Skip map if invalid (like Royal GM)
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@ -186,6 +186,11 @@ foreach (Start in SortedStarts) {
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if (Map_Starts.count > 0) {
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Map::SetDefaultStart(Map_Starts[0]);
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} else {
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StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
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UIManager.UIAll.QueueMessage(3000, 1, CUIConfig::EMessageDisplay::Big, _("This map is not valid"));
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MB_Sleep(3000);
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MB_StopMap();
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}
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// We use `>= 0` and not `> 0` here because the waiting screen
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