initial commit of the mode LapsKnockout
This commit is contained in:
parent
4fab404684
commit
bbc473a329
420
TM_LapsKnockout.Script.txt
Normal file
420
TM_LapsKnockout.Script.txt
Normal file
@ -0,0 +1,420 @@
|
|||||||
|
/**
|
||||||
|
* Laps Knockout mode
|
||||||
|
*/
|
||||||
|
// #RequireContext CSmMode
|
||||||
|
|
||||||
|
#Extends "Libs/Nadeo/TMNext/TrackMania/Modes/TMNextBase.Script.txt"
|
||||||
|
|
||||||
|
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
|
||||||
|
#Const Version "2022-05-11"
|
||||||
|
#Const ScriptName "Modes/TM2020-Gamemodes/TM_LapsKnockout.Script.txt"
|
||||||
|
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
// Libraries
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
#Include "TextLib" as TL
|
||||||
|
#Include "MathLib" as ML
|
||||||
|
#Include "Libs/Nadeo/TMNext/TrackMania/Menu/Constants.Script.txt" as MenuConsts
|
||||||
|
#Include "Libs/Nadeo/TMNext/TrackMania/Modes/Laps/StateManager.Script.txt" as StateMgr
|
||||||
|
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
|
||||||
|
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
|
||||||
|
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
|
||||||
|
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
|
||||||
|
#Include "ManiaApps/Nadeo/TMNext/TrackMania/LapsCommon/Libs/Constants.Script.txt" as LibLaps_Constants
|
||||||
|
|
||||||
|
#Include "ManiaApps/Nadeo/TMxSM/Race/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
|
||||||
|
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
// Settings
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
#Setting S_DisableGiveUp True as _("Disable give up")
|
||||||
|
#Setting S_WarmUpNb 0 as _("Number of warm up")
|
||||||
|
#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
|
||||||
|
#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
|
||||||
|
|
||||||
|
#Setting S_NbLapsWithoutKO 0 as "Number of laps without elimination"
|
||||||
|
#Setting S_EliminatedPlayersNbRanks "4,16,16" as _("Nb of players above which one extra elim. /lap. Same setting of Knock")
|
||||||
|
|
||||||
|
/* About S_EliminatedPlayersNbRanks
|
||||||
|
* Example : "8,16"
|
||||||
|
* 1 to 8 players -> 1 elimination per lap
|
||||||
|
* 9 to 16 players -> 2 eliminations per lap
|
||||||
|
* 17 or more players -> 3 eliminations per lap
|
||||||
|
*
|
||||||
|
* Example : "8,16,16"
|
||||||
|
* 1 to 8 players -> 1 eliminations per lap
|
||||||
|
* 9 to 16 players -> 2 eliminations per lap
|
||||||
|
* 17 or more players -> 4 eliminations per lap
|
||||||
|
*
|
||||||
|
* Example : "0,8"
|
||||||
|
* 1 to 8 players -> 2 eliminations per lap
|
||||||
|
* 9 or more players -> 3 eliminations per lap
|
||||||
|
*
|
||||||
|
* Example : ""
|
||||||
|
* 1 or more players -> 1 elimination per lap
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#Struct K_LapState {
|
||||||
|
Integer NbAliveAfter;
|
||||||
|
Integer NbEliminations;
|
||||||
|
Integer NbLapFinishers;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
// Constants
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
#Const C_ModeName "Laps"
|
||||||
|
//L16N [Laps] Description of the mode rules
|
||||||
|
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
|
||||||
|
|
||||||
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app
|
||||||
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
|
#Const C_UploadRecord True
|
||||||
|
#Const C_DisplayRecordGhost False
|
||||||
|
#Const C_DisplayRecordMedal False
|
||||||
|
#Const C_CelebrateRecordGhost True
|
||||||
|
#Const C_CelebrateRecordMedal True
|
||||||
|
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
// Extends
|
||||||
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
|
***Match_LogVersions***
|
||||||
|
***
|
||||||
|
Log::RegisterScript(ScriptName, Version);
|
||||||
|
Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_LoadLibraries***
|
||||||
|
***
|
||||||
|
StateMgr::Load();
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_UnloadLibraries***
|
||||||
|
***
|
||||||
|
StateMgr::Unload();
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_Settings***
|
||||||
|
***
|
||||||
|
MB_Settings_UseDefaultHud = (C_HudModulePath == "");
|
||||||
|
MB_Settings_UseDefaultTimer = False;
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_Rules***
|
||||||
|
***
|
||||||
|
ModeInfo::SetName(C_ModeName);
|
||||||
|
ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
|
||||||
|
ModeInfo::SetRules(Description);
|
||||||
|
ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_LoadHud***
|
||||||
|
***
|
||||||
|
if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_AfterLoadHud***
|
||||||
|
***
|
||||||
|
ClientManiaAppUrl = C_ManiaAppUrl;
|
||||||
|
Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress);
|
||||||
|
UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
|
||||||
|
UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
|
||||||
|
UIModules_Checkpoint::SetVisibilityTimeDiff(False, True);
|
||||||
|
UIModules_PauseMenu_Online::SetHelp(Description);
|
||||||
|
UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Laps);
|
||||||
|
UIModules_ScoresTable::SetHideSpectators(True);
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_Yield***
|
||||||
|
***
|
||||||
|
foreach (Event in PendingEvents) {
|
||||||
|
switch (Event.Type) {
|
||||||
|
// Initialize players when they join the server
|
||||||
|
case CSmModeEvent::EType::OnPlayerAdded: {
|
||||||
|
StateMgr::InitializePlayer(Event.Player);
|
||||||
|
CarRank::InitializePlayer(Event.Player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
StateMgr::Yield();
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_StartServer***
|
||||||
|
***
|
||||||
|
// Initialize mode
|
||||||
|
Clans::SetClansNb(0);
|
||||||
|
StateMgr::ForcePlayersStates([LibLaps_Constants::C_State_Waiting]);
|
||||||
|
WarmUp::SetAvailability(True);
|
||||||
|
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
|
||||||
|
Race::SetupRecord(
|
||||||
|
MenuConsts::C_ScopeType_Season,
|
||||||
|
MenuConsts::C_ScopeType_PersonalBest,
|
||||||
|
MenuConsts::C_GameMode_Laps,
|
||||||
|
"",
|
||||||
|
C_UploadRecord,
|
||||||
|
C_DisplayRecordGhost,
|
||||||
|
C_DisplayRecordMedal,
|
||||||
|
C_CelebrateRecordGhost,
|
||||||
|
C_CelebrateRecordMedal
|
||||||
|
);
|
||||||
|
|
||||||
|
Race::UseAutomaticDossardColor(False);
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_InitMap***
|
||||||
|
***
|
||||||
|
declare Integer Last_NbLapsWithoutKO;
|
||||||
|
declare Integer Last_NumberOfPlayers;
|
||||||
|
declare Text Last_EliminatedPlayersNbRanks;
|
||||||
|
declare K_LapState[Integer] MatchState;
|
||||||
|
|
||||||
|
Race::SetLapsSettings(True, -1); // force infinite lap
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_StartMap***
|
||||||
|
***
|
||||||
|
CarRank::Reset();
|
||||||
|
|
||||||
|
// Warm up
|
||||||
|
---Laps_Warmup---
|
||||||
|
|
||||||
|
StartTime = Now + Race::C_SpawnDuration;
|
||||||
|
if (S_DisableGiveUp) {
|
||||||
|
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_NeverGiveUp);
|
||||||
|
} else {
|
||||||
|
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spawn players for the race
|
||||||
|
foreach (Score in Scores) {
|
||||||
|
declare Boolean Laps_CanSpawn for Score = True;
|
||||||
|
Laps_CanSpawn = True;
|
||||||
|
}
|
||||||
|
foreach (Player in Players) {
|
||||||
|
if (Player.Score != Null && Race::IsReadyToStart(Player)) {
|
||||||
|
declare Boolean Laps_CanSpawn for Player.Score = True;
|
||||||
|
Race::Start(Player, StartTime);
|
||||||
|
Laps_CanSpawn = False;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CarRank::Update(CarRank::C_SortCriteria_BestRace);
