Fix ManiaApps URL

This commit is contained in:
Beu 2023-09-25 18:59:38 +02:00
parent 671f1fe8a8
commit 9af0cb4efa
11 changed files with 259 additions and 11 deletions

View File

@ -47,7 +47,7 @@
#Const Description "$zIn $<$t$6F9LastManStanding$> mode, The goal is to be the last player not to fall off the structure. Collisions are activated and you can push your opponents to win. From a certain time, malus are sent to all the players of the game to accelerate its end." #Const Description "$zIn $<$t$6F9LastManStanding$> mode, The goal is to be the last player not to fall off the structure. Collisions are activated and you can push your opponents to win. From a certain time, malus are sent to all the players of the game to accelerate its end."
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0
#Const C_Malus_Reset 0 #Const C_Malus_Reset 0

248
TM_Alfadream.Script.txt Normal file
View File

@ -0,0 +1,248 @@
#Extends "Modes/TrackMania/TM_Cup_Online.Script.txt"
#Setting S_PointsLimit 50
#Setting S_RoundsPerMap 4
#Setting S_PointsRepartition "10,6,4,3,0"
#Setting S_PlayersPerMatch 12
#Const C_ML_TeamPicker "Custom_TeamPicker"
***Match_StartServer***
***
Clans::SetClansNb(6);
Clans::SetUseForcedClans(True);
WarmUp::SetSpawnInRequestedClan(False); // Must be disabled because Clans are forced
***
***Match_StartMatch***
***
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] ;
Net_Custom_PlayersClan = [];
Teams[2].Name = "Cyan";
Teams[3].Name = "Pink";
Teams[4].Name = "Yellow";
Teams[5].Name = "Green";
***
***Match_InitMap***
***
log(Dbg_DumpDeclareForVariables(This, False));
Users_SetNbFakeUsers(11,0);
if (GetPlayersNb() < S_PlayersPerMatch) {
SendPickManialink();
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
foreach (Player in AllPlayers) {
if (Player.IsFakePlayer) {
Net_Custom_PlayersClan[Player.User.WebServicesUserId] = ML::Rand(1,6);
Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
}
}
while (GetPlayersNb() < S_PlayersPerMatch) {
MB_Yield();
foreach (Event in UIManager.PendingEvents) {
if (Event.Type == CUIConfigEvent::EType::OnLayerCustomEvent && Event.CustomEventType == "Custom_Join_Clan") {
declare CSmPlayer Player = GetPlayer(Event.UI);
if (Player != Null) {
Net_Custom_PlayersClan[Player.User.WebServicesUserId] = TL::ToInteger(Event.CustomEventData[0]);
Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
SetPlayerClan(Player, Net_Custom_PlayersClan[Player.User.WebServicesUserId]);
}
}
}
}
Layers::Detach(C_ML_TeamPicker);
}
declare Int2[] Custom_RoundsVersus for This = [];
Custom_RoundsVersus = GenerateRoundVersus();
***
***Match_InitRound***
***
declare Integer Custom_NbOfValidRounds for This = 0;
Custom_NbOfValidRounds = G_NbOfValidRounds;
declare Int2[] Custom_RoundsVersus for This = [];
if (Custom_NbOfValidRounds >= 3) {
UIModules_BigMessage::SetMessage("All teams play");
} else {
declare CTeam Team1 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].X - 1];
declare CTeam Team2 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].Y - 1];
UIModules_BigMessage::SetMessage(Team1.Name ^ " vs " ^ Team2.Name);
}
MB_Sleep(3000);
UIModules_BigMessage::SetMessage("");
***
***Match_Yield***
***
foreach (Event in PendingEvents) {
if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
if (Net_Custom_PlayersClan.existskey(Event.Player.User.WebServicesUserId)) {
Event.Player.Score.LadderClan = Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId];
SetPlayerClan(Event.Player, Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId]);
}
}
}
***
***Rounds_SpawnPlayer***
***
SetPlayerClan(Player, Player.Score.LadderClan);
Race::Start(Player, StartTime);
***
***Rounds_CheckCanSpawn***
***
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
if (!Net_Custom_PlayersClan.existskey(_Player.Score.User.WebServicesUserId)) return False;
// TODO Team can spawn
declare Integer Custom_NbOfValidRounds for This = 0;
if (Custom_NbOfValidRounds <= 2) {
declare Int2[] Custom_RoundsVersus for This = [];
if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
if (Custom_RoundsVersus[Custom_NbOfValidRounds].X != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]
