Fix ManiaApps URL
This commit is contained in:
parent
671f1fe8a8
commit
9af0cb4efa
@ -47,7 +47,7 @@
|
|||||||
#Const Description "$zIn $<$t$6F9LastManStanding$> mode, The goal is to be the last player not to fall off the structure. Collisions are activated and you can push your opponents to win. From a certain time, malus are sent to all the players of the game to accelerate its end."
|
#Const Description "$zIn $<$t$6F9LastManStanding$> mode, The goal is to be the last player not to fall off the structure. Collisions are activated and you can push your opponents to win. From a certain time, malus are sent to all the players of the game to accelerate its end."
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
#Const C_Malus_Reset 0
|
#Const C_Malus_Reset 0
|
||||||
|
248
TM_Alfadream.Script.txt
Normal file
248
TM_Alfadream.Script.txt
Normal file
@ -0,0 +1,248 @@
|
|||||||
|
#Extends "Modes/TrackMania/TM_Cup_Online.Script.txt"
|
||||||
|
|
||||||
|
#Setting S_PointsLimit 50
|
||||||
|
#Setting S_RoundsPerMap 4
|
||||||
|
#Setting S_PointsRepartition "10,6,4,3,0"
|
||||||
|
#Setting S_PlayersPerMatch 12
|
||||||
|
|
||||||
|
#Const C_ML_TeamPicker "Custom_TeamPicker"
|
||||||
|
|
||||||
|
***Match_StartServer***
|
||||||
|
***
|
||||||
|
Clans::SetClansNb(6);
|
||||||
|
Clans::SetUseForcedClans(True);
|
||||||
|
WarmUp::SetSpawnInRequestedClan(False); // Must be disabled because Clans are forced
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_StartMatch***
|
||||||
|
***
|
||||||
|
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] ;
|
||||||
|
Net_Custom_PlayersClan = [];
|
||||||
|
|
||||||
|
Teams[2].Name = "Cyan";
|
||||||
|
Teams[3].Name = "Pink";
|
||||||
|
Teams[4].Name = "Yellow";
|
||||||
|
Teams[5].Name = "Green";
|
||||||
|
***
|
||||||
|
|
||||||
|
|
||||||
|
***Match_InitMap***
|
||||||
|
***
|
||||||
|
log(Dbg_DumpDeclareForVariables(This, False));
|
||||||
|
|
||||||
|
Users_SetNbFakeUsers(11,0);
|
||||||
|
if (GetPlayersNb() < S_PlayersPerMatch) {
|
||||||
|
SendPickManialink();
|
||||||
|
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
|
||||||
|
|
||||||
|
foreach (Player in AllPlayers) {
|
||||||
|
if (Player.IsFakePlayer) {
|
||||||
|
Net_Custom_PlayersClan[Player.User.WebServicesUserId] = ML::Rand(1,6);
|
||||||
|
Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
while (GetPlayersNb() < S_PlayersPerMatch) {
|
||||||
|
MB_Yield();
|
||||||
|
|
||||||
|
foreach (Event in UIManager.PendingEvents) {
|
||||||
|
if (Event.Type == CUIConfigEvent::EType::OnLayerCustomEvent && Event.CustomEventType == "Custom_Join_Clan") {
|
||||||
|
declare CSmPlayer Player = GetPlayer(Event.UI);
|
||||||
|
if (Player != Null) {
|
||||||
|
Net_Custom_PlayersClan[Player.User.WebServicesUserId] = TL::ToInteger(Event.CustomEventData[0]);
|
||||||
|
Player.Score.LadderClan = Net_Custom_PlayersClan[Player.User.WebServicesUserId];
|
||||||
|
SetPlayerClan(Player, Net_Custom_PlayersClan[Player.User.WebServicesUserId]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Layers::Detach(C_ML_TeamPicker);
|
||||||
|
}
|
||||||
|
declare Int2[] Custom_RoundsVersus for This = [];
|
||||||
|
Custom_RoundsVersus = GenerateRoundVersus();
|
||||||
|
***
|
||||||
|
|
||||||
|
|
||||||
|
***Match_InitRound***
|
||||||
|
***
|
||||||
|
declare Integer Custom_NbOfValidRounds for This = 0;
|
||||||
|
Custom_NbOfValidRounds = G_NbOfValidRounds;
|
||||||
|
declare Int2[] Custom_RoundsVersus for This = [];
|
||||||
|
if (Custom_NbOfValidRounds >= 3) {
|
||||||
|
UIModules_BigMessage::SetMessage("All teams play");
|
||||||
|
} else {
|
||||||
|
declare CTeam Team1 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].X - 1];
|
||||||
|
declare CTeam Team2 <=> Teams[Custom_RoundsVersus[Custom_NbOfValidRounds].Y - 1];
|
||||||
|
|
||||||
|
UIModules_BigMessage::SetMessage(Team1.Name ^ " vs " ^ Team2.Name);
|
||||||
|
}
|
||||||
|
MB_Sleep(3000);
|
||||||
|
UIModules_BigMessage::SetMessage("");
|
||||||
|
***
|
||||||
|
|
||||||
|
***Match_Yield***
|
||||||
|
***
|
||||||
|
foreach (Event in PendingEvents) {
|
||||||
|