|
||||||
|
StateMgr::ForcePlayersStates([LibLaps_Constants::C_State_Playing]);
|
||||||
|
***
|
||||||
|
|
||||||
|
***Laps_Warmup***
|
||||||
|
***
|
||||||
|
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
|
||||||
|
MB_WarmUp(S_WarmUpNb, S_WarmUpDuration * 1000, S_WarmUpTimeout * 1000);
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_StartRound***
|
||||||
|
***
|
||||||
|
// Once the round started, no one can join to play
|
||||||
|
Last_NumberOfPlayers = Players.count;
|
||||||
|
|
||||||
|
Last_NbLapsWithoutKO = S_NbLapsWithoutKO;
|
||||||
|
Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
|
||||||
|
|
||||||
|
MatchState = ComputeMatchState(Last_NumberOfPlayers);
|
||||||
|
|
||||||
|
// Update UI lap number
|
||||||
|
foreach (LapNb => State in MatchState.sortkeyreverse()) {
|
||||||
|
Race::SetLapsSettings(False, LapNb); // Set number of laps with number of
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset Dossard Color
|
||||||
|
foreach (Player in Players) {
|
||||||
|
Player.Dossard_Color = <1., 1., 1.>;
|
||||||
|
}
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_PlayLoop***
|
||||||
|
***
|
||||||
|
// Manage race events
|
||||||
|
declare RacePendingEvents = Race::GetPendingEvents();
|
||||||
|
foreach (Event in RacePendingEvents) {
|
||||||
|
Race::ValidEvent(Event);
|
||||||
|
|
||||||
|
// Waypoint
|
||||||
|
if (Event.Type == Events::C_Type_Waypoint) {
|
||||||
|
if (Event.Player != Null) {
|
||||||
|
if (Event.IsEndLap) {
|
||||||
|
Scores::UpdatePlayerBestLapIfBetter(Event.Player);
|
||||||
|
|
||||||
|
if (MatchState.existskey(Event.Player.CurrentLapNumber)) {
|
||||||
|
MatchState[Event.Player.CurrentLapNumber].NbLapFinishers += 1;
|
||||||
|
|
||||||
|
// Proceed kick
|
||||||
|
if (MatchState[Event.Player.CurrentLapNumber].NbLapFinishers == MatchState[Event.Player.CurrentLapNumber].NbAliveAfter) {
|
||||||
|
foreach (Player in Players) {
|
||||||
|
if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) continue;
|
||||||
|
|
||||||
|
if (Player.CurrentLapNumber < Event.Player.CurrentLapNumber) {
|
||||||
|
EliminatePlayer(Player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (LapNb => State in MatchState) {
|
||||||
|
if (LapNb > Event.Player.CurrentLapNumber) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
MatchState.removekey(LapNb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Event.IsEndRace) {
|
||||||
|
MB_StopMatch();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update best race at each checkpoint to sort scores with C_Sort_BestRaceCheckpointsProgress
|
||||||
|
Scores::UpdatePlayerBestRace(Event.Player);
|
||||||
|
|
||||||
|
CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace);
|
||||||
|
}
|
||||||
|
UpdateDossardColors(MatchState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manage mode events
|
||||||
|
foreach (Event in PendingEvents) {
|
||||||
|
if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
|
||||||
|
Events::Invalid(Event);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Last_NbLapsWithoutKO != S_NbLapsWithoutKO || Last_EliminatedPlayersNbRanks != S_EliminatedPlayersNbRanks) {
|
||||||
|
Last_NbLapsWithoutKO = S_NbLapsWithoutKO;
|
||||||
|
Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
|
||||||
|
|
||||||
|
MatchState = ComputeMatchState(Last_NumberOfPlayers);
|
||||||
|
|
||||||
|
foreach (LapNb => State in MatchState.sortkeyreverse()) {
|
||||||
|
Race::SetLapsSettings(False, LapNb);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Players.count > 0 && PlayersNbAlive <= 0) {
|
||||||
|
MB_StopMatch();
|
||||||
|
}
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_EndMap***
|
||||||
|
***
|
||||||
|
// Ensure that we stop the match (after a vote for the next map, ...)
