Fix ManiaApps URL
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@ -47,7 +47,7 @@
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#Const Description "$zIn $<$t$6F9LastManStanding$> mode, The goal is to be the last player not to fall off the structure. Collisions are activated and you can push your opponents to win. From a certain time, malus are sent to all the players of the game to accelerate its end."
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_Malus_Reset 0
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248
TM_Alfadream.Script.txt
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248
TM_Alfadream.Script.txt
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@ -0,0 +1,248 @@
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#Extends "Modes/TrackMania/TM_Cup_Online.Script.txt"
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#Setting S_PointsLimit 50
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#Setting S_RoundsPerMap 4
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#Setting S_PointsRepartition "10,6,4,3,0"
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#Setting S_PlayersPerMatch 12
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#Const C_ML_TeamPicker "Custom_TeamPicker"
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***Match_StartServer***
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***
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Clans::SetClansNb(6);
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Clans::SetUseForcedClans(True);
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WarmUp::SetSpawnInRequestedClan(False); // Must be disabled because Clans are forced
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***
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***Match_StartMatch***
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***
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declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] ;
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Net_Custom_PlayersClan = [];
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Teams[2].Name = "Cyan";
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Teams[3].Name = "Pink";
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Teams[4].Name = "Yellow";
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Teams[5].Name = "Green";
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***
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***Match_InitMap***
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***
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log(Dbg_DumpDeclareForVariables(This, False));
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Users_SetNbFakeUsers(11,0);
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if (GetPlayersNb() < S_PlayersPerMatch) {
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SendPickManialink();
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declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
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foreach (Player in AllPlayers) {
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if (Player.IsFakePlayer) {
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Net_Custom_PlayersClan[Player.User.WebServicesUserId] = ML::Rand(1,6);
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Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
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}
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}
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while (GetPlayersNb() < S_PlayersPerMatch) {
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MB_Yield();
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foreach (Event in UIManager.PendingEvents) {
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if (Event.Type == CUIConfigEvent::EType::OnLayerCustomEvent && Event.CustomEventType == "Custom_Join_Clan") {
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declare CSmPlayer Player = GetPlayer(Event.UI);
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if (Player != Null) {
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Net_Custom_PlayersClan[Player.User.WebServicesUserId] = TL::ToInteger(Event.CustomEventData[0]);
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Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
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SetPlayerClan(Player, Net_Custom_PlayersClan[Player.User.WebServicesUserId]);
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}
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}
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}
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}
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Layers::Detach(C_ML_TeamPicker);
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}
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declare Int2[] Custom_RoundsVersus for This = [];
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Custom_RoundsVersus = GenerateRoundVersus();
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***
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***Match_InitRound***
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***
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declare Integer Custom_NbOfValidRounds for This = 0;
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Custom_NbOfValidRounds = G_NbOfValidRounds;
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declare Int2[] Custom_RoundsVersus for This = [];
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if (Custom_NbOfValidRounds >= 3) {
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UIModules_BigMessage::SetMessage("All teams play");
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} else {
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declare CTeam Team1 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].X - 1];
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declare CTeam Team2 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].Y - 1];
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UIModules_BigMessage::SetMessage(Team1.Name ^ " vs " ^ Team2.Name);
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}
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MB_Sleep(3000);
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UIModules_BigMessage::SetMessage("");
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***
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***Match_Yield***
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***
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foreach (Event in PendingEvents) {
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if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
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declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
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if (Net_Custom_PlayersClan.existskey(Event.Player.User.WebServicesUserId)) {
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Event.Player.Score.LadderClan = Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId];
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SetPlayerClan(Event.Player, Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId]);
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}
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}
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}
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***
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***Rounds_SpawnPlayer***
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***
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SetPlayerClan(Player, Player.Score.LadderClan);
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Race::Start(Player, StartTime);
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***
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***Rounds_CheckCanSpawn***
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***
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declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
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if (!Net_Custom_PlayersClan.existskey(_Player.Score.User.WebServicesUserId)) return False;
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// TODO Team can spawn
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declare Integer Custom_NbOfValidRounds for This = 0;
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if (Custom_NbOfValidRounds <= 2) {
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declare Int2[] Custom_RoundsVersus for This = [];
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if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
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if (Custom_RoundsVersus[Custom_NbOfValidRounds].X != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]
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&& Custom_RoundsVersus[Custom_NbOfValidRounds].Y != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]) {
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return False;
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}
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}
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}
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log(_Player.Score.User.Name ^" " ^_Player.Score.LadderClan);
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***
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Integer GetPlayersNb() {
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declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
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return Net_Custom_PlayersClan.count;
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}
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Int2[] GenerateRoundVersus() {
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declare Integer[Integer] SortingTeam;
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for (I, 1, 6) {
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SortingTeam[I] = ML::Rand(0, 10000);
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}
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SortingTeam = SortingTeam.sort();
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declare Integer[] SortedTeam;
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foreach (ClanId => Rand in SortingTeam.sort()) {
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SortedTeam.add(ClanId);
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}
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declare Int2[] RoundOrder;
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for (I, 0, 2) {
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RoundOrder.add(<SortedTeam[I * 2], SortedTeam[I * 2 + 1]>);
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}
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return RoundOrder;
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}
