fix player respawn bug

This commit is contained in:
Beu 2021-08-29 18:03:28 +02:00
parent 61f30c26dc
commit 76c8b19af1
1 changed files with 2 additions and 2 deletions

View File

@ -457,10 +457,10 @@ foreach (Event in PendingEvents) {
}
// Spawn players
if (Players.count > 0 && PlayersNbAlive <= 0) { //< Check for unspawned players only if at least one player is unspawned
if (Players.count > 0 && PlayersNbDead >= 1) { //< Check for unspawned players only if at least one player is unspawned
declare Boolean NoOneCanPlay = True;
foreach (Player in Players) {
declare Boolean ModeRounds_CanSpawn for Player.Score = Rounds_Settings_CanSpawnDefault;
declare Boolean ModeRounds_CanSpawn for Player.Score = Rounds_Settings_CanSpawnDefault;
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned && ModeRounds_CanSpawn) {
NoOneCanPlay = False;
if (Race::IsReadyToStart(Player)) {