fix how the custom rank is managed (it also fix no time when player disconnect)
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		@@ -238,6 +238,11 @@ Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_AlwaysGiveUp);
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CarRank::Reset();
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***
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***Match_InitRound***
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***
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declare Boolean ThrottleUpdate;
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***
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***Match_StartRound***
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***
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Scores::Clear();
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@@ -310,48 +315,40 @@ foreach (Player in ShuffledPlayers) {
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	MalusQueue[Player.User.Login] = GetNewMalus(C_Malus_Reset, 1500);
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}
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Net_NBPlayers = AccountIdsOfPlayers.count;
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UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
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StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
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Race::EnableIntroDuringMatch(False);
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UIManager.UIAll.SendChat("$<$ff3$> Stay the most time on the structure. $<$ff9GL HF!$>");
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***
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/***Match_InitPlayLoop***
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***
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MalusQueue = [];
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***/
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***Match_PlayLoop***
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***
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// Manage race events
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declare RacePendingEvents = Race::GetPendingEvents();
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declare Events::K_RaceEvent[] RacePendingEvents = Race::GetPendingEvents();
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foreach (Event in RacePendingEvents) {
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	Race::ValidEvent(Event);
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	if (Event.Player == Null) continue;
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	// Waypoint
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	if (Event.Type == Events::C_Type_Waypoint) {
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		if (Event.IsEndLap) {
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	switch (Event.Type) {
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		case Events::C_Type_Waypoint: {
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			ThrottleUpdate = True;
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			Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
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			Race::StopSkipOutro(Event.Player);
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			foreach (Player in Players) { 
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				CarRank::SetRank(Player, PlayersNbAlive);
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				Net_PlayersNbAlive = PlayersNbAlive;
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			UpdateCustomRanking(Event.Player.User, False);
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		}
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			UpdateCustomRanking(Event.Player, Event.Type);
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		case Events::C_Type_GiveUp: {
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			ThrottleUpdate = True;
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			UpdateCustomRanking(Event.Player.User, True);
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		}
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	} else if (Event.Type == Events::C_Type_GiveUp) {
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		foreach (Player in Players) { 
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			CarRank::SetRank(Player, PlayersNbAlive);
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			Net_PlayersNbAlive = PlayersNbAlive;
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		case Events::C_Type_Eliminated: {
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			ThrottleUpdate = True;
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			UpdateCustomRanking(Event.Player.User, True);
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		}
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		UpdateCustomRanking(Event.Player, Event.Type);
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	} else if (Event.Type == Events::C_Type_Eliminated) {
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		Race::StopSkipOutro(Event.Player);
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		foreach (Player in Players) { 
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			CarRank::SetRank(Player, PlayersNbAlive);
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			Net_PlayersNbAlive = PlayersNbAlive;
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		}
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		UpdateCustomRanking(Event.Player, Event.Type);
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	}
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}
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@@ -359,6 +356,13 @@ foreach (Event in RacePendingEvents) {
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foreach (Event in PendingEvents) {
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	if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
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	Events::Invalid(Event);
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	if (Event.Type == CSmModeEvent::EType::OnPlayerRemoved) {
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		if (Event.User == Null ) continue;
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		if (!AccountIdsOfPlayers.exists(Event.User.WebServicesUserId)) continue;
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		ThrottleUpdate = True;
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		UpdateCustomRanking(Event.User, True);
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	}
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}
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if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn in case of 1 player
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@@ -366,6 +370,18 @@ if (PlayersNbAlive <= 1 && AccountIdsOfPlayers.count >= 2) { //TODO just respawn
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	MB_StopRound();
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}
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if (ThrottleUpdate) {
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	ThrottleUpdate = False;
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	Net_PlayersNbAlive = PlayersNbAlive;
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	declare Integer Points = Net_NBPlayers - Net_PlayersNbAlive;
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	foreach (Player in Players) { 
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		CarRank::SetRank(Player, PlayersNbAlive);
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		if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::Spawned) {
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			Scores::SetPlayerRoundPoints(Player.Score, Points);
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		}
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	}
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}
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// Update the map duration setting
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if (Map_TimeBeforeMalus != S_TimeBeforeMalus || Map_TimeBeforeMalus != S_TimeBeforeNightmare || Map_MalusEveryNSecs != S_MalusEveryNSecs || Map_NextMalusPreparationTime != S_NextMalusPreparationTime || Map_MalusDuration != S_MalusDuration || Map_RoundsPerMap != S_RoundsPerMap) {
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@@ -474,7 +490,6 @@ PendingMalus = False;
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ActiveMalus = False;
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Net_TimeBeforeMalus = -1;
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Net_NextMalus = -1;
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RankInitialized = False;
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CustomTimes.clear();
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Race::StopSkipOutroAll();
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@@ -557,32 +572,19 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
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/** Update the Scores Table with hidden custom points
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 *
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 *	@param	_EliminatedPlayer						The Player who is eliminated
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 *	@param	_EventType								Type of event that led to the update (EndRace or GiveUp)
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 *	@param	_User									The User who is eliminated
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 *	@param	_OverrideTime							Compute time because it not ended the Map
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 */
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 Void UpdateCustomRanking(CSmPlayer _EliminatedPlayer, Integer _EventType) {
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	declare Integer[Text] CustomTimes for This;
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	declare Text[] AccountIdsOfPlayers for This;
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	foreach (Score in Scores) {
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		if (Score == Null) continue;
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		declare CSmPlayer Player = GetPlayer(Score.User.Login);
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		if (Player == Null) continue;
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		if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) {
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 Void UpdateCustomRanking(CUser _User, Boolean _OverrideTime) {
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	if (_User == Null) return;
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			Scores::UpdatePlayerBestRaceIfBetter(Player);
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			if (_EliminatedPlayer != Null && _EliminatedPlayer == Player) {
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				if (_EventType == Events::C_Type_GiveUp || _EventType == Events::C_Type_Eliminated) {
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					CustomTimes[Score.User.WebServicesUserId] = Now - StartTime;
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				}
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				UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{Player.User.Name}}}$> is eliminated""");
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			}
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		} else {
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			Scores::SetPlayerRoundPoints(Score,PlayersNbDead);
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		}
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	}
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	UIModules_ScoresTable::DisplayOnly(AccountIdsOfPlayers);
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	if (_OverrideTime) {
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		declare Integer[Text] CustomTimes for This = [];
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		CustomTimes[_User.WebServicesUserId] = Now - StartTime;
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		UIModules_ScoresTable::SetCustomTimes(CustomTimes);
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	}
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	UIManager.UIAll.SendChat("""$<$ff3$> Player $<$ff9{{{_User.Name}}}$> is eliminated""");
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}
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/** Update the scores table footer text
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 *
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