if (Event.Type == CSmModeEvent::EType::OnPlayerAdded) {
|
||||||
|
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
|
||||||
|
if (Net_Custom_PlayersClan.existskey(Event.Player.User.WebServicesUserId)) {
|
||||||
|
Event.Player.Score.LadderClan = Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId];
|
||||||
|
SetPlayerClan(Event.Player, Net_Custom_PlayersClan[Event.Player.User.WebServicesUserId]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
***
|
||||||
|
|
||||||
|
***Rounds_SpawnPlayer***
|
||||||
|
***
|
||||||
|
SetPlayerClan(Player, Player.Score.LadderClan);
|
||||||
|
Race::Start(Player, StartTime);
|
||||||
|
***
|
||||||
|
|
||||||
|
|
||||||
|
***Rounds_CheckCanSpawn***
|
||||||
|
***
|
||||||
|
|
||||||
|
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
|
||||||
|
if (!Net_Custom_PlayersClan.existskey(_Player.Score.User.WebServicesUserId)) return False;
|
||||||
|
// TODO Team can spawn
|
||||||
|
declare Integer Custom_NbOfValidRounds for This = 0;
|
||||||
|
if (Custom_NbOfValidRounds <= 2) {
|
||||||
|
declare Int2[] Custom_RoundsVersus for This = [];
|
||||||
|
if (Custom_RoundsVersus.existskey(Custom_NbOfValidRounds)) {
|
||||||
|
if (Custom_RoundsVersus[Custom_NbOfValidRounds].X != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]
|
||||||
|
&& Custom_RoundsVersus[Custom_NbOfValidRounds].Y != Net_Custom_PlayersClan[_Player.Score.User.WebServicesUserId]) {
|
||||||
|
return False;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
log(_Player.Score.User.Name ^" " ^_Player.Score.LadderClan);
|
||||||
|
***
|
||||||
|
|
||||||
|
Integer GetPlayersNb() {
|
||||||
|
declare netwrite Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
|
||||||
|
return Net_Custom_PlayersClan.count;
|
||||||
|
}
|
||||||
|
|
||||||
|
Int2[] GenerateRoundVersus() {
|
||||||
|
declare Integer[Integer] SortingTeam;
|
||||||
|
for (I, 1, 6) {
|
||||||
|
SortingTeam[I] = ML::Rand(0, 10000);
|
||||||
|
}
|
||||||
|
|
||||||
|
SortingTeam = SortingTeam.sort();
|
||||||
|
|
||||||
|
declare Integer[] SortedTeam;
|
||||||
|
|
||||||
|
foreach (ClanId => Rand in SortingTeam.sort()) {
|
||||||
|
SortedTeam.add(ClanId);
|
||||||
|
}
|
||||||
|
|
||||||
|
declare Int2[] RoundOrder;
|
||||||
|
for (I, 0, 2) {
|
||||||
|
RoundOrder.add(<SortedTeam[I * 2], SortedTeam[I * 2 + 1]>);
|
||||||
|
}
|
||||||
|
return RoundOrder;
|
||||||
|
}
|
||||||
|
|
||||||
|
Void SendPickManialink() {
|
||||||
|
declare Text Manialink = """
|
||||||
|
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||||
|
<manialink version="3" name="{{{C_ML_TeamPicker}}}">
|
||||||
|
<stylesheet>
|
||||||
|
<style class="center" halign="center" valign="center" />
|
||||||
|
</stylesheet>
|
||||||
|
<framemodel id="framemodel-team">
|
||||||
|
<label id="label-team-name" pos="0 -5" class="center" textsize=3 textfont="GameFontExtraBold"/>
|
||||||
|
|
||||||
|
<frame id="frame-players" pos="0 -15">
|
||||||
|
<label pos="0 0" class="center" textsize=2 textfont="GameFontSemiBold"/>
|
||||||
|
<label pos="0 -5" class="center" textsize=2 textfont="GameFontSemiBold"/>
|
||||||
|
<label pos="0 -10" class="center" textsize=2 textfont="GameFontSemiBold"/>
|
||||||
|
<label pos="0 -15" class="center" textsize=2 textfont="GameFontSemiBold"/>
|
||||||
|
</frame>
|
||||||
|
|
||||||
|
<label id="label-join-clan" pos="0 -76" class="center" style="CardButtonSmallS" text="Join" scriptevents=2/>
|
||||||
|
</framemodel>
|
||||||
|
<frame id="frame-global">
|
||||||
|
<quad id="background" class="center" z-index="-1" size="180 80" bgcolor="000" opacity="0.7" />
|
||||||
|
|
||||||
|
<frame id="frame-teams">
|
||||||
|
<frameinstance modelid="framemodel-team" pos="-45 40" data-clanid="2"/>
|
||||||
|
<frameinstance modelid="framemodel-team" pos="-15 40" data-clanid="3"/>
|
||||||
|
<frameinstance modelid="framemodel-team" pos="15 40" data-clanid="4"/>
|
||||||
|
<frameinstance modelid="framemodel-team" pos="45 40" data-clanid="5"/>
|
||||||
|
<frameinstance modelid="framemodel-team" pos="75 40" data-clanid="6"/>
|
||||||
|
</frame>
|
||||||
|
</frame>
|
||||||
|
<script><!--
|
||||||