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Void SendPickManialink() {
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declare Text Manialink = """
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<manialink version="3" name="{{{C_ML_TeamPicker}}}">
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<stylesheet>
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<style class="center" halign="center" valign="center" />
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</stylesheet>
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<framemodel id="framemodel-team">
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<label id="label-team-name" pos="0 -5" class="center" textsize=3 textfont="GameFontExtraBold"/>
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<frame id="frame-players" pos="0 -15">
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<label pos="0 0" class="center" textsize=2 textfont="GameFontSemiBold"/>
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<label pos="0 -5" class="center" textsize=2 textfont="GameFontSemiBold"/>
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<label pos="0 -10" class="center" textsize=2 textfont="GameFontSemiBold"/>
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<label pos="0 -15" class="center" textsize=2 textfont="GameFontSemiBold"/>
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</frame>
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<label id="label-join-clan" pos="0 -76" class="center" style="CardButtonSmallS" text="Join" scriptevents=2/>
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</framemodel>
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<frame id="frame-global">
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<quad id="background" class="center" z-index="-1" size="180 80" bgcolor="000" opacity="0.7" />
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<frame id="frame-teams">
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<frameinstance modelid="framemodel-team" pos="-45 40" data-clanid="2"/>
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<frameinstance modelid="framemodel-team" pos="-15 40" data-clanid="3"/>
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<frameinstance modelid="framemodel-team" pos="15 40" data-clanid="4"/>
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<frameinstance modelid="framemodel-team" pos="45 40" data-clanid="5"/>
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<frameinstance modelid="framemodel-team" pos="75 40" data-clanid="6"/>
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</frame>
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</frame>
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<script><!--
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#Include "TextLib" as TL
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#Include "TimeLib" as TimeLib
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#Const C_AttachId {{{dump(C_ML_TeamPicker)}}}
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main() {
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log("Init");
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declare CMlFrame Frame_Teams <=> (Page.GetFirstChild("frame-teams") as CMlFrame);
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foreach (Key => Control in Frame_Teams.Controls) {
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if (!Teams.existskey(Key)) break;
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declare CMlFrame Frame <=> Control as CMlFrame;
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declare CMlLabel Label_TeamName <=> (Frame.GetFirstChild("label-team-name") as CMlLabel);
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Label_TeamName.Value = Teams[Key].Name;
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Label_TeamName.TextColor = Teams[Key].ColorPrimary;
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}
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// Wait C++ initialize the player
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wait (InputPlayer != Null);
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declare netread Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
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while(True) {
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yield;
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declare Text[][Integer] PlayerPerTeams = [];
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foreach (Player in Players) {
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if (!Net_Custom_PlayersClan.existskey(Player.User.WebServicesUserId)) continue;
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declare Integer TeamId = Net_Custom_PlayersClan[Player.User.WebServicesUserId] - 1;
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if (!PlayerPerTeams.existskey(TeamId)) PlayerPerTeams[TeamId] = [];
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PlayerPerTeams[TeamId].add(Player.User.Name);
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}
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foreach (TeamId => Control in Frame_Teams.Controls) {
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declare CMlFrame Frame_Team <=> Control as CMlFrame;
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declare CMlFrame Frame_Players <=> (Frame_Team.GetFirstChild("frame-players") as CMlFrame);
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foreach (Key => Control in Frame_Players.Controls) {
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declare CMlLabel Label <=> Control as CMlLabel ;
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//declare CMlLabel Label <=> (Frame_Player.GetFirstChild("") as CMlLabel);
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if (PlayerPerTeams.existskey(TeamId) && PlayerPerTeams[TeamId].existskey(Key)) {
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Label.Value = PlayerPerTeams[TeamId][Key];
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} else {
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Label.Value = "";
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}
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}
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}
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foreach (Event in PendingEvents) {
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if (Event.Type == CMlScriptEvent::Type::MouseClick) {
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if (Event.ControlId == "label-join-clan") {
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declare Text ClanId = Event.Control.Parent.DataAttributeGet("clanid");
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SendCustomEvent("Custom_Join_Clan", [ClanId]);
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}
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}
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}
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}
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}
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--></script>
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</manialink>
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""";
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Layers::Create(C_ML_TeamPicker, Manialink);
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Layers::SetType(C_ML_TeamPicker, CUILayer::EUILayerType::Normal);
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Layers::Attach(C_ML_TeamPicker);
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}
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@ -51,7 +51,7 @@
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#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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@ -7,7 +7,7 @@
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-09-25"
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#Const ScriptName "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
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#Const ScriptName "Modes/TM2020-Gamemodes/TM_ClimbTheMap.Script.txt"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
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// Libraries
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@ -36,7 +36,7 @@
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#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
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#Const C_DisplayRecordGhost False
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@ -69,7 +69,7 @@
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#Const Description _("$zIn $<$t$6F9Knockout$> mode, the goal is to be the last player standing. \n\nYou play a series of races as in Round mode. $<$t$6F9At the end of each race, the last players are eliminated$>!\n\nThe winner is the player who eliminates all of their opponents.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Knockout/Knockout.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Knockout.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_Callback_Elimination "Trackmania.Knockout.Elimination"
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#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_UploadRecord True
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@ -54,7 +54,7 @@
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#Const Description _("$zThe cup mode consists of $<$t$6F9a series of races on multiple maps$>.\n\nWhen you finish a race in a bad $<$t$6F9position$>, you loose $<$t$6F9points$> substracted from your total.\nServers might propose warmup races to get familiar with a map first.\n\nTo win, you must be the last player with points. Once you are a LastChance, if you finish a race last you will be eliminated.The cup mode ends once there is one player left.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Cup/Cup.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Cup.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_UploadRecord True
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#Const Description _("$zIn $<$t$6F9Rounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
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#Const C_PointsLimit_NotReached 0
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#Const C_PointsLimit_Reached 1
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#Const Description _("$zIn $<$t$6F9RoyalRounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_UploadRecord True
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#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
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#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
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#Const C_FakeUsersNb 0
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#Const C_UploadRecord True
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|
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Reference in New Issue
Block a user