TM2020-Gamemodes/TM_CPKnockout.Script.txt

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/**
* CP Knockout mode
*/
// #RequireContext CSmMode
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#Extends "Modes/Nadeo/Trackmania/Base/TrackmaniaBase.Script.txt"
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#Const CompatibleMapTypes "TrackMania\\TM_Race,TM_Race"
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#Const Version "2023-09-25"
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#Const ScriptName "Modes/TM2020-Gamemodes/TM_CPKnockout.Script.txt"
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Libraries
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
#Include "TextLib" as TL
#Include "MathLib" as ML
#Include "Libs/Nadeo/Trackmania/MainMenu/Constants.Script.txt" as MenuConsts
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#Include "Libs/Nadeo/Trackmania/Modes/Rounds/StateManager.Script.txt" as StateMgr
#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/ScoresTable_Server.Script.txt" as UIModules_ScoresTable
#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/TimeGap_Server.Script.txt" as UIModules_TimeGap
#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/Checkpoint_Server.Script.txt" as UIModules_Checkpoint
#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/PauseMenuOnline_Server.Script.txt" as UIModules_PauseMenu_Online
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#Include "Libs/Nadeo/TMGame/Modes/Base/UIModules/BigMessage_Server.Script.txt" as UIModules_BigMessage
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Settings
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
#Setting S_DisableGiveUp True as _("Disable give up")
#Setting S_NumberOfFinishers 10
#Setting S_WarmUpNb 0 as _("Number of warm up")
#Setting S_WarmUpDuration 0 as _("Duration of one warm up")
#Setting S_WarmUpTimeout -1 as _("Warm up timeout")
#Setting S_EliminatedPlayersNbRanks "10,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0" as _("Nb of players above which one extra elim. /CP. Same setting of Knock")
#Struct K_MatchState {
Integer NbAliveAfter;
Integer NbEliminations;
Integer NbFinishers;
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Constants
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
#Const C_ModeName "CP Knockout"
//L16N [Laps] Description of the mode rules
#Const Description _("$zIn $<$t$6F9Laps$> mode, the goal is to drive as far as possible by passing $<$t$6F9checkpoints$>.\n\nThe laps mode takes place on multilap (cyclical) maps, and is played in one go for every map.\n\nWhen the time is up, the $<$t$6F9winner$> is the player who passed the most $<$t$6F9checkpoints$>. In case of draws, the winner is the player who passed the last checkpoint first.")
#Const C_HudModulePath "" //< Path to the hud module
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#Const C_ManiaAppUrl "file://Media/ManiaApps/Nadeo/Trackmania/Modes/Laps.Script.txt" //< Url of the mania app
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#Const C_UploadRecord True
#Const C_DisplayRecordGhost False
#Const C_DisplayRecordMedal False
#Const C_CelebrateRecordGhost True
#Const C_CelebrateRecordMedal True
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Extends
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
***Match_LogVersions***
***
Log::RegisterScript(ScriptName, Version);
Log::RegisterScript(StateMgr::ScriptName, StateMgr::Version);
***
***Match_LoadLibraries***
***
StateMgr::Load();
***
***Match_UnloadLibraries***
***
StateMgr::Unload();
***
***Match_Settings***
***
MB_Settings_UseDefaultHud = (C_HudModulePath == "");
MB_Settings_UseDefaultTimer = False;
***
***Match_Rules***
***
ModeInfo::SetName(C_ModeName);
ModeInfo::SetType(ModeInfo::C_Type_FreeForAll);
ModeInfo::SetRules(Description);
ModeInfo::SetStatusMessage(_("TYPE: Free for all\nOBJECTIVE: Set the best time on the track."));
***
***Match_LoadHud***
***
if (C_HudModulePath != "") Hud_Load(C_HudModulePath);
***
***Match_AfterLoadHud***
***
ClientManiaAppUrl = C_ManiaAppUrl;
Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress);
UIModules_TimeGap::SetTimeGapMode(UIModules_TimeGap::C_TimeGapMode_BestRace);
UIModules_Checkpoint::SetRankMode(UIModules_Checkpoint::C_RankMode_BestRace);
UIModules_Checkpoint::SetVisibilityTimeDiff(False, True);
UIModules_PauseMenu_Online::SetHelp(Description);