|
#Include "TextLib" as TL
|
||||||
|
#Include "TimeLib" as TimeLib
|
||||||
|
|
||||||
|
#Const C_AttachId {{{dump(C_ML_TeamPicker)}}}
|
||||||
|
|
||||||
|
main() {
|
||||||
|
log("Init");
|
||||||
|
|
||||||
|
declare CMlFrame Frame_Teams <=> (Page.GetFirstChild("frame-teams") as CMlFrame);
|
||||||
|
foreach (Key => Control in Frame_Teams.Controls) {
|
||||||
|
if (!Teams.existskey(Key)) break;
|
||||||
|
declare CMlFrame Frame <=> Control as CMlFrame;
|
||||||
|
declare CMlLabel Label_TeamName <=> (Frame.GetFirstChild("label-team-name") as CMlLabel);
|
||||||
|
Label_TeamName.Value = Teams[Key].Name;
|
||||||
|
Label_TeamName.TextColor = Teams[Key].ColorPrimary;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait C++ initialize the player
|
||||||
|
wait (InputPlayer != Null);
|
||||||
|
|
||||||
|
declare netread Integer[Text] Net_Custom_PlayersClan for Teams[0] = [];
|
||||||
|
|
||||||
|
while(True) {
|
||||||
|
yield;
|
||||||
|
|
||||||
|
declare Text[][Integer] PlayerPerTeams = [];
|
||||||
|
|
||||||
|
foreach (Player in Players) {
|
||||||
|
if (!Net_Custom_PlayersClan.existskey(Player.User.WebServicesUserId)) continue;
|
||||||
|
|
||||||
|
declare Integer TeamId = Net_Custom_PlayersClan[Player.User.WebServicesUserId] - 1;
|
||||||
|
|
||||||
|
if (!PlayerPerTeams.existskey(TeamId)) PlayerPerTeams[TeamId] = [];
|
||||||
|
PlayerPerTeams[TeamId].add(Player.User.Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (TeamId => Control in Frame_Teams.Controls) {
|
||||||
|
declare CMlFrame Frame_Team <=> Control as CMlFrame;
|
||||||
|
declare CMlFrame Frame_Players <=> (Frame_Team.GetFirstChild("frame-players") as CMlFrame);
|
||||||
|
foreach (Key => Control in Frame_Players.Controls) {
|
||||||
|
declare CMlLabel Label <=> Control as CMlLabel ;
|
||||||
|
//declare CMlLabel Label <=> (Frame_Player.GetFirstChild("") as CMlLabel);
|
||||||
|
if (PlayerPerTeams.existskey(TeamId) && PlayerPerTeams[TeamId].existskey(Key)) {
|
||||||
|
Label.Value = PlayerPerTeams[TeamId][Key];
|
||||||
|
} else {
|
||||||
|
Label.Value = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Event in PendingEvents) {
|
||||||
|
if (Event.Type == CMlScriptEvent::Type::MouseClick) {
|
||||||
|
if (Event.ControlId == "label-join-clan") {
|
||||||
|
declare Text ClanId = Event.Control.Parent.DataAttributeGet("clanid");
|
||||||
|
SendCustomEvent("Custom_Join_Clan", [ClanId]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
--></script>
|
||||||
|
</manialink>
|
||||||
|
""";
|
||||||
|
|
||||||
|
Layers::Create(C_ML_TeamPicker, Manialink);
|
||||||
|
Layers::SetType(C_ML_TeamPicker, CUILayer::EUILayerType::Normal);
|
||||||
|
Layers::Attach(C_ML_TeamPicker);
|
||||||
|
}
|
@ -51,7 +51,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
|
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
|
||||||
|
|
||||||
#Const C_UploadRecord True
|
#Const C_UploadRecord True
|
||||||
#Const C_DisplayRecordGhost False
|
#Const C_DisplayRecordGhost False
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
|
#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
|
||||||
#Const Version "2023-09-25"
|
#Const Version "2023-09-25"
|
||||||
#Const ScriptName "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
|
#Const ScriptName "Modes/TM2020-Gamemodes/TM_ClimbTheMap.Script.txt"
|
||||||
|
|
||||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
|
||||||
// Libraries
|
// Libraries
|
||||||
@ -36,7 +36,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
|
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn button.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
|
||||||
|
|
||||||
#Const C_UploadRecord True
|
#Const C_UploadRecord True
|
||||||
#Const C_DisplayRecordGhost False
|
#Const C_DisplayRecordGhost False
|
||||||
|
@ -69,7 +69,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Knockout$> mode, the goal is to be the last player standing. \n\nYou play a series of races as in Round mode. $<$t$6F9At the end of each race, the last players are eliminated$>!\n\nThe winner is the player who eliminates all of their opponents.")
