initial commit of the mode LapsKnockout
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TM_LapsKnockout.Script.txt
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420
TM_LapsKnockout.Script.txt
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/**
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* Laps Knockout mode
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*/
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// #RequireContext CSmMode
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#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2022-05-11"
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#Const ScriptName "Modes/TM2020-Gamemodes/TM_LapsKnockout.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Include "TextLib" as TL
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#Include "MathLib" as ML
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#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/TMNext/TrackMania/Modes/Laps/StateManager.Script.txt" as StateMgr
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "ManiaApps/Nadeo/TMNext/TrackMania/LapsCommon/Libs/Constants.Script.txt" as LibLaps_Constants
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#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Settings
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Setting S_DisableGiveUp True as _("Disable give up")
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#Setting S_WarmUpNb 0 as _("Number of warm up")
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#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
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#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
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#Setting S_NbLapsWithoutKO 0 as "Number of laps without elimination"
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#Setting S_EliminatedPlayersNbRanks "4,16,16" as _("Nb of players above which one extra elim. /lap. Same setting of Knock")
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/* About S_EliminatedPlayersNbRanks
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* Example : "8,16"
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* 1 to 8 players -> 1 elimination per lap
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* 9 to 16 players -> 2 eliminations per lap
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* 17 or more players -> 3 eliminations per lap
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*
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* Example : "8,16,16"
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* 1 to 8 players -> 1 eliminations per lap
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* 9 to 16 players -> 2 eliminations per lap
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* 17 or more players -> 4 eliminations per lap
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*
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* Example : "0,8"
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* 1 to 8 players -> 2 eliminations per lap
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* 9 or more players -> 3 eliminations per lap
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*
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* Example : ""
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* 1 or more players -> 1 elimination per lap
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*/
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#Struct K_LapState {
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Integer NbAliveAfter;
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Integer NbEliminations;
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Integer NbLapFinishers;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Constants
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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#Const C_ModeName "Laps"
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//L16N [Laps] Description of the mode rules
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#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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#Const C_DisplayRecordMedal False
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#Const C_CelebrateRecordGhost True
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#Const C_CelebrateRecordMedal True
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Extends
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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***Match_LogVersions***
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***
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Log::RegisterScript(ScriptName, Version);
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Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
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***
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***Match_LoadLibraries***
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***
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StateMgr::Load();
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***
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***Match_UnloadLibraries***
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***
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StateMgr::Unload();
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***
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***Match_Settings***
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***
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MB_Settings_UseDefaultHud = (C_HudModulePath == "");
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MB_Settings_UseDefaultTimer = False;
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***
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***Match_Rules***
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***
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ModeInfo::SetName(C_ModeName);
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ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
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ModeInfo::SetRules(Description);
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ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
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***
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***Match_LoadHud***
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***
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if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
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***
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***Match_AfterLoadHud***
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***
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ClientManiaAppUrl = C_ManiaAppUrl;
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Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress);
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UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
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UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
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UIModules_Checkpoint::SetVisibilityTimeDiff(False, True);
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UIModules_PauseMenu_Online::SetHelp(Description);
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UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Laps);
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UIModules_ScoresTable::SetHideSpectators(True);
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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switch (Event.Type) {
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// Initialize players when they join the server
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case CSmModeEvent::EType::OnPlayerAdded: {
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StateMgr::InitializePlayer(Event.Player);
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CarRank::InitializePlayer(Event.Player);
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}
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}
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}
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StateMgr::Yield();
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***
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***Match_StartServer***
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***
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// Initialize mode
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Clans::SetClansNb(0);
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StateMgr::ForcePlayersStates([LibLaps_Constants::C_State_Waiting]);
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WarmUp::SetAvailability(True);
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
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Race::SetupRecord(
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MenuConsts::C_ScopeType_Season,
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MenuConsts::C_ScopeType_PersonalBest,
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MenuConsts::C_GameMode_Laps,
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"",
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C_UploadRecord,
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C_DisplayRecordGhost,
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C_DisplayRecordMedal,
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C_CelebrateRecordGhost,
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C_CelebrateRecordMedal
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);
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Race::UseAutomaticDossardColor(False);
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***
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***Match_InitMap***
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***
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declare Integer Last_NbLapsWithoutKO;
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declare Integer Last_NumberOfPlayers;
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declare Text Last_EliminatedPlayersNbRanks;
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declare K_LapState[Integer] MatchState;
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Race::SetLapsSettings(True, -1); // force infinite lap
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***
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***Match_StartMap***
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***
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CarRank::Reset();
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// Warm up
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---Laps_Warmup---
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StartTime = Now + Race::C_SpawnDuration;
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if (S_DisableGiveUp) {
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_NeverGiveUp);
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} else {
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
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}
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// Spawn players for the race
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foreach (Score in Scores) {
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declare Boolean Laps_CanSpawn for Score = True;
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Laps_CanSpawn = True;
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}
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foreach (Player in Players) {
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if (Player.Score != Null && Race::IsReadyToStart(Player)) {
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declare Boolean Laps_CanSpawn for Player.Score = True;
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Race::Start(Player, StartTime);
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Laps_CanSpawn = False;
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}
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}
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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StateMgr::ForcePlayersStates([LibLaps_Constants::C_State_Playing]);
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***
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***Laps_Warmup***
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***
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Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
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MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);
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***
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***Match_StartRound***
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***
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// Once the round started, no one can join to play
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Last_NumberOfPlayers = Players.count;