|
||||||
|
MB_StopMatch();
|
||||||
|
|
||||||
|
EndTime = -1;
|
||||||
|
StateMgr::ForcePlayersStates([LibLaps_Constants::C_State_Waiting]);
|
||||||
|
|
||||||
|
CarRank::Update(CarRank::C_SortCriteria_BestRace);
|
||||||
|
Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress);
|
||||||
|
Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_BestRaceCheckpointsProgress));
|
||||||
|
Race::StopSkipOutroAll();
|
||||||
|
***
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
* Functions
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** Compute Match State based on S_EliminatedPlayersNbRanks and number of Players
|
||||||
|
*
|
||||||
|
* @return K_LapState[Integer]
|
||||||
|
*/
|
||||||
|
K_LapState[Integer] ComputeMatchState(Integer _NumberOfPlayers) {
|
||||||
|
declare K_LapState[Integer] MatchState;
|
||||||
|
|
||||||
|
declare Integer[] Eliminations = [0];
|
||||||
|
foreach (EliminationText in TL::Split(",", S_EliminatedPlayersNbRanks)) {
|
||||||
|
declare Integer Elimination = TL::ToInteger(EliminationText);
|
||||||
|
if (Elimination > 0) { // -1 if error
|
||||||
|
Eliminations.add(Elimination);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
declare Integer KickedPlayers = 0;
|
||||||
|
declare Integer LapNumber = S_NbLapsWithoutKO + 1;
|
||||||
|
|
||||||
|
while (KickedPlayers <= _NumberOfPlayers) {
|
||||||
|
while (_NumberOfPlayers - KickedPlayers < Eliminations[Eliminations.count - 1]) {
|
||||||
|
Eliminations.removekey(Eliminations.count - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_NumberOfPlayers - KickedPlayers - Eliminations.count < Eliminations[Eliminations.count - 1]) {
|
||||||
|
Eliminations.removekey(Eliminations.count - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
declare Integer Alive = _NumberOfPlayers - KickedPlayers - Eliminations.count;
|
||||||
|
|
||||||
|
if (Alive <= 0) break;
|
||||||
|
|
||||||
|
MatchState[LapNumber] = K_LapState {
|
||||||
|
NbAliveAfter = Alive,
|
||||||
|
NbEliminations = Eliminations.count
|
||||||
|
};
|
||||||
|
|
||||||
|
KickedPlayers += Eliminations.count;
|
||||||
|
LapNumber += 1;
|
||||||
|
if (LapNumber > 255) break; // Anti crash
|
||||||
|
}
|
||||||
|
|
||||||
|
return MatchState;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Update Dossard Color of Players depending of the Lap and the Rank
|
||||||
|
*
|
||||||
|
* @return Void
|
||||||
|
*/
|
||||||
|
Void UpdateDossardColors(K_LapState[Integer] _MatchState) {
|
||||||
|
declare Integer Rank = 1;
|
||||||
|
|
||||||
|
foreach (Score in Scores) {
|
||||||
|
if (Score == Null) continue;
|
||||||
|
if (Score.User == Null) continue;
|
||||||
|
|
||||||
|
declare CSmPlayer Player = GetPlayer(Score.User.Login);
|
||||||
|
if (Player == Null) continue;
|
||||||
|
|
||||||
|
declare Integer NbAlive;
|
||||||
|
|
||||||
|
if (_MatchState.existskey(Player.CurrentLapNumber + 1)) {
|
||||||
|
NbAlive = _MatchState[Player.CurrentLapNumber + 1].NbAliveAfter;
|
||||||
|
} else {
|
||||||
|
// get first lap
|
||||||
|
foreach (Value in _MatchState) {
|
||||||
|
NbAlive = Value.NbAliveAfter;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Rank > NbAlive) {
|
||||||
|
Player.Dossard_Color = <1., 0., 0.>;
|
||||||
|
} else {
|
||||||
|
Player.Dossard_Color = <1., 1., 1.>;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rank += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Eliminate Player and send a message in a Chat
|
||||||
|
*
|
||||||
|
* @return Void
|
||||||
|
*/
|
||||||
|
Void EliminatePlayer(CSmPlayer _Player) {
|
||||||
|
if (_Player == Null) return;
|
||||||
|
if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return;
|
||||||
|
Race::StopSkipOutro(_Player);
|
||||||
|
UIManager.UIAll.SendChat("Player $<$ff6" ^ _Player.User.Name ^ "$> is $<$f00eliminated$>");
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user