UIModules_ScoresTable::SetScoreMode(UIModules_ScoresTable::C_Mode_Laps);
UIModules_ScoresTable::SetHideSpectators(True);
***
***Match_Yield***
***
foreach (Event in PendingEvents) {
switch (Event.Type) {
// Initialize players when they join the server
case CSmModeEvent::EType::OnPlayerAdded: {
StateMgr::InitializePlayer(Event.Player);
CarRank::InitializePlayer(Event.Player);
}
}
}
StateMgr::Yield();
***
***Match_StartServer***
***
// Initialize mode
Clans::SetClansNb(0);
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
WarmUp::SetAvailability(True);
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
Race::SetupRecord(
MenuConsts::C_ScopeType_Season,
MenuConsts::C_ScopeType_PersonalBest,
MenuConsts::C_GameMode_Laps,
"",
C_UploadRecord,
C_DisplayRecordGhost,
C_DisplayRecordMedal,
C_CelebrateRecordGhost,
C_CelebrateRecordMedal
);
Race::UseAutomaticDossardColor(False);
***
***Match_InitMap***
***
declare Integer Last_NumberOfFinishers;
declare Text Last_EliminatedPlayersNbRanks;
declare K_MatchState[Integer] MatchState;
declare Integer Last_CooldownDossardUpdate = -1;
declare Boolean Last_InCooldownDossardUpdate = False;
***
***Match_StartMap***
***
CarRank::Reset();
UIModules_ScoresTable::SetCustomPoints([]);
// Warm up
---Laps_Warmup---
StartTime = Now + Race::C_SpawnDuration;
if (S_DisableGiveUp) {
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_NeverGiveUp);
} else {
Race::SetRespawnBehaviour(Race::C_RespawnBehaviour_Normal);
}
foreach (Player in Players) {
if (Player.Score != Null && Race::IsReadyToStart(Player)) {
Race::Start(Player, StartTime);
}
}
CarRank::Update(CarRank::C_SortCriteria_BestRace);
StateMgr::ForcePlayersStates([StateMgr::C_State_Playing]);
***
***Match_StartRound***
***
Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
Last_NumberOfFinishers = S_NumberOfFinishers;
MatchState = ComputeMatchState();
// Reset Dossard Color
foreach (Player in Players) {
Player.Dossard_Color = <1., 1., 1.>;
}
Last_CooldownDossardUpdate = -1;
Last_InCooldownDossardUpdate = False;
***
***Match_PlayLoop***
***
// Manage race events
declare RacePendingEvents = Race::GetPendingEvents();
foreach (Event in RacePendingEvents) {
Race::ValidEvent(Event);
// Waypoint
if (Event.Type == Events::C_Type_Waypoint) {
if (Event.Player != Null) {
declare Integer NBOfCP = Event.Player.RaceWaypointTimes.count;
if (MatchState.existskey(NBOfCP)) {
MatchState[NBOfCP].NbFinishers += 1;
// Proceed kick
if (MatchState[NBOfCP].NbFinishers >= MatchState[NBOfCP].NbAliveAfter) {
foreach (Player in Players) {
if (Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) continue;
if (Player.RaceWaypointTimes.count < NBOfCP) {
EliminatePlayer(Player);
}
}
foreach (CPNb => State in MatchState) {
if (CPNb > Event.Player.RaceWaypointTimes.count) {
break;
}
}
}
}
if (Event.IsEndRace) {
Scores::UpdatePlayerPrevRace(Event.Player);
declare BetterRace = Scores::UpdatePlayerBestRaceIfBetter(Event.Player);
declare BetterLap = Scores::UpdatePlayerBestLapIfBetter(Event.Player);
if (MatchState.existskey(NBOfCP) && MatchState[NBOfCP].NbFinishers >= S_NumberOfFinishers) {
MB_StopMatch();
}
}
// Update best race at each checkpoint to sort scores with C_Sort_BestRaceCheckpointsProgress
Scores::UpdatePlayerBestRace(Event.Player);
CarRank::ThrottleUpdate(CarRank::C_SortCriteria_BestRace);
if (Last_CooldownDossardUpdate == -1) {
UpdateDossardColors(MatchState);
Last_CooldownDossardUpdate = Now + 1000;
} else {
Last_InCooldownDossardUpdate = True;
}
}
} else if (Event.Type == Events::C_Type_SkipOutro) {
if (Event.Player != Null) {
Race::StopSkipOutro(Event.Player);
}
}
}
// Manage mode events
foreach (Event in PendingEvents) {
if (Event.HasBeenPassed || Event.HasBeenDiscarded) continue;
Events::Invalid(Event);
}
if (Last_CooldownDossardUpdate != -1 && Now > Last_CooldownDossardUpdate) {
Last_CooldownDossardUpdate = -1;
if (Last_InCooldownDossardUpdate) {
Last_InCooldownDossardUpdate = False;
UpdateDossardColors(MatchState);
}
}
if (Last_EliminatedPlayersNbRanks != S_EliminatedPlayersNbRanks || Last_NumberOfFinishers != S_NumberOfFinishers) {
Last_EliminatedPlayersNbRanks = S_EliminatedPlayersNbRanks;
Last_NumberOfFinishers = S_NumberOfFinishers;
MatchState = ComputeMatchState();
}
if (Players.count > 0 && PlayersNbAlive <= 0) {
MB_StopMatch();
}
***
***Match_EndMap***
***
// Ensure that we stop the match (after a vote for the next map, ...)