&& Custom_RoundsVersus[Custom_NbOfValidRounds].Y != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]) {
return False;
}
}
}
log(_Player.Score.User.Name ^" " ^_Player.Score.LadderClan);
***
Integer GetPlayersNb() {
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
return Net_Custom_PlayersClan.count;
}
Int2[] GenerateRoundVersus() {
declare Integer[Integer] SortingTeam;
for (I, 1, 6) {
SortingTeam[I] = ML::Rand(0, 10000);
}
SortingTeam = SortingTeam.sort();
declare Integer[] SortedTeam;
foreach (ClanId => Rand in SortingTeam.sort()) {
SortedTeam.add(ClanId);
}
declare Int2[] RoundOrder;
for (I, 0, 2) {
RoundOrder.add(<SortedTeam[I * 2], SortedTeam[I * 2 + 1]>);
}
return RoundOrder;
}
Void SendPickManialink() {
declare Text Manialink = """
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<manialink version="3" name="{{{C_ML_TeamPicker}}}">
<stylesheet>
<style class="center" halign="center" valign="center" />
</stylesheet>
<framemodel id="framemodel-team">
<label id="label-team-name" pos="0 -5" class="center" textsize=3 textfont="GameFontExtraBold"/>
<frame id="frame-players" pos="0 -15">
<label pos="0 0" class="center" textsize=2 textfont="GameFontSemiBold"/>
<label pos="0 -5" class="center" textsize=2 textfont="GameFontSemiBold"/>
<label pos="0 -10" class="center" textsize=2 textfont="GameFontSemiBold"/>
<label pos="0 -15" class="center" textsize=2 textfont="GameFontSemiBold"/>
</frame>
<label id="label-join-clan" pos="0 -76" class="center" style="CardButtonSmallS" text="Join" scriptevents=2/>
</framemodel>
<frame id="frame-global">
<quad id="background" class="center" z-index="-1" size="180 80" bgcolor="000" opacity="0.7" />
<frame id="frame-teams">
<frameinstance modelid="framemodel-team" pos="-45 40" data-clanid="2"/>
<frameinstance modelid="framemodel-team" pos="-15 40" data-clanid="3"/>
<frameinstance modelid="framemodel-team" pos="15 40" data-clanid="4"/>
<frameinstance modelid="framemodel-team" pos="45 40" data-clanid="5"/>
<frameinstance modelid="framemodel-team" pos="75 40" data-clanid="6"/>
</frame>
</frame>
<script><!--
#Include "TextLib" as TL
#Include "TimeLib" as TimeLib
#Const C_AttachId {{{dump(C_ML_TeamPicker)}}}
main() {
log("Init");
declare CMlFrame Frame_Teams <=> (Page.GetFirstChild("frame-teams") as CMlFrame);
foreach (Key => Control in Frame_Teams.Controls) {
if (!Teams.existskey(Key)) break;
declare CMlFrame Frame <=> Control as CMlFrame;
declare CMlLabel Label_TeamName <=> (Frame.GetFirstChild("label-team-name") as CMlLabel);
Label_TeamName.Value = Teams[Key].Name;
Label_TeamName.TextColor = Teams[Key].ColorPrimary;
}
// Wait C++ initialize the player
wait (InputPlayer != Null);
declare netread Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
while(True) {
yield;
declare Text[][Integer] PlayerPerTeams = [];
foreach (Player in Players) {
if (!Net_Custom_PlayersClan.existskey(Player.User.WebServicesUserId)) continue;
declare Integer TeamId = Net_Custom_PlayersClan[Player.User.WebServicesUserId] - 1;
if (!PlayerPerTeams.existskey(TeamId)) PlayerPerTeams[TeamId] = [];
PlayerPerTeams[TeamId].add(Player.User.Name);
}
foreach (TeamId => Control in Frame_Teams.Controls) {
declare CMlFrame Frame_Team <=> Control as CMlFrame;
declare CMlFrame Frame_Players <=> (Frame_Team.GetFirstChild("frame-players") as CMlFrame);
foreach (Key => Control in Frame_Players.Controls) {
declare CMlLabel Label <=> Control as CMlLabel ;
//declare CMlLabel Label <=> (Frame_Player.GetFirstChild("") as CMlLabel);
if (PlayerPerTeams.existskey(TeamId) && PlayerPerTeams[TeamId].existskey(Key)) {
Label.Value = PlayerPerTeams[TeamId][Key];
} else {
Label.Value = "";
}
}
}
foreach (Event in PendingEvents) {
if (Event.Type == CMlScriptEvent::Type::MouseClick) {
if (Event.ControlId == "label-join-clan") {
declare Text ClanId = Event.Control.Parent.DataAttributeGet("clanid");
SendCustomEvent("Custom_Join_Clan", [ClanId]);
}
}
}
}
}
--></script>
</manialink>
""";
Layers::Create(C_ML_TeamPicker, Manialink);
Layers::SetType(C_ML_TeamPicker, CUILayer::EUILayerType::Normal);
Layers::Attach(C_ML_TeamPicker);
}

