Add segment counter to the checkpoint UI (#7)

This commit is contained in:
Beu 2021-09-27 11:53:31 +02:00
parent f46aabc472
commit 1284924976
1 changed files with 43 additions and 20 deletions

View File

@ -282,6 +282,7 @@ UIModules_Chrono::SetTimeOffset(Player, SpecificOffset);
***Match_InitRound***
***
declare netwrite Integer Net_RoyalRounds_CheckpointUI_TotalNbSegments for Teams[0];
declare Integer[Text] CustomTimes for This = [];
declare Integer[Text][Integer] CurrentRanking for This = []; // CurrentRanking[Segment][AccountId][Time]
CurrentRanking[0] = Integer[Text]; // Init white section
@ -338,13 +339,12 @@ foreach (Event in RacePendingEvents) {
Event.Player.Dossard_Number = TL::FormatInteger(ML::Clamp(Rank, 0, 99), 2);
// Send Rank to Checkpoint UI
declare UI <=> UIManager.GetUI(Event.Player);
if (UI != Null) {
declare netwrite Integer Net_RoyalRounds_CheckpointUI_Rank for UI;
Net_RoyalRounds_CheckpointUI_Rank = Rank;
declare netwrite Integer Net_RoyalRounds_CheckpointUI_Update for UI;
Net_RoyalRounds_CheckpointUI_Update += 1;
}
declare netwrite Integer Net_RoyalRounds_CheckpointUI_Rank for Event.Player;
Net_RoyalRounds_CheckpointUI_Rank = Rank;
declare netwrite Integer Net_RoyalRounds_CheckpointUI_Update for Event.Player;
Net_RoyalRounds_CheckpointUI_Update += 1;
declare netwrite Integer Net_RoyalRounds_CheckpointUI_CurrentNbSegments for Event.Player;
Net_RoyalRounds_CheckpointUI_CurrentNbSegments = CurrentSegment;
if (CurrentSegment < S_SegmentsPerRound) { // TODO Try to keep CP diff a the bottom of the screen
declare ModeRounds_CanSpawn for Event.Player.Score = Rounds_Settings_CanSpawnDefault;
@ -426,6 +426,10 @@ if (
UpdateScoresTableFooter(S_PointsLimit, S_RoundsPerMap, S_MapsPerMatch, Map_ValidRoundsNb, S_SegmentsPerRound);
}
if (Net_RoyalRounds_CheckpointUI_TotalNbSegments != S_SegmentsPerRound) {
Net_RoyalRounds_CheckpointUI_TotalNbSegments = S_SegmentsPerRound;
}
***
***Rounds_CheckStopRound***
@ -733,28 +737,43 @@ Boolean MapIsOver(Boolean _UseTieBreak, Integer _PointsLimit, Integer _ValidRoun
#Include "TextLib" as TL
main() {
declare netread Integer Net_RoyalRounds_CheckpointUI_Rank for UI;
declare netread Integer Net_RoyalRounds_CheckpointUI_Update for UI;
declare Integer TimeToDisplay = 0;
declare Integer LastUpdate = 0;
declare Quad_UI <=> (Page.GetFirstChild("quad-ui") as CMlQuad);
declare Label_Rank <=> (Page.GetFirstChild("label-rank") as CMlLabel);
declare Label_Time <=> (Page.GetFirstChild("label-time") as CMlLabel);
declare Label_Segments <=> (Page.GetFirstChild("label-segments") as CMlLabel);
declare netread Integer Net_RoyalRounds_CheckpointUI_TotalNbSegments for Teams[0];
while(True) {
yield;
if (LastUpdate != Net_RoyalRounds_CheckpointUI_Update) {
LastUpdate = Net_RoyalRounds_CheckpointUI_Update;
Label_Rank.Value = TL::FormatRank(Net_RoyalRounds_CheckpointUI_Rank, False);
Label_Time.Value = TL::TimeToText(GUIPlayer.RaceWaypointTimes[0], True, True);// PrevRace
Quad_UI.Visible = True;
TimeToDisplay = Now + 3000;
}
if (TimeToDisplay != 0 && TimeToDisplay < Now) {
if (GUIPlayer != Null) {
declare netread Integer Net_RoyalRounds_CheckpointUI_Rank for GUIPlayer;
declare netread Integer Net_RoyalRounds_CheckpointUI_CurrentNbSegments for GUIPlayer;
declare netread Integer Net_RoyalRounds_CheckpointUI_Update for GUIPlayer;
if (LastUpdate != Net_RoyalRounds_CheckpointUI_Update) {
if (GUIPlayer.RaceWaypointTimes.count <= 0) continue; // skip if there is any latency (useful for spectators)
LastUpdate = Net_RoyalRounds_CheckpointUI_Update;
if (Net_RoyalRounds_CheckpointUI_Rank > 0) {
Label_Time.Value = TL::TimeToText(GUIPlayer.RaceWaypointTimes[0], True, True);
Label_Rank.Value = TL::FormatRank(Net_RoyalRounds_CheckpointUI_Rank, False);
Label_Segments.Value = TL::Compose("Segment %1/%2", TL::ToText(Net_RoyalRounds_CheckpointUI_CurrentNbSegments), TL::ToText(Net_RoyalRounds_CheckpointUI_TotalNbSegments));
Quad_UI.Visible = True;
TimeToDisplay = Now + 3000;
} else {
TimeToDisplay = -1; // Force hide UI
}
}
if (TimeToDisplay != 0 && TimeToDisplay < Now) {
Quad_UI.Visible = False;
TimeToDisplay = 0;
}
} else if (Quad_UI.Visible) {
Quad_UI.Visible = False;
TimeToDisplay = 0;
}
@ -776,6 +795,10 @@ Boolean MapIsOver(Boolean _UseTieBreak, Integer _PointsLimit, Integer _ValidRoun
<quad z-index="0" size="10 8" halign="right" valign="center" bgcolor="000000" opacity="0.6" id="quad-race-rank" />
<label pos="-0.5 0" z-index="1" size="8.5 10" halign="right" valign="center2" textsize="3" textemboss="1" class="text-default" id="label-rank" />
</frame>
<frame pos="0 -2.25" id="frame-race-segment" scale="0.9">
<quad z-index="0" size="25 8" valign="center" bgcolor="000000" opacity="0.6" />
<label pos="24 0" z-index="1" size="23 10" halign="right" valign="center2" class="text-default" id="label-segments" />
</frame>
</frame>
</frame>
</frame>
@ -784,4 +807,4 @@ Boolean MapIsOver(Boolean _UseTieBreak, Integer _PointsLimit, Integer _ValidRoun
Layers::Create("ML_RoyalRounds_CheckpointUI", MLText);
Layers::SetType("ML_RoyalRounds_CheckpointUI", CUILayer::EUILayerType::Normal);
Layers::Attach("ML_RoyalRounds_CheckpointUI");
}
}