Add LiveTeamRanking
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@ -3,7 +3,16 @@
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* This mode is used to debug your modes during development.
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* To use it, you just have to change the line below to put the path of your mode:
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*/
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#Extends "Modes/TrackMania/TM_Rounds_Online.Script.txt"
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//#Extends "Modes/Debug.Script.txt"
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//#Extends "Modes/TM2020-Beacon/TM_BeaconDuoLeague.Script.txt"
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//#Extends "Modes/TM2020-Gamemodes/TM_ReverseCup.Script.txt"
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//#Extends "Modes/TM_TimeAttack.Script.txt"
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//#Extends "Modes/TM2020-ProximityVoiceChat/TM_ProximityVoiceChat.Script.txt"
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//#Extends "Modes/Events/TM_FakeAscension.Script.txt"
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#Extends "Modes/Events/Wingo/TM_RpgTeamPlayViewers.Script.txt"
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//#Extends "Modes/TrackMania/Legacy/TM_CupClassic_Online.Script.txt"
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//#Extends "Modes/TrackMania/TM_TMWC2023_Online.Script.txt"
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//#Extends "Modes/TM2020-Gamemodes/TM_MultiLivesKnockout.Script.txt"
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// #RequireContext CSmMode
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#Include "TimeLib" as DebugMode_TiL // @mslint-disable-line include-use-common-namespace
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@ -467,14 +467,10 @@ foreach (Event in RacePendingEvents) {
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Scores::UpdatePlayerBestLapIfBetter(Event.Player);
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}
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}
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UIModules_KnockoutInfo::UpdateLiveRanking();
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}
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// GiveUp
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if (Event.Type == Events::C_Type_GiveUp) {
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} else if (Event.Type == Events::C_Type_GiveUp) {
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if (Event.Player != Null && Event.Player.Score != Null) {
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TagDNF(Event.Player.Score, True);
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}
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UIModules_KnockoutInfo::UpdateLiveRanking();
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}
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}
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