do not increase round counter on skip
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		| @@ -479,6 +479,7 @@ if (Round_ForceEndRound || Round_SkipPauseRound) { | ||||
| 		ForcedEndRoundSequence(); | ||||
| 	} | ||||
| 	MB_SetValidRound(False); | ||||
| 	Match_CurrentRoundNb -= 1; | ||||
| } else { | ||||
| 	// Eliminate players that did not finish in time | ||||
| 	declare Ident[] EliminatedPlayersScoresIds = []; // Score.Id | ||||
|   | ||||
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