Remove useless TrustClientSimu

This commit is contained in:
Beu 2022-02-13 23:24:22 +01:00
parent 99aa4df7dd
commit b3f0295e37

View File

@ -610,7 +610,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
}
switch (_Type) {
case C_Malus_Reset: {
_Player.TrustClientSimu = True;
SetPlayerVehicle_ControlledByMode(_Player, False);
SetPlayerVehicle_ResetControlledModeValues(_Player);
while (SetPlayer_DelayedIsFull(_Player)) MB_Yield();
@ -657,7 +656,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
SetPlayer_Delayed_Boost2Up(_Player,True);
}
case C_Malus_LockPlayer: {
_Player.TrustClientSimu = False;
SetPlayerVehicle_ControlledByMode(_Player, True);
}
case C_Malus_AccelCoef25: {
@ -678,7 +676,6 @@ Boolean SetMalus(CSmPlayer _Player, Integer _Type) {
}
// The goal is to kill all Players
case C_Malus_Nightmare: {
_Player.TrustClientSimu = False;
SetPlayerVehicle_ControlledByMode(_Player, True);
SetPlayerVehicle_TargetSpeedValue(_Player, ML::Rand(-500.,500.));
SetPlayerVehicle_SteerValue(_Player,ML::Rand(-1.,1.));