add Big Message when someone have a perfect time

This commit is contained in:
Beu 2024-04-10 11:07:21 +02:00
parent 1e9c428fb0
commit 04b4137078
1 changed files with 7 additions and 3 deletions

View File

@ -265,14 +265,16 @@ if (Round_ForceEndRound || Round_SkipPauseRound || Round_Skipped) {
// Get the last round points
ComputeLatestRaceScores(True);
Race::SortScores(Race::C_Sort_TotalPoints);
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
UIManager.UIAll.UISequence = CUIConfig::EUISequence::EndRound;
MB_Sleep(3000);
MB_Sleep(S_ChatTime * 1000 / 3);
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::ForcedVisible;
MB_Sleep(S_ChatTime * 1000 / 3);
// Add them to the total scores
ComputeScores();
UIModules_ScoresTable::SetCustomPoints([]);
Race::SortScores(Race::C_Sort_TotalPoints);
MB_Sleep(3000);
MB_Sleep(S_ChatTime * 1000 / 3);
UIModules_BigMessage::SetMessage("");
UIManager.UIAll.ScoreTableVisibility = CUIConfig::EVisibility::Normal;
UIManager.UIAll.UISequence = CUIConfig::EUISequence::Playing;
@ -450,6 +452,8 @@ Void ComputeLatestRaceScores(Boolean _DisplayMessages) {
Points += S_BonusForPerfect;
if (_DisplayMessages) {
UIManager.UIAll.SendChat("$ff3" ^ FormatPlayerName(Score.User.Name) ^ " did the perfect time");
UIModules_BigMessage::SetMessage(FormatPlayerName(Score.User.Name) ^ " did the perfect time");
ModeUtils::PlaySound(CUIConfig::EUISound::TieBreakPoint, 0);
}
}
Scores::SetPlayerRoundPoints(Score, Points);