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Last_NbLapsWithoutKO = S_NbLapsWithoutKO;
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Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
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MatchState = ComputeMatchState(Last_NumberOfPlayers);
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// Update UI lap number
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foreach (LapNb => State in MatchState.sortkeyreverse()) {
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Race::SetLapsSettings(False, LapNb); // Set number of laps with number of
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break;
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}
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// Reset Dossard Color
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foreach (Player in Players) {
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Player.Dossard_Color = <1., 1., 1.>;
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}
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***
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***Match_PlayLoop***
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***
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// Manage race events
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declare RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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Race::ValidEvent(Event);
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// Waypoint
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if (Event.Type == Events::C_Type_Waypoint) {
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if (Event.Player != Null) {
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if (Event.IsEndLap) {
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Scores::UpdatePlayerBestLapIfBetter(Event.Player);
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if (MatchState.existskey(Event.Player.CurrentLapNumber)) {
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MatchState[Event.Player.CurrentLapNumber].NbLapFinishers += 1;
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// Proceed kick
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if (MatchState[Event.Player.CurrentLapNumber].NbLapFinishers == MatchState[Event.Player.CurrentLapNumber].NbAliveAfter) {
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foreach (Player in Players) {
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if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) continue;
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if (Player.CurrentLapNumber < Event.Player.CurrentLapNumber) {
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EliminatePlayer(Player);
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}
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}
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foreach (LapNb => State in MatchState) {
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if (LapNb > Event.Player.CurrentLapNumber) {
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break;
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}
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MatchState.removekey(LapNb);
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}
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}
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}
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}
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if (Event.IsEndRace) {
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MB_StopMatch();
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}
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// Update best race at each checkpoint to sort scores with C_Sort_BestRaceCheckpointsProgress
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Scores::UpdatePlayerBestRace(Event.Player);
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CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace);
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}
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UpdateDossardColors(MatchState);
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}
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}
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// Manage mode events
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foreach (Event in PendingEvents) {
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if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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Events::Invalid(Event);
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}
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if (Last_NbLapsWithoutKO != S_NbLapsWithoutKO || Last_EliminatedPlayersNbRanks != S_EliminatedPlayersNbRanks) {
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Last_NbLapsWithoutKO = S_NbLapsWithoutKO;
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Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
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MatchState = ComputeMatchState(Last_NumberOfPlayers);
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foreach (LapNb => State in MatchState.sortkeyreverse()) {
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Race::SetLapsSettings(False, LapNb);
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break;
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}
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}
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if (Players.count > 0 && PlayersNbAlive <= 0) {
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MB_StopMatch();
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}
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***
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***Match_EndMap***
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***
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// Ensure that we stop the match (after a vote for the next map, ...)
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MB_StopMatch();
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EndTime = -1;
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StateMgr::ForcePlayersStates([LibLaps_Constants::C_State_Waiting]);
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CarRank::Update(CarRank::C_SortCriteria_BestRace);
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Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress);
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Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_BestRaceCheckpointsProgress));
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Race::StopSkipOutroAll();
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***
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/*
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*
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* Functions
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*
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*/
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/** Compute Match State based on S_EliminatedPlayersNbRanks and number of Players
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*
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* @return K_LapState[Integer]
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*/
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K_LapState[Integer] ComputeMatchState(Integer _NumberOfPlayers) {
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declare K_LapState[Integer] MatchState;
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declare Integer[] Eliminations = [0];
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foreach (EliminationText in TL::Split(",", S_EliminatedPlayersNbRanks)) {
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declare Integer Elimination = TL::ToInteger(EliminationText);
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if (Elimination > 0) { // -1 if error
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Eliminations.add(Elimination);
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}
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}
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declare Integer KickedPlayers = 0;
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declare Integer LapNumber = S_NbLapsWithoutKO + 1;
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while (KickedPlayers <= _NumberOfPlayers) {
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while (_NumberOfPlayers - KickedPlayers < Eliminations[Eliminations.count - 1]) {
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Eliminations.removekey(Eliminations.count - 1);
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}
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if (_NumberOfPlayers - KickedPlayers - Eliminations.count < Eliminations[Eliminations.count - 1]) {
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Eliminations.removekey(Eliminations.count - 1);
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}
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declare Integer Alive = _NumberOfPlayers - KickedPlayers - Eliminations.count;
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if (Alive <= 0) break;
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MatchState[LapNumber] = K_LapState {
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NbAliveAfter = Alive,
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NbEliminations = Eliminations.count
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};
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KickedPlayers += Eliminations.count;
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LapNumber += 1;
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if (LapNumber > 255) break; // Anti crash
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}
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return MatchState;
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}
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/** Update Dossard Color of Players depending of the Lap and the Rank
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*
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* @return Void
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*/
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Void UpdateDossardColors(K_LapState[Integer] _MatchState) {
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declare Integer Rank = 1;
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foreach (Score in Scores) {
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if (Score == Null) continue;
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if (Score.User == Null) continue;
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declare CSmPlayer Player = GetPlayer(Score.User.Login);
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if (Player == Null) continue;
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declare Integer NbAlive;
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if (_MatchState.existskey(Player.CurrentLapNumber + 1)) {
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NbAlive = _MatchState[Player.CurrentLapNumber + 1].NbAliveAfter;
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} else {
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// get first lap
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foreach (Value in _MatchState) {
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NbAlive = Value.NbAliveAfter;
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break;
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}
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}
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if (Rank > NbAlive) {
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Player.Dossard_Color = <1., 0., 0.>;
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} else {
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Player.Dossard_Color = <1., 1., 1.>;
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}
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Rank += 1;
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}
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}
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/** Eliminate Player and send a message in a Chat
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*
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* @return Void
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*/
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Void EliminatePlayer(CSmPlayer _Player) {
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if (_Player == Null) return;
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if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return;
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Race::StopSkipOutro(_Player);
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UIManager.UIAll.SendChat("Player $<$ff6" ^ _Player.User.Name ^ "$> is $<$f00eliminated$>");
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}
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