|
#Const Description _("$zIn $<$t$6F9Knockout$> mode, the goal is to be the last player standing. \n\nYou play a series of races as in Round mode. $<$t$6F9At the end of each race, the last players are eliminated$>!\n\nThe winner is the player who eliminates all of their opponents.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Knockout/Knockout.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Knockout.Script.txt" //< Url of the mania app
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
#Const C_Callback_Elimination "Trackmania.Knockout.Elimination"
|
#Const C_Callback_Elimination "Trackmania.Knockout.Elimination"
|
||||||
|
@ -69,7 +69,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
|
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Laps/Laps.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
#Const C_UploadRecord True
|
#Const C_UploadRecord True
|
||||||
|
@ -54,7 +54,7 @@
|
|||||||
#Const Description _("$zThe cup mode consists of $<$t$6F9a series of races on multiple maps$>.\n\nWhen you finish a race in a bad $<$t$6F9position$>, you loose $<$t$6F9points$> substracted from your total.\nServers might propose warmup races to get familiar with a map first.\n\nTo win, you must be the last player with points. Once you are a LastChance, if you finish a race last you will be eliminated.The cup mode ends once there is one player left.")
|
#Const Description _("$zThe cup mode consists of $<$t$6F9a series of races on multiple maps$>.\n\nWhen you finish a race in a bad $<$t$6F9position$>, you loose $<$t$6F9points$> substracted from your total.\nServers might propose warmup races to get familiar with a map first.\n\nTo win, you must be the last player with points. Once you are a LastChance, if you finish a race last you will be eliminated.The cup mode ends once there is one player left.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Cup/Cup.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Cup.Script.txt" //< Url of the mania app
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
#Const C_UploadRecord True
|
#Const C_UploadRecord True
|
||||||
|
@ -44,7 +44,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Rounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
|
#Const Description _("$zIn $<$t$6F9Rounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
|
||||||
|
|
||||||
#Const C_PointsLimit_NotReached 0
|
#Const C_PointsLimit_NotReached 0
|
||||||
#Const C_PointsLimit_Reached 1
|
#Const C_PointsLimit_Reached 1
|
||||||
|
@ -51,7 +51,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9RoyalRounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
|
#Const Description _("$zIn $<$t$6F9RoyalRounds$z$z$> mode, the goal is to win a maximum number of $<$t$6F9points.\n\n$z$>The rounds mode consists of $<$t$6F9a series of races$z$>.\nWhen you finish a race in a good $<$t$6F9position$z$>, you get $<$t$6F9points$z$>, added to your total.\n\nThe $<$t$6F9winner$z$> is the first player whose total reaches the $<$t$6F9point limit$z$> (30 for example).")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/Rounds/Rounds.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Rounds.Script.txt" //< Url of the mania app
|
||||||
|
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
|
@ -48,7 +48,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
|
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
#Const C_UploadRecord True
|
#Const C_UploadRecord True
|
||||||
|
@ -50,7 +50,7 @@
|
|||||||
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
|
#Const Description _("$zIn $<$t$6F9Time Attack$> mode, the goal is to set the $<$t$6F9best time$>.\n\nYou have as many tries as you want, and you can $<$t$6F9retry$> when you want by pressing the respawn key.\n\nWhen the time is up, the $<$t$6F9winner$> is the player with the $<$t$6F9best time$>.")
|
||||||
|
|
||||||
#Const C_HudModulePath "" //< Path to the hud module
|
#Const C_HudModulePath "" //< Path to the hud module
|
||||||
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/TMNext/TrackMania/TimeAttack/TimeAttack.Script.txt" //< Url of the mania app
|
#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/TimeAttack.Script.txt" //< Url of the mania app
|
||||||
#Const C_FakeUsersNb 0
|
#Const C_FakeUsersNb 0
|
||||||
|
|
||||||
#Const C_UploadRecord True
|
#Const C_UploadRecord True
|
||||||
|
Loading…
Reference in New Issue
Block a user