fix player respawn bug
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		@@ -457,7 +457,7 @@ foreach (Event in PendingEvents) {
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}
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					}
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 // Spawn players
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					 // Spawn players
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if (Players.count > 0 && PlayersNbAlive <= 0) { //< Check for unspawned players only if at least one player is unspawned
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					if (Players.count > 0 && PlayersNbDead >= 1) { //< Check for unspawned players only if at least one player is unspawned
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	declare Boolean NoOneCanPlay = True;
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						declare Boolean NoOneCanPlay = True;
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	foreach (Player in Players) {
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						foreach (Player in Players) {
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		declare Boolean ModeRounds_CanSpawn for Player.Score = Rounds_Settings_CanSpawnDefault;
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							declare Boolean ModeRounds_CanSpawn for Player.Score = Rounds_Settings_CanSpawnDefault;
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