do not increase round counter on skip

This commit is contained in:
Beu 2025-01-18 10:36:06 +01:00
parent deea33e0bd
commit 80003e1a39

View File

@ -479,6 +479,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) {
ForcedEndRoundSequence();
}
MB_SetValidRound(False);
Match_CurrentRoundNb -= 1;
} else {
// Eliminate players that did not finish in time
declare Ident[] EliminatedPlayersScoresIds = []; // Score.Id