotAltidude <=> (Frame.GetFirstChild("label-dotaltitude") as CMlLabel);
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if (Key == 0) {
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Label_DotAltidude.Value = "Start";
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} else if (Key == Frame_Dots.Controls.count - 1) {
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Label_DotAltidude.Value = "Finish";
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} else {
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Label_DotAltidude.Value = TL::ToText(Net_ClimbTheMap_AltitudeOfWaypoints.Y / Frame_Dots.Controls.count * Key);
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}
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}
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}
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if (Last_AltitudePerName != Net_ClimbTheMap_AltitudePerName_Update) {
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Last_AltitudePerName = Net_ClimbTheMap_AltitudePerName_Update;
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declare Integer I;
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foreach (Name => Altitude in Net_ClimbTheMap_AltitudePerName) {
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if (!Markers.existskey(I)) break;
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Markers[I].Visible = True;
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declare Text PlayerName for Markers[I];
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// Change Label only if name changed
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declare Boolean ChangeLabel = (PlayerName != Name);
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PlayerName = Name;
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declare CMlLabel Label_PlayerName <=> (Markers[I].GetFirstChild("label-playername") as CMlLabel);
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if (ChangeLabel) {
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Label_PlayerName.Value = Name;
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declare CMlQuad Quad_Background <=> (Markers[I].GetFirstChild("quad-background") as CMlQuad);
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Quad_Background.Size.X = Label_PlayerName.ComputeWidth(Label_PlayerName.Value) + 2.5;
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}
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if (Last_PageWasVisible) {
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if (ChangeLabel) {
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log("ChangeLabel");
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Markers[I].RelativePosition_V3.Y = GetPosition(Net_ClimbTheMap_AltitudeOfWaypoints, Previous_AltitudePerName.get(Name, Altitude));
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}
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AnimMgr.Flush(Markers[I]);
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AnimMgr.Add(Markers[I], "<a pos=\"0 " ^ GetPosition(Net_ClimbTheMap_AltitudeOfWaypoints, Altitude) ^ "\"/>", Net_ClimbTheMap_UpdateFrequency, CAnimManager::EAnimManagerEasing::Linear);
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} else {
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Markers[I].RelativePosition_V3.Y = GetPosition(Net_ClimbTheMap_AltitudeOfWaypoints, Altitude);
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}
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Previous_AltitudePerName = Net_ClimbTheMap_AltitudePerName;
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if (GUIPlayer == Null || GUIPlayer.User == Null || GUIPlayer.User.Name != Name) {
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Label_PlayerName.TextColor = <.5, .5, .5>;
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Label_PlayerName.TextFont = "GameFontSemiBold";
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Markers[I].ZIndex = 0.;
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} else {
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Label_PlayerName.TextColor = <1., 1., 1.>;
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Label_PlayerName.TextFont = "GameFontExtraBold";
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Markers[I].ZIndex = 5.;
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}
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I += 1;
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}
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while (Markers.existskey(I) && Markers[I].Visible) {
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Markers[I].Visible = False;
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I += 1;
|
||||
}
|
||||
}
|
||||
Last_PageWasVisible = True;
|
||||
} else {
|
||||
Last_PageWasVisible = False;
|
||||
}
|
||||
}
|
||||
}
|
||||
--></script>
|
||||
</manialink>
|
||||
""";
|
||||
Layers::Create(C_MlId_LiveAltitude, MLText);
|
||||
Layers::SetType(C_MlId_LiveAltitude, CUILayer::EUILayerType::Normal);
|
||||
Layers::Attach(C_MlId_LiveAltitude);
|
||||
}
|
Loading…
Reference in New Issue
Block a user