MB_StopMatch();
EndTime = -1;
StateMgr::ForcePlayersStates([StateMgr::C_State_Waiting]);
CarRank::Update(CarRank::C_SortCriteria_BestRace);
Race::SortScores(Race::C_Sort_BestRaceCheckpointsProgress);
Scores::SetPlayerWinner(Scores::GetBestPlayer(Scores::C_Sort_BestRaceCheckpointsProgress));
Race::StopSkipOutroAll();
***
/*
*
* Functions
*
*/
/** Compute Match State based on S_EliminatedPlayersNbRanks and number of Players
*
* @return Integer[Integer]
*/
K_MatchState[Integer] ComputeMatchState() {
declare K_MatchState[Integer] MatchState;
declare Text[] KORepartition = TL::Split(",", S_EliminatedPlayersNbRanks);
declare Integer NBOfCP = Map::GetCheckpointsCount() + 1;
declare Integer NbAliveAfter = S_NumberOfFinishers;
for (I, 0 , NBOfCP) {
declare Index = NBOfCP - I;
if (KORepartition.existskey(I)) {
MatchState[Index] = K_MatchState{
NbAliveAfter = NbAliveAfter,
NbEliminations = TL::ToInteger(KORepartition[I])
};
} else {
MatchState[Index] = K_MatchState{
NbAliveAfter = NbAliveAfter,
NbEliminations = TL::ToInteger(KORepartition[KORepartition.count - 1])
};
}
NbAliveAfter += MatchState[Index].NbEliminations;
}
return MatchState;
}
/** Update Dossard Color of Players depending of the CP and the Rank
*
* @return Void
*/
Void UpdateDossardColors(K_MatchState[Integer] _MatchState) {
Log::Log("UpdateDossardColors");
declare Integer Rank = 1;
foreach (Score in Scores) {
if (Score == Null) continue;
if (Score.User == Null) continue;
declare CSmPlayer Player = GetPlayer(Score.User.Login);
if (Player == Null) continue;
if (Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) continue;
declare Integer NbAlive;
if (_MatchState.existskey(Player.CurrentLapNumber + 1)) {
NbAlive = _MatchState[Player.CurrentLapNumber + 1].NbAliveAfter;
} else {
// get first CP
foreach (Value in _MatchState) {
NbAlive = Value.NbAliveAfter;
break;
}
}
if (Rank > NbAlive) {
Player.Dossard_Color = <1., 0., 0.>;
} else {
Player.Dossard_Color = <1., 1., 1.>;
}
Rank += 1;
}
}
/** Eliminate Player and send a message in a Chat
*
* @return Void
*/
Void EliminatePlayer(CSmPlayer _Player) {
if (_Player == Null) return;
if (_Player.SpawnStatus == CSmPlayer::ESpawnStatus::NotSpawned) return;
log("EliminatePlayer: " ^ _Player.User.Name ^ " (" ^ _Player.User.Login ^ ")");
Race::StopSkipOutro(_Player);
UIManager.UIAll.SendChat("Player $<$ff6" ^ _Player.User.Name ^ "$> is $<$f00eliminated$>");
// waiting GetCustomPoints function in ScoresTable_Server
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declare netwrite Text[][Text] Net_TMGame_ScoresTable_CustomPoints for Teams[0];
Net_TMGame_ScoresTable_CustomPoints[_Player.User.WebServicesUserId] = [_("|Status|K.O."), "f00"];
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}