Allow linking without forced controlled by spectators
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		| @@ -1,7 +1,7 @@ | ||||
| #Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt" | ||||
|  | ||||
| #Setting S_AdminPlayers "" as "Comma separated admin to manage all players physics" | ||||
| #Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any" | ||||
| #Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any". To prevent all spectators to control all players, just add a random key:value like "lock:lock" | ||||
| #Setting S_ForcePlayersToBeControledBySpectators False as "Force Players to be controlled by Spectators" | ||||
| #Setting S_AllowPlayersToBeControledBySpectators True as "Allow Players to be controlled by Spectators" | ||||
|  | ||||
| @@ -577,7 +577,7 @@ Void SetML() { | ||||
|  | ||||
| 						if (!Net_PlayerIsAdmin &&  | ||||
| 							(Last_ControledByAdmins || (Last_ServerForcePlayersToBeControledBySpectators && (!Last_PlayerIsSpectator || (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login)))) ||  | ||||
| 							(!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator)) | ||||
| 							(!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator) && (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login))) | ||||
| 						)  | ||||
| 							{ | ||||
| 							Label_Warning.Visible = True; | ||||
|   | ||||
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