Allow linking without forced controlled by spectators
This commit is contained in:
parent
b90d1fdc0a
commit
862a720eee
@ -1,7 +1,7 @@
|
||||
#Extends "Modes/TrackMania/TM_TimeAttack_Online.Script.txt"
|
||||
|
||||
#Setting S_AdminPlayers "" as "Comma separated admin to manage all players physics"
|
||||
#Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any"
|
||||
#Setting S_LinksSpectatorsToPlayers "" as "Comma separated Spectator login linked to a Player login with a colon" // Exemple : "Spectator1Login:Player1Login,Spectator1Login:Player2Login,Spectator2Login:any". To prevent all spectators to control all players, just add a random key:value like "lock:lock"
|
||||
#Setting S_ForcePlayersToBeControledBySpectators False as "Force Players to be controlled by Spectators"
|
||||
#Setting S_AllowPlayersToBeControledBySpectators True as "Allow Players to be controlled by Spectators"
|
||||
|
||||
@ -577,7 +577,7 @@ Void SetML() {
|
||||
|
||||
if (!Net_PlayerIsAdmin &&
|
||||
(Last_ControledByAdmins || (Last_ServerForcePlayersToBeControledBySpectators && (!Last_PlayerIsSpectator || (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login)))) ||
|
||||
(!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator))
|
||||
(!Last_ServerForcePlayersToBeControledBySpectators && (!Last_ServerAllowPlayersToBeControledBySpectators || !Last_PlayerAllowToBeControledBySpectators) && Last_PlayerIsSpectator) && (!Net_CanControlPlayers.exists("any") && !Net_CanControlPlayers.exists(Owner.User.Login)))
|
||||
)
|
||||
{
|
||||
Label_Warning.Visible = True;
|
||||
|
Loading…
Reference in New Issue
Block a user