Make all teams play when one player is finalist
This commit is contained in:
parent
d22c8c7147
commit
aa0cc1b094
@ -61,17 +61,18 @@ declare Int2[] Custom_RoundsVersus for This = [];
|
||||
Custom_RoundsVersus = GenerateRoundVersus();
|
||||
***
|
||||
|
||||
|
||||
***Match_InitRound***
|
||||
***
|
||||
declare Integer Custom_NbOfValidRounds for This = 0;
|
||||
Custom_NbOfValidRounds = G_NbOfValidRounds;
|
||||
declare Int2[] Custom_RoundsVersus for This = [];
|
||||
if (Custom_NbOfValidRounds >= 3) {
|
||||
|
||||
declare Integer[] ClansThatCanSpawn = GetClansThatCanSpawn();
|
||||
|
||||
if (ClansThatCanSpawn.count == 6) {
|
||||
UIModules_BigMessage::SetMessage("All teams play");
|
||||
} else {
|
||||
declare CTeam Team1 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].X - 1];
|
||||
declare CTeam Team2 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].Y - 1];
|
||||
declare CTeam Team1 <=> Teams[ClansThatCanSpawn[0] - 1];
|
||||
declare CTeam Team2 <=> Teams[ClansThatCanSpawn[1] - 1];
|
||||
|
||||
UIModules_BigMessage::SetMessage(Team1.Name ^ " vs " ^ Team2.Name);
|
||||
}
|
||||
@ -101,13 +102,22 @@ Race::Start(Player, StartTime);
|
||||
|
||||
***Rounds_CheckCanSpawn***
|
||||
***
|
||||
|
||||
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
|
||||
if (!Net_Custom_PlayersClan.existskey(_Player.Score.User.WebServicesUserId)) return False;
|
||||
// TODO Team can spawn
|
||||
declare Integer Custom_NbOfValidRounds for This = 0;
|
||||
if (Custom_NbOfValidRounds <= 2) {
|
||||
|
||||
|
||||
// Copy of GetClansThatCanSpawn() checks
|
||||
declare Boolean OnePlayerIsFinalist = False;
|
||||
foreach (Score in Scores) {
|
||||
if (Scores::GetPlayerMatchPoints(Score) >= S_PointsLimit) {
|
||||
OnePlayerIsFinalist = True;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!OnePlayerIsFinalist) {
|
||||
declare Int2[] Custom_RoundsVersus for This = [];
|
||||
declare Integer Custom_NbOfValidRounds for This = 0;
|
||||
|
||||
if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
|
||||
if (Custom_RoundsVersus[Custom_NbOfValidRounds].X != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]
|
||||
&& Custom_RoundsVersus[Custom_NbOfValidRounds].Y != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]) {
|
||||
@ -115,7 +125,6 @@ if (Custom_NbOfValidRounds <= 2) {
|
||||
}
|
||||
}
|
||||
}
|
||||
log(_Player.Score.User.Name ^" " ^_Player.Score.LadderClan);
|
||||
***
|
||||
|
||||
Integer GetPlayersNb() {
|
||||
@ -144,6 +153,27 @@ Int2[] GenerateRoundVersus() {
|
||||
return RoundOrder;
|
||||
}
|
||||
|
||||
Integer[] GetClansThatCanSpawn() {
|
||||
declare Boolean OnePlayerIsFinalist = False;
|
||||
foreach (Score in Scores) {
|
||||
if (Scores::GetPlayerMatchPoints(Score) >= S_PointsLimit) {
|
||||
OnePlayerIsFinalist = True;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!OnePlayerIsFinalist) {
|
||||
declare Int2[] Custom_RoundsVersus for This = [];
|
||||
declare Integer Custom_NbOfValidRounds for This = 0;
|
||||
|
||||
if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
|
||||
return [Custom_RoundsVersus[Custom_NbOfValidRounds].X, Custom_RoundsVersus[Custom_NbOfValidRounds].Y];
|
||||
}
|
||||
}
|
||||
|
||||
return [1, 2, 3, 4, 5, 6];
|
||||
}
|
||||
|
||||
Void SendPickManialink() {
|
||||
declare Text Manialink = """
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
|
Loading…
Reference in New Issue
Block a user