View File

@ -51,7 +51,7 @@
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.") #Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
#Const C_UploadRecord True #Const C_UploadRecord True
#Const C_DisplayRecordGhost False #Const C_DisplayRecordGhost False

View File

@ -7,7 +7,7 @@
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race" #Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
#Const Version "2023-09-25" #Const Version "2023-09-25"
#Const ScriptName "Modes/TrackMania/TM_TimeAttack_Online.Script.txt" #Const ScriptName "Modes/TM2020-Gamemodes/TM_ClimbTheMap.Script.txt"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Libraries // Libraries
@ -36,7 +36,7 @@
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.") #Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
#Const C_UploadRecord True #Const C_UploadRecord True
#Const C_DisplayRecordGhost False #Const C_DisplayRecordGhost False

View File

@ -69,7 +69,7 @@
#Const Description _("$zIn $<$t$6F9Knockout$> mode, the goal is to be the last player standing. \n\nYou play a series of races as in Round mode. $<$t$6F9At the end of each race, the last players are eliminated$>!\n\nThe winner is the player who eliminates all of their opponents.") #Const Description _("$zIn $<$t$6F9Knockout$> mode, the goal is to be the last player standing. \n\nYou play a series of races as in Round mode. $<$t$6F9At the end of each race, the last players are eliminated$>!\n\nThe winner is the player who eliminates all of their opponents.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Knockout/Knockout.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Knockout.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0
#Const C_Callback_Elimination "Trackmania.Knockout.Elimination" #Const C_Callback_Elimination "Trackmania.Knockout.Elimination"

View File

@ -69,7 +69,7 @@
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.") #Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0
#Const C_UploadRecord True #Const C_UploadRecord True

View File

@ -54,7 +54,7 @@
#Const Description _("$zThe cup mode consists of $<$t$6F9a series of races on multiple maps$>.\n\nWhen you finish a race in a bad $<$t$6F9position$>, you loose $<$t$6F9points$> substracted from your total.\nServers might propose warmup races to get familiar with a map first.\n\nTo win, you must be the last player with points. Once you are a LastChance, if you finish a race last you will be eliminated.The cup mode ends once there is one player left.") #Const Description _("$zThe cup mode consists of $<$t$6F9a series of races on multiple maps$>.\n\nWhen you finish a race in a bad $<$t$6F9position$>, you loose $<$t$6F9points$> substracted from your total.\nServers might propose warmup races to get familiar with a map first.\n\nTo win, you must be the last player with points. Once you are a LastChance, if you finish a race last you will be eliminated.The cup mode ends once there is one player left.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Cup/Cup.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Cup.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0
#Const C_UploadRecord True #Const C_UploadRecord True

View File

@ -44,7 +44,7 @@
#Const Description _("$zIn $<$t$6F9Rounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).") #Const Description _("$zIn $<$t$6F9Rounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
#Const C_PointsLimit_NotReached 0 #Const C_PointsLimit_NotReached 0
#Const C_PointsLimit_Reached 1 #Const C_PointsLimit_Reached 1

View File

@ -51,7 +51,7 @@
#Const Description _("$zIn $<$t$6F9RoyalRounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).") #Const Description _("$zIn $<$t$6F9RoyalRounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0

View File

@ -48,7 +48,7 @@
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.") #Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0
#Const C_UploadRecord True #Const C_UploadRecord True

View File

@ -50,7 +50,7 @@
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.") #Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
#Const C_HudModulePath "" //< Path to the hud module #Const C_HudModulePath "" //< Path to the hud module
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app #Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
#Const C_FakeUsersNb 0 #Const C_FakeUsersNb 0
#Const C_UploadRecord True #Const C_UploadRecord True